Entry tags:
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❪ event ❫ hour of ruin
HOUR OF RUIN ![]() Sometime after midnight, after preparations have been put aside in favor of drinks and rest, a thunderous beating of wings shatters the air — the High Dragon Ysverai, once again risen. The sound echoes high off Namarak Mountain, but travels easily to both Wyver and Olympia: scream after scream rends the still night, as though a creature were dying rather than being born again. Having only had days to plan their defense against the creature, Olympia and Wyver snatch up their arms. The Royal Guard and the Knightryders can be seen on their steeds hurrying through the cities, because Ysverai doesn't remain isolated at the mountain's peak for long. There are pictures of Ysverai in abundance throughout both cities, but the creature that circles in the sky looks nothing like the majestic creature spoken of in history books. Even from far below, wounds and lacerations can be seen marring what should be smooth scales, and blood falls with every beat of the dragon's wings. The damage becomes more clear when moonlight illuminates Ysverai, revealing the rotting dragon for all to see. The sight of flesh peeling away and thick blood where it oozes from his cracked, greyish hide is as frightening as the power he possesses. REASON'S TRANSCENDENCE
Mad from the anguish of his forced revival, Ysverai will show none of his renowned wisdom or compassion, mindless and seeking to inflict his pain onto whatever emerges in his path.
His very presence creates chaos: animals (Olympia | Wyver) domesticated and wild, flee from the merest hint of his approach, panicked and stampeding in wild droves. The reason is obvious: organic matter exposed too long to his presence begins to rot and decay. A field he lands in rots and lies fallow. Buildings crack and crumble, their supports pitted and corroded as though they've been left in disrepair for years. Even the ground that Ysverai walks upon is tainted; a corrosive sludge bubbles up in his massive, clawed footsteps, the ground beneath him putrefied and toxic, oozing corruption. This sludge can be tar-like, poisonous and sucking people in like quicksand; panic, and you'll only sink faster. Prolonged exposure to Ysverai takes a mental toll on anyone in his proximity as well. Effects similar to those from being near his heart — selfish desires and lowered inhibitions — will begin to fester in those around him. Every time Ysverai roars, pain will run through all those that hear him — a pain not just physical, but of true, anguished heartbreak. Those who hear Ysverai will feel (to a degree of your choosing) a sharing of his pain, the agony of flesh rotting from their bodies, blood oozing from under their skin, and a terrible, incandescent fury — and beneath that, a gut-wrenching sadness. This effect is further enhanced by any exposure to Ysverai's blood, and being drenched in greater quantities will cause one to become more in sync with the dragon. Finally, Ysverai is aggressive, attacking anyone and anything that approaches. He starts by breathing out a smog, acidic and putrefying — characters caught directly by this attack will find that medicine and healing magic of any kind hurts them for hours after exposure. The dragon will ignite the smog to breathe fire, if sparingly. IN WYVER
Ysverai's shadow falls over the near reaches of Wyver first. Upon hearing Ysverai's cry, the dragons in Wyver become completely frenzied, turning against their partners among the Knightryders without the slightest resistance. Those familiar with dragons might deduce that they're in pain, though they don't show any sign of injury. The dragons knock their riders off their backs in midair and dive at citizens, jaws wide. Any attempts to soothe them will be long fought, achieved with great difficulty, and will see them retreat into a cowering state.
It's not just the airborne Knightryders taking to the defense of the city however, and people on the ground are mobilizing as well. On rooftops across the city are cannons set to fire harpoons. And if the spearheads alone aren't enough to injure the beast, they're coated with a paralyzing poison as well. Unfortunately, the soldiers stationed on the rooftops are prime targets to the frenzied dragons populating Wyver's skies, leaving the cannons open for ordinary citizens to use should they choose. Left alone too long, and cannons may fall under the control of the few remaining radicals that had opted not to flee the cities to join up with their leader Raysc, choosing instead to wait for an opportune moment to unleash their anger on the people of Wyver. These radicals will need to be dealt with before they can turn the cannons upon Wyver's defenders. IN OLYMPIA
In Olympia, the gryphon partners of the Royal Guard react with immediate hostility to anyone showing signs of Ysverai's influence. Their keen senses allow them to pick up the smell of Ysverai's blood and they attack anyone with so much as a drop of tainted blood on them. Those who bear lingering effects of Ysverai's mental attack and who remain in sync with the dragon after hearing Ysverai's cry are also targeted and must face the gryphons' wrath without mercy or restraint. The gryphons must be disabled, for Olympia will not look upon any injury to their prized steeds lightly. However, the gryphons also show some resistance to Ysverai's cry, which is a great boon in battle against the dragon — gryphons that have lost their riders will be available for use, able to carry two passengers at a time.
The people of Olympia aren't planning to restrict their offense to pure brute force, and the mages of the city can be seen across Olympia wielding enchanted chains, using telekinesis in the hopes of restraining Ysverai and assisting in the airborne troops. But like the decaying buildings and wildlife, Ysverai is warping the magic around him, the chains faltering as they approach him, whipping back toward the city instead to cage whoever happens to be closest. It's not just the enchanted chains either, but other magic might behave erratically in his presence, as if the very essence of the spells have been corrupted. VIRTUOUS VERSE
Both cities realize they need to seek survival rather than victory against Ysverai, switching gears to carry out diversion efforts and evacuation plans. It falls to refugees to continue the offensive while the Royal Guard and the Knightryders devote their attention to ensuring the safety of the citizens as they flee.
With official forces stretched thin, civilians and refugees alike will also need to step up to help herd citizens toward safety among a maze of collapsing buildings. Others will need to see to gathering resources for the evacuation, and while gathering non perishables is easy enough, it's considerably harder to wrangle livestock into cooperating amidst such chaos. Those fighting may be asked to act as bait for Ysverai. Chatter through official troops speaks of a switch in strategy: the objective now is capture the dragon's attention and draw him away from the populous cities and towards the South Outpost. Whether or not it's possible to defeat the dragon remains uncertain, but there's no question that it will be easier to battle him without worrying about civilians. THE RAGE ![]() Luckily, the dragon is indiscriminate in his rage, and easily lured so long as a suitably infuriating target is before him. It doesn't take long to draw him to the South Outpost, but the trail of destruction he leaves in his wake is vast. Once there, the combined forces are greeted not just by Ysverai, but also by the appearance of Ysverai's master. Raysc lifts a gleaming device as he issues his command. Red lights blink and blood, the same oozing liquid that drips from Ysverai's many wounds, runs in clear tubes through the device. Ysverai rears back as Raysc makes adjustments to a control panel — and then lunges forward, mouth agape. With a single swallow, Raysc meets his end. Raysc's attempt to control the dragon has only enraged him further, spurring Ysverai on to new heights of fury. It's become more vital than ever to face the dragon and take him down here and now. A few effective strategies are learned from research efforts and observed while defending Olympia and Wyver: goading the dragon into breathing fire will hurt him, burning him from the inside out, and attacks to his joints, eyes, wings, and exposed bone are effective. Ice is a natural repellent to dragons and can be used defensively or to weaken the dragon's hide. Healing spells will also react unnaturally to Ysverai's flesh, hastening his decay. However, while concentrated efforts will lock him down, Ysverai cannot be permanently killed in this state — his flesh constantly rots and spawns anew. Attacking him here is to protect civilians, keeping him busy to avoid mass destruction elsewhere. Therefore, the battle is one of attrition, a matter of a race against time. You must destroy his flesh faster than it is able to regenerate to have any hope of victory. Finally, when Ysverai is weakening, little more than bones with a few last vestiges of rotten meat hanging from a skeleton, the pathetic remnants of the last High Dragon takes to the skies. His wings are barely intact enough to carry him, yet desperation lifts him, higher and higher, until he lets out one great, earth-shaking roar. A roar that carries across the battlefield, sending all who hear it to their knees. A roar that shatters the swords in soldiers' hands, that rends apart the very air itself — Ysverai's last act, a great curse upon El Nysa, to bring down the sky. AND THE WORLD STOOD STILL ![]() The terror of Ysverai's destruction hangs overhead — a tear in the sky, darkness pouring through, tendrils reaching down towards El Nysa to swallow up the planet in the dragon's final act of revenge. And yet nothing moves. A halo of brilliant light surrounds the rift in the sky, holding the grasping, hungry tendrils in check. And on the planet, not a creature moves. Not a blade of grass stirs. You're not able to even draw a breath. No matter where you are, not even the heart in your chest is beating. Everything has stopped — time has come to a standstill. In a wash of light, an aurora of transport, you find yourself delivered to Thesa Station. Darma stands before you, her expression solemn, perhaps even grim, though that may just be a trick of the station's harsh lighting. She explains what has happened in short order: planetside, time has been completely frozen. A bank of monitors behind Darma displays the battlefield below: Ysverai's frozen, looming figure and the breach in the sky, and the Natha's halo, holding the destruction back. Though time passes normally on Thesa Station, El Nysa remains frozen, and all Refugees are unable to return to the planet until Ysverai's menace is dealt with. Luckily, with the Natha's return, full functionality has also returned to the station. The lights and environmentals are back to full power, access to all areas has been restored, the cafeteria is serving its normal offerings, and there's no evidence of any glitching or malfunctions. Doubtless, the period of rest is much needed after the hard-fought battle. For now, with time on El Nysa at a standstill, there's little else to be done but enjoy the reprieve aboard Thesa Station. FINAL OOC NOTE
Characters that reach an AC length action thread in this event will receive 2 rep for all factions, including Natha. Note that while these are split up for ease of processing, players may submit for all three.
Players can expect this event to run three days ICly before everyone is teleported to Thesa Station! From thereon, all characters will be grounded at the Station until the Test Drive Meme later this month.
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She listens quietly, looks down at her tea. She takes it black these days; years of wartime rationing meant she'd acquired a taste for tea without milk or sugar. Some things will always be part of you. ]
When the Luftwaffe came for our cities, we evacuated people to the countryside — mostly children. They called it Operation Pied Piper. They were safe out there with nothing of strategic value to bomb. But on El Nysa... [ She shakes her head. ] Where could we have gone if the Natha hadn't intervened? [ It's a rhetorical question. There was nowhere the natives could have gone, except take them up to Thesa with them. ] For better or for worse, the cat's out of the bag now.
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Rhetorical or not, ]
We might have eventually worn it down, [ Jim says with a sigh, ] but there'd have been a small handful of survivors, and the viable earth left on the island chain would have been destroyed entirely. That's to say, if it hadn't done whatever it did there - open us up to the Storm? I have no idea.
[ Jim rubs a hand over his face, tired. ]
What do you want to bet that Voss and his mystery companion are out looking for the same person we're going to be?
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So what the hell was Ysverai was trying to do? ]
What makes you think that?
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[ The whole fate of the entire planet thing. ]
Nadril. Hidden in the fog, or somewhere else, do you think?
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[ And isn't that a fun thought. ]
I can't imagine why Darma would ask us to find this refugee, whoever he is. She made it sound as though he had answers the Natha couldn't provide. [ She shakes her head and takes a sip of tea before looking over at him, the corner of her lips quirked in a small, faint smile. ] But it looks like we were right. We weren't the first.
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[ But with these small revelations, can they really believe anything the Natha have told them about the planet?
Nope. ]
I think ... Rasyc must have found him, [ Jim says slowly, theorizing. Finally taking a drink of his tea somewhere in there. ] If the original refugee has access to technology that can endrun the Natha, maybe it was stolen. Maybe something happened to set a precedent about why we're not trusted with everything.
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Now there's a thought, [ she murmurs, her mind already racing miles ahead. ] Nadril could be an old refugee settlement that's kept to itself all this time. Khalo was reclusive until recently, it's not a stretch. That could be the reason why we didn't hear about it on the surface but the Natha are aware of its existence.
[ She pauses, taking another sip of her tea. It's far-fetched, but since they're theorising, nothing is off the table. Jim is one of the few people she can discuss this with. ]
But to your point — the technology could have been stolen, yes. Or it could have been given. This original refugee clearly wants nothing to do with the orbiters so who's to say he didn't have some hand in all this? And yet we're being asked to travel and meet with him like ambassadors.
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[ Could the mysterious act be, in part, a smokescreen to cover the fact that they're scrambling? Would that be better or worse? Jim lets all of this roll around in his head.
Frustrating. ]
You don't like the diplomatic approach? [ At that, Jim can't help but offer a lopsided smile. ] It's the only thing I think sounds on the level, out of everything. But I can't imagine it'll go smoothly.
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[ Scrambling sounds about right. Hand off the reins to someone else; but does that someone else know they're being called upon to do so? Or will they show up at Nadril unannounced and uninvited? Sounds like the latter, unless they get more information in the coming days (or weeks — they still don't know how long they're going to be up here). ]
Not that it matters. [ She exhales, almost resigned but wearily amused that she is. ] I'll go regardless. Assuming I'm reunited with my horse.
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[ Diplomacy in action: quit bein' a dick. ]
Did yours bail, or is it just somewhere on the planet? I recently obtained one and he - [ Jim gestures, illustrating something sailing away ] fucked right off as soon as all that hit. Hopefully it didn't get eaten by one of the dragons in the Fields.
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[ She's threatened to stab a man in the artery with a fork for less. She's a saint up until she isn't. But no one need know that. ]
Mine ran off with the rest, [ she answers next, sighing into her cup of tea. ] I've had her for some time now so I hope she's all right. But Mab's a clever girl, I've every confidence that as soon as things are put to rights, she'll find her way back home. And — [ A shrug. ] I'm not opposed to making it to Nadril on foot, I'm no stranger to a bit of a hike especially after the way my group landed. It's what lives out in the wilds that concern me.
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[ Even if Jim hits the jackpot with some kind of refugee mage healer, he's pretty sure walking all that way will be taxing on his recovery. Not that he won't do it anyway, but still. ]
More weird shit lurking out there, I assume?
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[ Other creatures, she means; she's sure the arache doesn't do more than devour its victims. Her group had encountered them in the woods on the way to the West Outpost and if Steve Rogers hadn't been walking alongside her or in the vicinity, she'd have been caught up by the sound of his voice screaming in the distance. (But she'd heard others; her late brother, Michael.)
Everyone had been left unsettled. A few had to fight their way out of literally sticky situations. And that's just what she's seen or heard; no telling what else is out there. Then she pauses and frowns across at him. ]
I'm sorry, what did you name your horse?
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But first, with complete serenity, Jim says: ] Admiral Archer's Prized Beagle. [ He takes a sip of his tea. ]
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I feel as though I'm missing the joke.
[ Because it's got to be, hasn't it, with a name like that? Horses can have majestic, often ridiculous names. Hers is Queen Mab which is more the former than the latter, thanks very much, but that's neither here nor there. ]
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[ More tea. ]
One day, the dog vanished. I don't think anyone thought about it, or would have just assumed it or Archer kicked the bucket finally. I definitely didn't think about it. Until I ended up marooned on an ice rock and made my way to a remote Starfleet science outpost, which was manned by two people. One of which was there as punishment for having vanished a beagle.
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I see. [ Peggy opens her mouth as if she's going to say something else, doesn't; then does — ] And how does one vanish a beagle, precisely?
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Oh, there's plenty of ways. In this case, it was a transport beam theory experiment using the - obtained without explicit permission, mind - beagle in question as a test subject. Beamed him from pad A to ... nowhere. Atoms in space.
[ Transporters are slightly terrifying on the best of days, when considered at their mechanical roots. ]
So this guy on this rock ends up my chief engineer [ of course he does, ] and a couple years later we're visiting this planet investigating a weird tech signature, which isn't really important to the crux of this story, but we're there, and we discover it's the home planet of these weird little fuzzball creatures that have popped up throughout the galaxy every so often. They're tiny and harmless and all they do is sit there and make a cooing noise and everyone loves them, great, right? They're fine. Well, a few end up back on the ship. And we discover the rapid, asexual nature of their reproduction. An hour goes by, and now we have about twenty thousand on the ship.
And. I find out my chief engineer has sent one back to Earth for his nephew, using a modified version of the beaming experiment that lost the dog.
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A breath. ]
Well, that's very, [ she begins, then pauses delicately, unsure how to proceed. She takes a sip of tea. ] Interesting.
[ Another pause. ]
And preferable to a dragon, I suppose.
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[ Aaahh, good times. BUT ANYWAY, ]
We did eventually figure out how to get them to stop breeding, and put them all back on their planet to continue to multiply and get eaten by the giant carnivorous vacuum monsters there, [ just gonna gloss right over that one yeah, ] and I think that's the end of it. I'm in my ready room, finally off the relays getting reamed by half of Starfleet Command, and all of a sudden I'm getting ten messages like 'Captain you have to come to the transporter room!!' [ Panicked hand gestures!! ]
I go down there, and... what's in the transporter room?
[ Jim looks at her. Dramatic pause. ]
The fucking beagle.
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Later. ]
The beagle declared MIA, [ she nods, following along easily enough. ] A Christmas miracle if I've ever heard one. Quite the life you led before El Nysa, Captain Kirk. It's no wonder you take so much of this in stride.
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[ Besides prison. ]
We were months out from the nearest starbase, to say nothing of Earth, so we just had this dog on board for a while. I had a lieutenant whose only job for weeks was to track down a living relative of the by-then-deceased Admiral Archer to pawn the thing off onto, and eventually, it vanished again, out into someone's custody.
Felt like it made sense for a horse that sort of came from nowhere.
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[ And the story was, admittedly, a welcome distraction and curious bit of normalcy to the way their lives have been upended. Again. It's a conversation they could have just as easily had over drinks on the surface or on a call, in between trading information. But because they're here, there's no work to be done. They truly can take their time. ]
So should your prize stallion return when we're allowed back on the planet, what do you call him? Admiral Archer or Beagle? Inquiring minds, Mr Kirk.
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[ Serious business. ]
Wild, though. Confirmation of my thoughts about the way they're working with time.
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Yes, it seems so. I wish I could say I'm surprised, but the Natha have never been entirely forthcoming about what they're capable of and this just puts our rescues into perspective. What do you make of it?
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