natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-06-17 01:35 am

❪ event ❫ hour of ruin

HOUR OF RUIN    

Sometime after midnight, after preparations have been put aside in favor of drinks and rest, a thunderous beating of wings shatters the air — the High Dragon Ysverai, once again risen. The sound echoes high off Namarak Mountain, but travels easily to both Wyver and Olympia: scream after scream rends the still night, as though a creature were dying rather than being born again.

Having only had days to plan their defense against the creature, Olympia and Wyver snatch up their arms. The Royal Guard and the Knightryders can be seen on their steeds hurrying through the cities, because Ysverai doesn't remain isolated at the mountain's peak for long.

There are pictures of Ysverai in abundance throughout both cities, but the creature that circles in the sky looks nothing like the majestic creature spoken of in history books. Even from far below, wounds and lacerations can be seen marring what should be smooth scales, and blood falls with every beat of the dragon's wings. The damage becomes more clear when moonlight illuminates Ysverai, revealing the rotting dragon for all to see.

The sight of flesh peeling away and thick blood where it oozes from his cracked, greyish hide is as frightening as the power he possesses.

REASON'S TRANSCENDENCE    
Mad from the anguish of his forced revival, Ysverai will show none of his renowned wisdom or compassion, mindless and seeking to inflict his pain onto whatever emerges in his path.

His very presence creates chaos: animals (Olympia | Wyver) domesticated and wild, flee from the merest hint of his approach, panicked and stampeding in wild droves. The reason is obvious: organic matter exposed too long to his presence begins to rot and decay. A field he lands in rots and lies fallow. Buildings crack and crumble, their supports pitted and corroded as though they've been left in disrepair for years. Even the ground that Ysverai walks upon is tainted; a corrosive sludge bubbles up in his massive, clawed footsteps, the ground beneath him putrefied and toxic, oozing corruption. This sludge can be tar-like, poisonous and sucking people in like quicksand; panic, and you'll only sink faster.

Prolonged exposure to Ysverai takes a mental toll on anyone in his proximity as well. Effects similar to those from being near his heart — selfish desires and lowered inhibitions — will begin to fester in those around him.

Every time Ysverai roars, pain will run through all those that hear him — a pain not just physical, but of true, anguished heartbreak. Those who hear Ysverai will feel (to a degree of your choosing) a sharing of his pain, the agony of flesh rotting from their bodies, blood oozing from under their skin, and a terrible, incandescent fury — and beneath that, a gut-wrenching sadness. This effect is further enhanced by any exposure to Ysverai's blood, and being drenched in greater quantities will cause one to become more in sync with the dragon.

Finally, Ysverai is aggressive, attacking anyone and anything that approaches. He starts by breathing out a smog, acidic and putrefying — characters caught directly by this attack will find that medicine and healing magic of any kind hurts them for hours after exposure. The dragon will ignite the smog to breathe fire, if sparingly.

IN WYVER    
Ysverai's shadow falls over the near reaches of Wyver first. Upon hearing Ysverai's cry, the dragons in Wyver become completely frenzied, turning against their partners among the Knightryders without the slightest resistance. Those familiar with dragons might deduce that they're in pain, though they don't show any sign of injury. The dragons knock their riders off their backs in midair and dive at citizens, jaws wide. Any attempts to soothe them will be long fought, achieved with great difficulty, and will see them retreat into a cowering state.

It's not just the airborne Knightryders taking to the defense of the city however, and people on the ground are mobilizing as well. On rooftops across the city are cannons set to fire harpoons. And if the spearheads alone aren't enough to injure the beast, they're coated with a paralyzing poison as well. Unfortunately, the soldiers stationed on the rooftops are prime targets to the frenzied dragons populating Wyver's skies, leaving the cannons open for ordinary citizens to use should they choose. Left alone too long, and cannons may fall under the control of the few remaining radicals that had opted not to flee the cities to join up with their leader Raysc, choosing instead to wait for an opportune moment to unleash their anger on the people of Wyver. These radicals will need to be dealt with before they can turn the cannons upon Wyver's defenders.

IN OLYMPIA    
In Olympia, the gryphon partners of the Royal Guard react with immediate hostility to anyone showing signs of Ysverai's influence. Their keen senses allow them to pick up the smell of Ysverai's blood and they attack anyone with so much as a drop of tainted blood on them. Those who bear lingering effects of Ysverai's mental attack and who remain in sync with the dragon after hearing Ysverai's cry are also targeted and must face the gryphons' wrath without mercy or restraint. The gryphons must be disabled, for Olympia will not look upon any injury to their prized steeds lightly. However, the gryphons also show some resistance to Ysverai's cry, which is a great boon in battle against the dragon — gryphons that have lost their riders will be available for use, able to carry two passengers at a time.

The people of Olympia aren't planning to restrict their offense to pure brute force, and the mages of the city can be seen across Olympia wielding enchanted chains, using telekinesis in the hopes of restraining Ysverai and assisting in the airborne troops. But like the decaying buildings and wildlife, Ysverai is warping the magic around him, the chains faltering as they approach him, whipping back toward the city instead to cage whoever happens to be closest. It's not just the enchanted chains either, but other magic might behave erratically in his presence, as if the very essence of the spells have been corrupted.

VIRTUOUS VERSE    
Both cities realize they need to seek survival rather than victory against Ysverai, switching gears to carry out diversion efforts and evacuation plans. It falls to refugees to continue the offensive while the Royal Guard and the Knightryders devote their attention to ensuring the safety of the citizens as they flee.

With official forces stretched thin, civilians and refugees alike will also need to step up to help herd citizens toward safety among a maze of collapsing buildings. Others will need to see to gathering resources for the evacuation, and while gathering non perishables is easy enough, it's considerably harder to wrangle livestock into cooperating amidst such chaos.

Those fighting may be asked to act as bait for Ysverai. Chatter through official troops speaks of a switch in strategy: the objective now is capture the dragon's attention and draw him away from the populous cities and towards the South Outpost. Whether or not it's possible to defeat the dragon remains uncertain, but there's no question that it will be easier to battle him without worrying about civilians.

THE RAGE    

Luckily, the dragon is indiscriminate in his rage, and easily lured so long as a suitably infuriating target is before him. It doesn't take long to draw him to the South Outpost, but the trail of destruction he leaves in his wake is vast. Once there, the combined forces are greeted not just by Ysverai, but also by the appearance of Ysverai's master.

How bravely you've all come to meet your doom! Great heroes, one and all, ha! I welcome you, bring your best. Show me the power that's protected Olympia and Wyver, all that you have to offer me, whatever pitiful excuse for valor you seek to cling to when the fear has you cowering in your beds. All will be for naught in the face of Ysverai's might!

Let history witness the day the glory of war is reignited — the day that Wyver remembers its fangs once more! Come, Ysverai, last and greatest of the High Dragons! Come, and restore Wyver to its rightful place! Come, fulfill the promise as our protector that you could not in life!
Raysc lifts a gleaming device as he issues his command. Red lights blink and blood, the same oozing liquid that drips from Ysverai's many wounds, runs in clear tubes through the device. Ysverai rears back as Raysc makes adjustments to a control panel — and then lunges forward, mouth agape. With a single swallow, Raysc meets his end.

Raysc's attempt to control the dragon has only enraged him further, spurring Ysverai on to new heights of fury. It's become more vital than ever to face the dragon and take him down here and now. A few effective strategies are learned from research efforts and observed while defending Olympia and Wyver: goading the dragon into breathing fire will hurt him, burning him from the inside out, and attacks to his joints, eyes, wings, and exposed bone are effective. Ice is a natural repellent to dragons and can be used defensively or to weaken the dragon's hide. Healing spells will also react unnaturally to Ysverai's flesh, hastening his decay.

However, while concentrated efforts will lock him down, Ysverai cannot be permanently killed in this state — his flesh constantly rots and spawns anew. Attacking him here is to protect civilians, keeping him busy to avoid mass destruction elsewhere. Therefore, the battle is one of attrition, a matter of a race against time. You must destroy his flesh faster than it is able to regenerate to have any hope of victory.

Finally, when Ysverai is weakening, little more than bones with a few last vestiges of rotten meat hanging from a skeleton, the pathetic remnants of the last High Dragon takes to the skies. His wings are barely intact enough to carry him, yet desperation lifts him, higher and higher, until he lets out one great, earth-shaking roar.

A roar that carries across the battlefield, sending all who hear it to their knees. A roar that shatters the swords in soldiers' hands, that rends apart the very air itself — Ysverai's last act, a great curse upon El Nysa, to bring down the sky.

AND THE WORLD STOOD STILL    

The terror of Ysverai's destruction hangs overhead — a tear in the sky, darkness pouring through, tendrils reaching down towards El Nysa to swallow up the planet in the dragon's final act of revenge. And yet nothing moves. A halo of brilliant light surrounds the rift in the sky, holding the grasping, hungry tendrils in check. And on the planet, not a creature moves. Not a blade of grass stirs. You're not able to even draw a breath. No matter where you are, not even the heart in your chest is beating. Everything has stopped — time has come to a standstill.

In a wash of light, an aurora of transport, you find yourself delivered to Thesa Station. Darma stands before you, her expression solemn, perhaps even grim, though that may just be a trick of the station's harsh lighting. She explains what has happened in short order: planetside, time has been completely frozen.

We have seen the birth and end of worlds. The rise and fall of civilizations infinite times over. We have seen all threads of possibilities that could have lead to this very moment... Or should have. Perhaps you might doubt our sincerity when we say this comes as a surprise to us, as well...

Special technology has been used to blind us. To this day, we only know of one region capable of creating and utilizing such technology... you will find this technology in a city known as Nadril. We understand that you have created a life down in Wyver and Olympia, but now we must ask that you put that life on pause. We ask you to travel to Nadril and find the original Refugee, and with him, answers. As you will discover, he does not wish to speak to us. It is no matter. By now it is too late to keep the Nysan public unaware of our existence.

We commend the efforts of those who wish to protect their comrades on the battlefield below, but a creature like poor Ysverai, twisted and warped, given unnatural life with terrible magic and technology, does not simply go down with manpower. Please, leave Ysverai to us. Time on the planet will remain stopped while we determine how to deal with the dragon. For now, rest and recover your strength. We have returned, and soon, there will be new refugees awakening. Perhaps you might like to prepare yourselves to greet them?

I'm sorry that I can't answer more questions, but for now, all our attention must turn to finding a way to stop what Ysverai has wrought.
A bank of monitors behind Darma displays the battlefield below: Ysverai's frozen, looming figure and the breach in the sky, and the Natha's halo, holding the destruction back. Though time passes normally on Thesa Station, El Nysa remains frozen, and all Refugees are unable to return to the planet until Ysverai's menace is dealt with. Luckily, with the Natha's return, full functionality has also returned to the station. The lights and environmentals are back to full power, access to all areas has been restored, the cafeteria is serving its normal offerings, and there's no evidence of any glitching or malfunctions.

Doubtless, the period of rest is much needed after the hard-fought battle. For now, with time on El Nysa at a standstill, there's little else to be done but enjoy the reprieve aboard Thesa Station.
FINAL OOC NOTE    
Characters that reach an AC length action thread in this event will receive 2 rep for all factions, including Natha. Note that while these are split up for ease of processing, players may submit for all three.

OLYMPIA | WYVER | NATHA

Players can expect this event to run three days ICly before everyone is teleported to Thesa Station! From thereon, all characters will be grounded at the Station until the Test Drive Meme later this month.
impavid: (❖ He's a victim of the times)

[personal profile] impavid 2018-06-20 11:45 pm (UTC)(link)
Close enough, all things considered, the principles are pretty similar -- just... different weights and forces.

"It's basically a big crossbow with a rope attached," he says, squinting over the edge then beginning to circle the edge of the roof to check for anyone else climbing up. "Trick is getting the trajectory right, but luckily you got a big target."

An extremely big target.
maipokerface: ([004])

[personal profile] maipokerface 2018-06-22 10:02 pm (UTC)(link)
"Good thing the target is big then."

He thinks it, she ends up saying it. Mai steps up to one of the harpoons, giving it a bit of a test swing to figure out how it moves. Then she breathes out a sigh, looking skyward.

"Question is if these harpoons will actually do anything to it."
impavid: (❖ Until love can find me)

[personal profile] impavid 2018-06-23 09:08 am (UTC)(link)
"Only way to find out is to try, and I am willing to try pretty much anything at this point if it might help."

He fires a few more shots over the edge, scanning the area and beginning to circle the roof again.

"So line it up and fire it, before they figure out there's only one of me and swarm us!"

Because he cannot be both sides of the roof at once, and eventually this is going to become a problem. He's hoping to get off the roof before this problem is realised.
maipokerface: ([078])

[personal profile] maipokerface 2018-06-26 12:55 am (UTC)(link)
"What, you can't just see everything going on?"

There's healthy sarcasm dripping from her tone as she yells out her words over the rest of the chaos. The dragon is circling overhead and she's lining up that harpoon, putting all her weight into moving the machine as she tracks him.

"Here it goes!"

The harpoon makes a distinctive noise as it shoots upward into the sky, the knockback of it rattling Mai a little.
impavid: (❖ Bad news travels like wildfire)

[personal profile] impavid 2018-06-27 12:47 am (UTC)(link)
John turns as the harpoon fires, watch it trail up toward the dragon and wing it. He moves closer to Mai instinctively, eyes skipping around the roof still, then looks up again sharply as the rope pulls tight and the dragon screams.

Pain lances through John and he takes a second to recover before shooting a sideways glance at the machine. Will the rope break first, or will the dragon manage to pull the whole thing off the roof? Place your bets.

"Good shot, but I'm thinking we should move now."

Either way, John isn't sure the roof is the best place to be. High ground is good and all but maybe... different high ground. High ground not currently tethering a dragon.
maipokerface: ([051])

[personal profile] maipokerface 2018-06-27 03:41 am (UTC)(link)
Mai's face screws into a fierce scowl with that.

"Great, you shoot the thing and it gets to rip off the roof? Where's the sense in that plan?"

It's not like she has a better plan of course but good grief. Either way, she turns to John and waves him on to follow her. Might as well clamber back off the roof.

"There's got to be more of these things on other rooftops."
impavid: (❖ Asked me how I feel)

[personal profile] impavid 2018-06-27 11:56 am (UTC)(link)
"Pretty sure the idea is to slow it down, but it might be designed for smaller dragons."

Doesn't mean it isn't worth trying, though. He moves to follow her, eyes flitting around the chaos. One of the smaller wyverns goes crashing past in a frenzy, bouncing off the walls and screeching, and John goes tense until it just... carries on through the street. He drops down, checks the setting on his gun and orientates himself.

"There," he says finally with a gesture, "there's one on that roof. Ready to make a run for it?"
maipokerface: ([060])

[personal profile] maipokerface 2018-06-27 02:01 pm (UTC)(link)
The screeching wyvern barely earns a glance - after enough time in Wyver, you get used to them. Kind of, anyhow. With all the pain and confusion the dragon itself is dosing out, it's hard to find it in herself to care about a whole lot else.

"Good of a time as any." And with that said, she makes her way in that direction. Just in time too, considering how that roof is starting to shift and buckle beneath their feet.

Mai herself has no trouble bouncing over to the other rooftop. It's like she's actually practiced this (and she probably has because boredom is toxic). Another wyvern collides with the chimney sticking out of this particular roof and it's enough to take Mai briefly by surprise.

"Hey!"

impavid: (❖ Weak or strong)

[personal profile] impavid 2018-06-27 06:14 pm (UTC)(link)
John isn't quite as bouncy as Mai, but the roof starts to buckle so he backs up and takes a running leap -- stumbling his landing a little and straightening himself right a another wyvern crashes into a chimney. It screeches and bangs itself into it again before flying over in an awkward, unsettling squirmy series of loops.

"The dragon is getting into their heads, making them freak out."

He frowns after it, then begins doing a loop of the roof -- making sure it's secure. Across from them, there's a crack as chunks of the roof of the building they were on begin to collapse properly. He winces, firing down at a radical on the street.

"We better hurry this up."
maipokerface: ([035])

[personal profile] maipokerface 2018-07-03 01:50 am (UTC)(link)
"Right."

Another hook, another few moments of lining it up. By now Ysverai is circling and shrieking with the addition of a rooftop dragged along. It bounces off of the building once or twice, dangerously close and jarring Mai out of position. She hisses her words between her teeth.

"This damn thing..."

She's not one for cursing much but whew, does she feel it now. Her whole body is tense this time as she sends the hook off, hoping her aim is good. She doesn't wait to see, knowing there's no way to rearm the thing once it's gone off.

"Next one!"