Entry tags:
- *event,
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- yuri!!! on ice: jean-jacques leroy
❪ event ❫ hour of ruin
HOUR OF RUIN ![]() Sometime after midnight, after preparations have been put aside in favor of drinks and rest, a thunderous beating of wings shatters the air — the High Dragon Ysverai, once again risen. The sound echoes high off Namarak Mountain, but travels easily to both Wyver and Olympia: scream after scream rends the still night, as though a creature were dying rather than being born again. Having only had days to plan their defense against the creature, Olympia and Wyver snatch up their arms. The Royal Guard and the Knightryders can be seen on their steeds hurrying through the cities, because Ysverai doesn't remain isolated at the mountain's peak for long. There are pictures of Ysverai in abundance throughout both cities, but the creature that circles in the sky looks nothing like the majestic creature spoken of in history books. Even from far below, wounds and lacerations can be seen marring what should be smooth scales, and blood falls with every beat of the dragon's wings. The damage becomes more clear when moonlight illuminates Ysverai, revealing the rotting dragon for all to see. The sight of flesh peeling away and thick blood where it oozes from his cracked, greyish hide is as frightening as the power he possesses. REASON'S TRANSCENDENCE
Mad from the anguish of his forced revival, Ysverai will show none of his renowned wisdom or compassion, mindless and seeking to inflict his pain onto whatever emerges in his path.
His very presence creates chaos: animals (Olympia | Wyver) domesticated and wild, flee from the merest hint of his approach, panicked and stampeding in wild droves. The reason is obvious: organic matter exposed too long to his presence begins to rot and decay. A field he lands in rots and lies fallow. Buildings crack and crumble, their supports pitted and corroded as though they've been left in disrepair for years. Even the ground that Ysverai walks upon is tainted; a corrosive sludge bubbles up in his massive, clawed footsteps, the ground beneath him putrefied and toxic, oozing corruption. This sludge can be tar-like, poisonous and sucking people in like quicksand; panic, and you'll only sink faster. Prolonged exposure to Ysverai takes a mental toll on anyone in his proximity as well. Effects similar to those from being near his heart — selfish desires and lowered inhibitions — will begin to fester in those around him. Every time Ysverai roars, pain will run through all those that hear him — a pain not just physical, but of true, anguished heartbreak. Those who hear Ysverai will feel (to a degree of your choosing) a sharing of his pain, the agony of flesh rotting from their bodies, blood oozing from under their skin, and a terrible, incandescent fury — and beneath that, a gut-wrenching sadness. This effect is further enhanced by any exposure to Ysverai's blood, and being drenched in greater quantities will cause one to become more in sync with the dragon. Finally, Ysverai is aggressive, attacking anyone and anything that approaches. He starts by breathing out a smog, acidic and putrefying — characters caught directly by this attack will find that medicine and healing magic of any kind hurts them for hours after exposure. The dragon will ignite the smog to breathe fire, if sparingly. IN WYVER
Ysverai's shadow falls over the near reaches of Wyver first. Upon hearing Ysverai's cry, the dragons in Wyver become completely frenzied, turning against their partners among the Knightryders without the slightest resistance. Those familiar with dragons might deduce that they're in pain, though they don't show any sign of injury. The dragons knock their riders off their backs in midair and dive at citizens, jaws wide. Any attempts to soothe them will be long fought, achieved with great difficulty, and will see them retreat into a cowering state.
It's not just the airborne Knightryders taking to the defense of the city however, and people on the ground are mobilizing as well. On rooftops across the city are cannons set to fire harpoons. And if the spearheads alone aren't enough to injure the beast, they're coated with a paralyzing poison as well. Unfortunately, the soldiers stationed on the rooftops are prime targets to the frenzied dragons populating Wyver's skies, leaving the cannons open for ordinary citizens to use should they choose. Left alone too long, and cannons may fall under the control of the few remaining radicals that had opted not to flee the cities to join up with their leader Raysc, choosing instead to wait for an opportune moment to unleash their anger on the people of Wyver. These radicals will need to be dealt with before they can turn the cannons upon Wyver's defenders. IN OLYMPIA
In Olympia, the gryphon partners of the Royal Guard react with immediate hostility to anyone showing signs of Ysverai's influence. Their keen senses allow them to pick up the smell of Ysverai's blood and they attack anyone with so much as a drop of tainted blood on them. Those who bear lingering effects of Ysverai's mental attack and who remain in sync with the dragon after hearing Ysverai's cry are also targeted and must face the gryphons' wrath without mercy or restraint. The gryphons must be disabled, for Olympia will not look upon any injury to their prized steeds lightly. However, the gryphons also show some resistance to Ysverai's cry, which is a great boon in battle against the dragon — gryphons that have lost their riders will be available for use, able to carry two passengers at a time.
The people of Olympia aren't planning to restrict their offense to pure brute force, and the mages of the city can be seen across Olympia wielding enchanted chains, using telekinesis in the hopes of restraining Ysverai and assisting in the airborne troops. But like the decaying buildings and wildlife, Ysverai is warping the magic around him, the chains faltering as they approach him, whipping back toward the city instead to cage whoever happens to be closest. It's not just the enchanted chains either, but other magic might behave erratically in his presence, as if the very essence of the spells have been corrupted. VIRTUOUS VERSE
Both cities realize they need to seek survival rather than victory against Ysverai, switching gears to carry out diversion efforts and evacuation plans. It falls to refugees to continue the offensive while the Royal Guard and the Knightryders devote their attention to ensuring the safety of the citizens as they flee.
With official forces stretched thin, civilians and refugees alike will also need to step up to help herd citizens toward safety among a maze of collapsing buildings. Others will need to see to gathering resources for the evacuation, and while gathering non perishables is easy enough, it's considerably harder to wrangle livestock into cooperating amidst such chaos. Those fighting may be asked to act as bait for Ysverai. Chatter through official troops speaks of a switch in strategy: the objective now is capture the dragon's attention and draw him away from the populous cities and towards the South Outpost. Whether or not it's possible to defeat the dragon remains uncertain, but there's no question that it will be easier to battle him without worrying about civilians. THE RAGE ![]() Luckily, the dragon is indiscriminate in his rage, and easily lured so long as a suitably infuriating target is before him. It doesn't take long to draw him to the South Outpost, but the trail of destruction he leaves in his wake is vast. Once there, the combined forces are greeted not just by Ysverai, but also by the appearance of Ysverai's master. Raysc lifts a gleaming device as he issues his command. Red lights blink and blood, the same oozing liquid that drips from Ysverai's many wounds, runs in clear tubes through the device. Ysverai rears back as Raysc makes adjustments to a control panel — and then lunges forward, mouth agape. With a single swallow, Raysc meets his end. Raysc's attempt to control the dragon has only enraged him further, spurring Ysverai on to new heights of fury. It's become more vital than ever to face the dragon and take him down here and now. A few effective strategies are learned from research efforts and observed while defending Olympia and Wyver: goading the dragon into breathing fire will hurt him, burning him from the inside out, and attacks to his joints, eyes, wings, and exposed bone are effective. Ice is a natural repellent to dragons and can be used defensively or to weaken the dragon's hide. Healing spells will also react unnaturally to Ysverai's flesh, hastening his decay. However, while concentrated efforts will lock him down, Ysverai cannot be permanently killed in this state — his flesh constantly rots and spawns anew. Attacking him here is to protect civilians, keeping him busy to avoid mass destruction elsewhere. Therefore, the battle is one of attrition, a matter of a race against time. You must destroy his flesh faster than it is able to regenerate to have any hope of victory. Finally, when Ysverai is weakening, little more than bones with a few last vestiges of rotten meat hanging from a skeleton, the pathetic remnants of the last High Dragon takes to the skies. His wings are barely intact enough to carry him, yet desperation lifts him, higher and higher, until he lets out one great, earth-shaking roar. A roar that carries across the battlefield, sending all who hear it to their knees. A roar that shatters the swords in soldiers' hands, that rends apart the very air itself — Ysverai's last act, a great curse upon El Nysa, to bring down the sky. AND THE WORLD STOOD STILL ![]() The terror of Ysverai's destruction hangs overhead — a tear in the sky, darkness pouring through, tendrils reaching down towards El Nysa to swallow up the planet in the dragon's final act of revenge. And yet nothing moves. A halo of brilliant light surrounds the rift in the sky, holding the grasping, hungry tendrils in check. And on the planet, not a creature moves. Not a blade of grass stirs. You're not able to even draw a breath. No matter where you are, not even the heart in your chest is beating. Everything has stopped — time has come to a standstill. In a wash of light, an aurora of transport, you find yourself delivered to Thesa Station. Darma stands before you, her expression solemn, perhaps even grim, though that may just be a trick of the station's harsh lighting. She explains what has happened in short order: planetside, time has been completely frozen. A bank of monitors behind Darma displays the battlefield below: Ysverai's frozen, looming figure and the breach in the sky, and the Natha's halo, holding the destruction back. Though time passes normally on Thesa Station, El Nysa remains frozen, and all Refugees are unable to return to the planet until Ysverai's menace is dealt with. Luckily, with the Natha's return, full functionality has also returned to the station. The lights and environmentals are back to full power, access to all areas has been restored, the cafeteria is serving its normal offerings, and there's no evidence of any glitching or malfunctions. Doubtless, the period of rest is much needed after the hard-fought battle. For now, with time on El Nysa at a standstill, there's little else to be done but enjoy the reprieve aboard Thesa Station. FINAL OOC NOTE
Characters that reach an AC length action thread in this event will receive 2 rep for all factions, including Natha. Note that while these are split up for ease of processing, players may submit for all three.
Players can expect this event to run three days ICly before everyone is teleported to Thesa Station! From thereon, all characters will be grounded at the Station until the Test Drive Meme later this month.
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no subject
Jim puts a few things together. Torchwood must be the branch or defense project that Ianto works for, possibly classified given his earlier prevarication about offering a solid answer. That he's a little younger than Jim had initially suspected-- and that while he might be in over his head, he'll probably be alright. He's speaking in complete sentences, he seems more like he's venting than falling apart.
Humans are durable. For better or worse.
"It's no one's job to be unaffected," Jim tells him. "Give yourself permission to feel what you're feeling."
no subject
Give himself permission to feel what he's feeling, Jim says, and it's surprisingly sage advice from a man in as poor shape as Jim is. Ianto takes a deep breath, holding it for a long moment before letting it out slowly, nodding. What is he feeling? He's... He's not really surprised that the dragon couldn't be beaten, truth be told. It had seemed impossible, like they'd been missing a crucial piece that they just hadn't had enough time to pull together. But the rest of it. John's death, and now his resurrection. All of the sights and sounds of the battle with the dragon, the horror of it. The sights and sounds of everything here in the station. Thinking he might die, and now settling into the idea that that's off the table again too. Breathing deeply as he lets himself think through it all, or at least try to.
"I just. We tried so hard, and where have we gotten?" Ianto asks the other man softly. "People I care about gave up their lives for us to get this far--" he swallows hard, "not knowing that the Natha would be able to bring them back. You." He shakes his head, taking in the state of the other man. "The state of you, Jim. And where has it gotten us?"
no subject
(No one goes through it and is fine, even if it's fine. Jim knows.)
"We don't know yet." Jim doesn't shrug, it's not that simple, but there's still something determined in his tone despite the exhaustion. "Trying doesn't always pay off. Working, doing the right things, pushing to absolute extremes. Sometimes things just fall apart. And we find yourselves in a position where we have to decide if we're going to call it failure or if we're going to call what we do tomorrow Take Two."
Now, Jim does shrug. "You've asked me before about optimism. That kind of stubbornness is easy. This, getting up the day after, is the rough part."
no subject
"It's easier to put on a brave face not knowing what it is you're getting yourself into," he agrees. Ianto distantly realizes he's been clutching at Jim's hand this whole time and squeezes it gently, not quite ready to let go but in recognition of the other man's being there for him. He doesn't have to be, after all. He's sure Jim has his own priorities to take care of. Other people to see to, himself included. He's grateful though, for the time he's allowed for Ianto himself.
"I don't know. The Natha said to leave the dragon to them, but. With this new mission they've given us..." Ianto doesn't know what to think. He's never really trusted them and certainly now that they hold the balance of -- well, everything in their hands. It all just seems so precarious. "And they still haven't said where they were, to suddenly return just now to miraculously save us all." He shakes his head. "It just. It all feels too convenient, I don't know. I'm sorry. Maybe I'm just not thinking straight."
no subject
Jim feels like they're in an experiment. The refugees are mice, testing electrified walls, and their handlers keep changing the landscape as they progress. But is that really the case? Or are the Natha just struggling, as uncertain how to proceed as any mortal mind, only incidentally gifted abilities to hide from the Storm they fear?
"Not every victory is one that ends with a big parade and everyone getting medals. This is-- I don't know. We edged a few pawns forward. Darma's told us more in the past hour than she has in a year, whether she's aware of it or not. And Rasyc, at least, is gone."
no subject
He takes in another breath, letting it out slowly before moving his other hand to cup Jim's between them. "But you're right. The dragon did solve at least one of our problems. Though it obviously created far more." He squeezes Jim's hand between his own. "And need to use this time to regroup. Recover. Speaking of which -- I'm sorry. I didn't mean to... Here I am going on like this and look at you, Jim. Your hand." Not this one, but he saw how awful your fingers look.
no subject
Stuck here alone.
Jim shifts, his gaze drifting to his other hand, still perched awkwardly against his knee. Slowly, he flexes his fingers, unable to quite hide the grimace on his face. "Just broken bones," he says, for all the world looking like someone who's simply in pain, and not suddenly desperate to scream and hit something. He swallows it. "I can still move and feel everything."
(He tells himself it doesn't matter. He was isolated in his command position anyway. No one here understands or gives a shit about Federation values. It's fine. Everything is completely fine.)
"I just need a couple things looked at and a few days solid of sleep. I'll be okay."
no subject
If Jim were to ever talk to Ianto about these feelings, he'd be willing to listen. To understand. He knows what it is to feel alone. More than a lot of people, really. He's never been in command, of course, but he'd lost all of his friends and coworkers once before, and here it seems it's happened all over again. The fact that they're supposedly in a stasis pod somewhere is hardly a consolation if he'll never see them again. He may not understand the Federation, but he understands loneliness. (And he's there for you.)
"You had better be," Ianto says, firmly. "Just because the Natha don't let us die doesn't mean that those of us left behind don't suffer for it. This had better not be some attempt at machismo. I've already dealt with one fatal case of that today." He aims for his tone to be light but he isn't kidding about the suffering bit.
no subject
"I just know my limits, is all," he sighs. Granted he's been pushed, with this, but not as hard as he's been pushed before. Many times over.
A deadpan followup, "We'll just have to see how fun recovery is without the medical technology I'm used to."
no subject
Ianto smiles crookedly and squeezes Jim's good hand, tilting his head to the side slightly as he replies, "Well. If you find yourself in need of any nursing or other entertainment, you've got my number." Not that that's quite how the mobiles work anymore, he supposes, with phone numbers and the likes, but the point remains. Call him anytime you like, Jim. For any reason you want. He'll be good for it.
wrap here probably?
"Thank you." Jim manages a smile, though it's tired. "If you need to fuss over somebody, let me know and I'll see what I can do."
Probably complain. But you know how it goes.
"What you can do now is help my busted ass up so we can find Claire." Or like, something, idk, she has him and his foot soup in another thread. Timelines.