natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-06-17 01:35 am

❪ event ❫ hour of ruin

HOUR OF RUIN    

Sometime after midnight, after preparations have been put aside in favor of drinks and rest, a thunderous beating of wings shatters the air — the High Dragon Ysverai, once again risen. The sound echoes high off Namarak Mountain, but travels easily to both Wyver and Olympia: scream after scream rends the still night, as though a creature were dying rather than being born again.

Having only had days to plan their defense against the creature, Olympia and Wyver snatch up their arms. The Royal Guard and the Knightryders can be seen on their steeds hurrying through the cities, because Ysverai doesn't remain isolated at the mountain's peak for long.

There are pictures of Ysverai in abundance throughout both cities, but the creature that circles in the sky looks nothing like the majestic creature spoken of in history books. Even from far below, wounds and lacerations can be seen marring what should be smooth scales, and blood falls with every beat of the dragon's wings. The damage becomes more clear when moonlight illuminates Ysverai, revealing the rotting dragon for all to see.

The sight of flesh peeling away and thick blood where it oozes from his cracked, greyish hide is as frightening as the power he possesses.

REASON'S TRANSCENDENCE    
Mad from the anguish of his forced revival, Ysverai will show none of his renowned wisdom or compassion, mindless and seeking to inflict his pain onto whatever emerges in his path.

His very presence creates chaos: animals (Olympia | Wyver) domesticated and wild, flee from the merest hint of his approach, panicked and stampeding in wild droves. The reason is obvious: organic matter exposed too long to his presence begins to rot and decay. A field he lands in rots and lies fallow. Buildings crack and crumble, their supports pitted and corroded as though they've been left in disrepair for years. Even the ground that Ysverai walks upon is tainted; a corrosive sludge bubbles up in his massive, clawed footsteps, the ground beneath him putrefied and toxic, oozing corruption. This sludge can be tar-like, poisonous and sucking people in like quicksand; panic, and you'll only sink faster.

Prolonged exposure to Ysverai takes a mental toll on anyone in his proximity as well. Effects similar to those from being near his heart — selfish desires and lowered inhibitions — will begin to fester in those around him.

Every time Ysverai roars, pain will run through all those that hear him — a pain not just physical, but of true, anguished heartbreak. Those who hear Ysverai will feel (to a degree of your choosing) a sharing of his pain, the agony of flesh rotting from their bodies, blood oozing from under their skin, and a terrible, incandescent fury — and beneath that, a gut-wrenching sadness. This effect is further enhanced by any exposure to Ysverai's blood, and being drenched in greater quantities will cause one to become more in sync with the dragon.

Finally, Ysverai is aggressive, attacking anyone and anything that approaches. He starts by breathing out a smog, acidic and putrefying — characters caught directly by this attack will find that medicine and healing magic of any kind hurts them for hours after exposure. The dragon will ignite the smog to breathe fire, if sparingly.

IN WYVER    
Ysverai's shadow falls over the near reaches of Wyver first. Upon hearing Ysverai's cry, the dragons in Wyver become completely frenzied, turning against their partners among the Knightryders without the slightest resistance. Those familiar with dragons might deduce that they're in pain, though they don't show any sign of injury. The dragons knock their riders off their backs in midair and dive at citizens, jaws wide. Any attempts to soothe them will be long fought, achieved with great difficulty, and will see them retreat into a cowering state.

It's not just the airborne Knightryders taking to the defense of the city however, and people on the ground are mobilizing as well. On rooftops across the city are cannons set to fire harpoons. And if the spearheads alone aren't enough to injure the beast, they're coated with a paralyzing poison as well. Unfortunately, the soldiers stationed on the rooftops are prime targets to the frenzied dragons populating Wyver's skies, leaving the cannons open for ordinary citizens to use should they choose. Left alone too long, and cannons may fall under the control of the few remaining radicals that had opted not to flee the cities to join up with their leader Raysc, choosing instead to wait for an opportune moment to unleash their anger on the people of Wyver. These radicals will need to be dealt with before they can turn the cannons upon Wyver's defenders.

IN OLYMPIA    
In Olympia, the gryphon partners of the Royal Guard react with immediate hostility to anyone showing signs of Ysverai's influence. Their keen senses allow them to pick up the smell of Ysverai's blood and they attack anyone with so much as a drop of tainted blood on them. Those who bear lingering effects of Ysverai's mental attack and who remain in sync with the dragon after hearing Ysverai's cry are also targeted and must face the gryphons' wrath without mercy or restraint. The gryphons must be disabled, for Olympia will not look upon any injury to their prized steeds lightly. However, the gryphons also show some resistance to Ysverai's cry, which is a great boon in battle against the dragon — gryphons that have lost their riders will be available for use, able to carry two passengers at a time.

The people of Olympia aren't planning to restrict their offense to pure brute force, and the mages of the city can be seen across Olympia wielding enchanted chains, using telekinesis in the hopes of restraining Ysverai and assisting in the airborne troops. But like the decaying buildings and wildlife, Ysverai is warping the magic around him, the chains faltering as they approach him, whipping back toward the city instead to cage whoever happens to be closest. It's not just the enchanted chains either, but other magic might behave erratically in his presence, as if the very essence of the spells have been corrupted.

VIRTUOUS VERSE    
Both cities realize they need to seek survival rather than victory against Ysverai, switching gears to carry out diversion efforts and evacuation plans. It falls to refugees to continue the offensive while the Royal Guard and the Knightryders devote their attention to ensuring the safety of the citizens as they flee.

With official forces stretched thin, civilians and refugees alike will also need to step up to help herd citizens toward safety among a maze of collapsing buildings. Others will need to see to gathering resources for the evacuation, and while gathering non perishables is easy enough, it's considerably harder to wrangle livestock into cooperating amidst such chaos.

Those fighting may be asked to act as bait for Ysverai. Chatter through official troops speaks of a switch in strategy: the objective now is capture the dragon's attention and draw him away from the populous cities and towards the South Outpost. Whether or not it's possible to defeat the dragon remains uncertain, but there's no question that it will be easier to battle him without worrying about civilians.

THE RAGE    

Luckily, the dragon is indiscriminate in his rage, and easily lured so long as a suitably infuriating target is before him. It doesn't take long to draw him to the South Outpost, but the trail of destruction he leaves in his wake is vast. Once there, the combined forces are greeted not just by Ysverai, but also by the appearance of Ysverai's master.

How bravely you've all come to meet your doom! Great heroes, one and all, ha! I welcome you, bring your best. Show me the power that's protected Olympia and Wyver, all that you have to offer me, whatever pitiful excuse for valor you seek to cling to when the fear has you cowering in your beds. All will be for naught in the face of Ysverai's might!

Let history witness the day the glory of war is reignited — the day that Wyver remembers its fangs once more! Come, Ysverai, last and greatest of the High Dragons! Come, and restore Wyver to its rightful place! Come, fulfill the promise as our protector that you could not in life!
Raysc lifts a gleaming device as he issues his command. Red lights blink and blood, the same oozing liquid that drips from Ysverai's many wounds, runs in clear tubes through the device. Ysverai rears back as Raysc makes adjustments to a control panel — and then lunges forward, mouth agape. With a single swallow, Raysc meets his end.

Raysc's attempt to control the dragon has only enraged him further, spurring Ysverai on to new heights of fury. It's become more vital than ever to face the dragon and take him down here and now. A few effective strategies are learned from research efforts and observed while defending Olympia and Wyver: goading the dragon into breathing fire will hurt him, burning him from the inside out, and attacks to his joints, eyes, wings, and exposed bone are effective. Ice is a natural repellent to dragons and can be used defensively or to weaken the dragon's hide. Healing spells will also react unnaturally to Ysverai's flesh, hastening his decay.

However, while concentrated efforts will lock him down, Ysverai cannot be permanently killed in this state — his flesh constantly rots and spawns anew. Attacking him here is to protect civilians, keeping him busy to avoid mass destruction elsewhere. Therefore, the battle is one of attrition, a matter of a race against time. You must destroy his flesh faster than it is able to regenerate to have any hope of victory.

Finally, when Ysverai is weakening, little more than bones with a few last vestiges of rotten meat hanging from a skeleton, the pathetic remnants of the last High Dragon takes to the skies. His wings are barely intact enough to carry him, yet desperation lifts him, higher and higher, until he lets out one great, earth-shaking roar.

A roar that carries across the battlefield, sending all who hear it to their knees. A roar that shatters the swords in soldiers' hands, that rends apart the very air itself — Ysverai's last act, a great curse upon El Nysa, to bring down the sky.

AND THE WORLD STOOD STILL    

The terror of Ysverai's destruction hangs overhead — a tear in the sky, darkness pouring through, tendrils reaching down towards El Nysa to swallow up the planet in the dragon's final act of revenge. And yet nothing moves. A halo of brilliant light surrounds the rift in the sky, holding the grasping, hungry tendrils in check. And on the planet, not a creature moves. Not a blade of grass stirs. You're not able to even draw a breath. No matter where you are, not even the heart in your chest is beating. Everything has stopped — time has come to a standstill.

In a wash of light, an aurora of transport, you find yourself delivered to Thesa Station. Darma stands before you, her expression solemn, perhaps even grim, though that may just be a trick of the station's harsh lighting. She explains what has happened in short order: planetside, time has been completely frozen.

We have seen the birth and end of worlds. The rise and fall of civilizations infinite times over. We have seen all threads of possibilities that could have lead to this very moment... Or should have. Perhaps you might doubt our sincerity when we say this comes as a surprise to us, as well...

Special technology has been used to blind us. To this day, we only know of one region capable of creating and utilizing such technology... you will find this technology in a city known as Nadril. We understand that you have created a life down in Wyver and Olympia, but now we must ask that you put that life on pause. We ask you to travel to Nadril and find the original Refugee, and with him, answers. As you will discover, he does not wish to speak to us. It is no matter. By now it is too late to keep the Nysan public unaware of our existence.

We commend the efforts of those who wish to protect their comrades on the battlefield below, but a creature like poor Ysverai, twisted and warped, given unnatural life with terrible magic and technology, does not simply go down with manpower. Please, leave Ysverai to us. Time on the planet will remain stopped while we determine how to deal with the dragon. For now, rest and recover your strength. We have returned, and soon, there will be new refugees awakening. Perhaps you might like to prepare yourselves to greet them?

I'm sorry that I can't answer more questions, but for now, all our attention must turn to finding a way to stop what Ysverai has wrought.
A bank of monitors behind Darma displays the battlefield below: Ysverai's frozen, looming figure and the breach in the sky, and the Natha's halo, holding the destruction back. Though time passes normally on Thesa Station, El Nysa remains frozen, and all Refugees are unable to return to the planet until Ysverai's menace is dealt with. Luckily, with the Natha's return, full functionality has also returned to the station. The lights and environmentals are back to full power, access to all areas has been restored, the cafeteria is serving its normal offerings, and there's no evidence of any glitching or malfunctions.

Doubtless, the period of rest is much needed after the hard-fought battle. For now, with time on El Nysa at a standstill, there's little else to be done but enjoy the reprieve aboard Thesa Station.
FINAL OOC NOTE    
Characters that reach an AC length action thread in this event will receive 2 rep for all factions, including Natha. Note that while these are split up for ease of processing, players may submit for all three.

OLYMPIA | WYVER | NATHA

Players can expect this event to run three days ICly before everyone is teleported to Thesa Station! From thereon, all characters will be grounded at the Station until the Test Drive Meme later this month.
icingonthecake: (what the eff)

[personal profile] icingonthecake 2018-06-20 04:21 am (UTC)(link)
Though Axel has a fairly large personal space bubble, he doesn't shift when Ren inches a bit closer. Proximity troubles him far less when the other party is someone he trusts, and it comes as a small surprise to him that he apparently does trust this young man.

Well, they've sparred together a few times, he knows Ren can hold his own, and he'd trust the kid to have his back if it came to it. That must be what it is. Yeah.

He draws in a slow breath and leans back against he wall with a sigh.

"'All right' might be a bit of a stretch," he said with a bitter chuckle. "I'm still in one piece, though, which is what counts, in the end." He looks at him sidelong. "You?"
nevernoaction: (surprise)

[personal profile] nevernoaction 2018-06-21 12:39 am (UTC)(link)
Tired. I tapped out my Aura.

[He buries his face somewhere in his arms, which are resting at the tops of his knees. His quiet voice is even quieter as he speaks again.]

This is how things started to end in Remnant.
icingonthecake: (are you sure?)

[personal profile] icingonthecake 2018-06-21 09:53 am (UTC)(link)
He gives a nod.

"That aura of yours is pretty cool, I gotta admit," he says with a bit of a smile. "Never seen anything quite like that before; glad you were able to make use of it to get out of there safe, though. Tired's better'n dead, right?"

When Ren buries his face in his arms, though, the smile on Axel's face fades quickly. He hadn't really been trying to make light of the situation; gallows humor is something of a defense mechanism for him, but he knows it's not always appreciated. At Ren's words, Axel exhales quietly, then moves a little closer to him, reaching over to put one hand on the younger man's shoulder, tentatively at first, in case the contact is unwanted and he pulls away.

"Is... that the name of your world?" he asks softly. He hates that there are others who have lost--or were in the process of losing--their worlds, even before the Storm came. Misery may love company, but Axel never wished to have this in common with the people he'd come to like the company of.
nevernoaction: (concern)

[personal profile] nevernoaction 2018-06-22 12:45 am (UTC)(link)
[It is a little startling at first. Having someone touch him. But it's good. Comforting. Just an anchor. It helps Ren look up and over at Axel.]

Yes. I didn't think things were ending at the time but...because we're all here, that must be where it started.

There was a giant dragon too. Along with an army of Grimm and people who wanted...I don't know. To destroy.
icingonthecake: (don't make eye contact)

[personal profile] icingonthecake 2018-06-22 01:16 am (UTC)(link)
Axel's not an especially tactile person, either--he has no idea what to do with hugs, for starters, and in general while he likes being around others, proximity is a pretty touchy subject for him. But there are times when contact can do more for someone than any words, and he hopes that that might be the case for the moment.

He doesn't want to say that there's more than one way a world can end. He already lost his home once, and it had nothing to do with this Storm at all, but he doesn't think Ren would take any comfort in this knowledge.

"I know how that goes," he says, but won't elaborate unless Ren asks. "What's grim? I mean... I know what the word means, but I've never heard of an army of it. Them. Whatever."
nevernoaction: (Default)

[personal profile] nevernoaction 2018-06-23 06:38 pm (UTC)(link)
It's what we called monsters without souls on our world. They would have these masks that looked like bone. They looked like they crawled out of ink.

They've always existed. They go after people and are attracted by strong, negative emotions. Because of that, there were only a few safe places in the world to really live.
icingonthecake: (scheming)

[personal profile] icingonthecake 2018-06-27 07:14 am (UTC)(link)
Axel looks a little startled. The monsters he describes, perhaps aside from the bone masks, sound an awful lot like the Heartless.

"There's creatures like that where I come from, too," he says, his voice quiet. "I've never seen one with a bone mask, but... that doesn't mean they don't exist. I wonder if they're the same kind of monster." He looks at Ren curiously. "Do you know where they come from, or how they came into existence?"

If he doesn't want to talk about it, Axel won't pry, but he can't deny that he's curious.
nevernoaction: (Default)

[personal profile] nevernoaction 2018-06-29 12:12 am (UTC)(link)
I'm not sure. They were just always on our world from the beginning. There's a lot of stories, but no answers. There are people who side with them and want to rule the kingdoms.

That's what I was helping to stop...except the world ended instead.
icingonthecake: (don't make eye contact)

so sorry this is so late!

[personal profile] icingonthecake 2018-07-07 08:33 pm (UTC)(link)
Axel shakes his head, suddenly feeling a little guilty--or something resembling it, as the case may be.

"Ah, I didn't mean to bring up a painful subject," he says sincerely. "I know how much it sucks to lose your home. I've lost mine twice already." He gestures vaguely to indicate El Nysa. "Three now, I guess," he amends. "I think, though, that... maybe it's better to lose a place than to lose the people in it, don't you?" He looks at him carefully. "You have friends in stasis, right? Maybe they're still sleeping, but at least they're here. S'gotta count for something, doesn't it?"
nevernoaction: (meditate)

[personal profile] nevernoaction 2018-07-07 11:51 pm (UTC)(link)
[Ren takes a calming breath and he nods. Yes, it is good his friends are in stasis. Safe. But not here.]

You're right.

[It then occurs to him he might not be alone in that regard.]

You said you've lost worlds before? Are your friends in stasis too?