Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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Let me know if it's okay for Dazai to work his detective magic.
It's hard not to draw the conclusion that perhaps the childhood companion had become the master. And considering Linneus' profession- Dazai tries to imagine the difficulty of that on both sides, and how someone like Linneus would ever pose himself a problem to anyone. ]
When you put it that way, then I perhaps I should take what I said back.
[ Dazai gives a soft chuckle, but there's a dry undertone that clips the laugh off short. If that person only saw a problem in Linneus, where Dazai saw something precious, then instead of lucky perhaps the man was simply blind. ]
Yes, I can only imagine all the headaches you've wrought, Linneus: Fabled Bringer of Grief.
[ There's a scoff at the playful title, proving that he's anything but serious. But that dies when his companion all but vanishes into thin air, leaving behind the bundles of gathered fyrra and his floppy hair behind. ]
Linneus?
[ Dazai is cautious by nature, not prone to react on instinct or gut feelings alone. So when the other man disappears from view, he doesn't immediately rush forward in search of where Linn has gone.
This little Houdini act must be the result of a powerful sort of magic that's been activated, and to prevent triggering it again, Dazai stays rooted in place. Careful to not budge his feet an inch he simply reaches forward to pluck up the hat in search of a clue, only to get the surprise of his life beneath. ]
...Linn, is that you?
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Dazai? Dazai!
[his voice... seems about the same to him, but that might just be because his throat and his ears have been sized down proportionately. He hopes the man can hear him, but just in case... he will resort to jumping and waving. Yes it's him. If you get him out of this, please don't let him fall...!]
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Here, climb up onto my hand before anything else happens.
[ Still unwilling to trample forward he'll just lower that hand within reach of the downsized version of his traveling companion, ensuring it's not too high to crawl onto with bitty arms and legs. ]
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From his new vantage point he can see... what he suspects to be the cause of the trouble; a wide-capped, purple mushroom, peeking up out of the grass. Or it had been - its poor stem is snapped, now.]
I thought those were cleared...!
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Apparently not well enough.
[ His following sigh is one mostly built around a growing sense of relief. He's grateful that the source of Linneus' shrunken size is an issue familiar to the Khalo people, and likely not a terrible ordeal to fix. Yet at the same time this does pose an unfortunate hiccup in their plans to spend the day exploring Khalo together, when it may take some time to fix. ]
We'll have to find someone in the village who knows how to reverse this.
[ All the while his biggest concern is not succumbing to the same fate, which would make a return trip either impossible or last for ages. That, and dropping Linneus from an elevated height could prove disastrous. All around, the last thing either of them needed was to run into any perils on what was supposed to be a vacation of sorts from the city. ]
Or, we could leave you like this. [ As he moves to stand upright, his hand gradually elevates as well. ] You could easily make a home for yourself in my pocket.
That way I could 'pick you up' for a date whenever the mood struck me~.
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Do you think they can-- turn me back...?
[oh - as careful as Dazai is, the height and movement isn't very good for him, and he falters a moment on his feet and drops to a sit with a heavy 'oof'. He has no issue with heights, so long as he is someplace sturdy, but he struggles a bit more with high places that move... and he isn't sure of where to hold on, exactly. How does he?!]
I'm not sure I shall do well in your pocket. What if you should forget me there?
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[ As if Dazai would ever be able to simply forget Linneus, pocket or not. ] I could never, cross my heart.
[ Still, he has no plans on holding Linneus hostage, let alone in someplace like a mere pocket that's prone to being flattened out or rolled over onto.
A little dollhouse, though... ]Whoops! ...Are you doing okay down there?
[ It's not an intentional height joke, but once the words leave his mouth that familiar urge to tease has to be practically bitten down. Linneus isn't accustomed to Dazai's particular brand of taunting flirtations, and now that his pride is already wounded, with frayed nerves likely on edge, the entire point of pestering him would likely get lost in translation. ]
Unfortunately it'll be difficult to walk, keep my hand steady and look out for obstacles ahead.
[ But even as he says that, Dazai isn't sure where to place a person that's been turned into something tiny enough to sit in a teaspoon. Every option has it's risks; most of which even disallow him to keep an eye on Linneus, and at his current size not being able to be seen sounds like the ideal way to lose track of him. ]
But taking my eyes off you isn't the greatest plan either.
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[he hasn't tried to get up, still braced as he'd landed with his hands behind him - he'd probably only fall again...! But so long as he keeps in the centre of Dazai's cupped hands he'd be all right, even if it's hard to see outside...]
Perhaps you'll be all right staying to the centre of the path? They can't have their harvesters disappearing left and right...
[it was Linneus' fault that he strayed a little too close to the edge, to a shady part where mushrooms might decide to sprout.]
I could probably sit in your buttonhole? Or on your tie...
[there are still the chances of falling from either, of course. But the stitching around the buttonhole would at least give him something to hold onto.]
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[ He isn't about to force Linneus into traveling within the palm of his hand if it disorients him this much. It stands to reason that without a single hand-hold to grab onto anyone would feel a loss of control and an inability to steady one's self. So Dazai assists in Linneus' transfer from his palm to either the medallion of his bolo or any buttonhole of his choice upon either a black wool vest or soft blue button-up upon his chest.
Either way, his palm isn't going to be drawn away anytime soon. He plans on holding it beneath Linneus' chosen perch in order to act as a safety net, in the event that he should he fall. Losing him at this size would be a disaster, both due to likely injuries or the struggle of finding him once more. So Dazai is not about to risk it, regardless of how peculiar he might look to anyone who may see him walking along cradling what looks like the teeniest tiniest figure against his chest. ]
Whenever you're ready, we'll make the trip back.
[ He still needs to pluck up the bundle of fyrra before taking off down the manicured path back towards Khalo's main village, otherwise this little escapade would have been for nothing. ]
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Dazai's hand is a helpful reassurance, though, and he will be careful not to overbalance the opposite way and lose himself inside of Dazai's clothes.]
I'm ready.
[or as ready as he is going to be. Now he's still, though, and a little more at peace with the situation, worrying though it is, he can pay better attention to the goings-on around him.
...no, not completely still. He is moving with the rise and fall of Dazai's chest.]
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Ah, I wonder what people would think if I bragged about this little rendezvous of ours.
[ Despite how very aware Dazai is that it could go badly, he's not immune to finding amusement in being used as Linneus' personal jungle gym. So the smile on his face is slow to leave, even after Linneus is safe and sound. ]
I bet it'd sound downright scandalous-
[ The rest of him isn't quite so eager to linger here more than they have. So he retrieves the dropped fyrra without wandering from the mushroom-free path and sets off towards the village, Linn in tow. ]
...If I described how eagerly you climbed all over me. Soon as you had me all alone in a romantic setting like this.
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I think they would not be quite so scandalised as you think, if they were aware of my size at the time.
[but of course he fully expects Dazai to omit that particular detail in favour of shock value and, well. Linneus can't do much about that beyond hoping that the person he recounts his story to is familiar enough with him to recognise the obvious exaggeration.
He holds tight while Dazai grabs the fyrra; relieved at least that he isn't jogged or jostled too much with the movement or as the other man begins to talk. Goodness, but they are moving so quickly...]
...how tall exactly am I? I fear I've lost all sense of proportion...
[and seeing things from this perspective is so strange - things he wouldn't be able to notice, normally, like the weave of Dazai's shirt, the stitching of the top buttonholes nearest to him thick like rope, almost, and he reaches out to see if it feels that way as well.]