natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-06-17 01:35 am

❪ event ❫ hour of ruin

HOUR OF RUIN    

Sometime after midnight, after preparations have been put aside in favor of drinks and rest, a thunderous beating of wings shatters the air — the High Dragon Ysverai, once again risen. The sound echoes high off Namarak Mountain, but travels easily to both Wyver and Olympia: scream after scream rends the still night, as though a creature were dying rather than being born again.

Having only had days to plan their defense against the creature, Olympia and Wyver snatch up their arms. The Royal Guard and the Knightryders can be seen on their steeds hurrying through the cities, because Ysverai doesn't remain isolated at the mountain's peak for long.

There are pictures of Ysverai in abundance throughout both cities, but the creature that circles in the sky looks nothing like the majestic creature spoken of in history books. Even from far below, wounds and lacerations can be seen marring what should be smooth scales, and blood falls with every beat of the dragon's wings. The damage becomes more clear when moonlight illuminates Ysverai, revealing the rotting dragon for all to see.

The sight of flesh peeling away and thick blood where it oozes from his cracked, greyish hide is as frightening as the power he possesses.

REASON'S TRANSCENDENCE    
Mad from the anguish of his forced revival, Ysverai will show none of his renowned wisdom or compassion, mindless and seeking to inflict his pain onto whatever emerges in his path.

His very presence creates chaos: animals (Olympia | Wyver) domesticated and wild, flee from the merest hint of his approach, panicked and stampeding in wild droves. The reason is obvious: organic matter exposed too long to his presence begins to rot and decay. A field he lands in rots and lies fallow. Buildings crack and crumble, their supports pitted and corroded as though they've been left in disrepair for years. Even the ground that Ysverai walks upon is tainted; a corrosive sludge bubbles up in his massive, clawed footsteps, the ground beneath him putrefied and toxic, oozing corruption. This sludge can be tar-like, poisonous and sucking people in like quicksand; panic, and you'll only sink faster.

Prolonged exposure to Ysverai takes a mental toll on anyone in his proximity as well. Effects similar to those from being near his heart — selfish desires and lowered inhibitions — will begin to fester in those around him.

Every time Ysverai roars, pain will run through all those that hear him — a pain not just physical, but of true, anguished heartbreak. Those who hear Ysverai will feel (to a degree of your choosing) a sharing of his pain, the agony of flesh rotting from their bodies, blood oozing from under their skin, and a terrible, incandescent fury — and beneath that, a gut-wrenching sadness. This effect is further enhanced by any exposure to Ysverai's blood, and being drenched in greater quantities will cause one to become more in sync with the dragon.

Finally, Ysverai is aggressive, attacking anyone and anything that approaches. He starts by breathing out a smog, acidic and putrefying — characters caught directly by this attack will find that medicine and healing magic of any kind hurts them for hours after exposure. The dragon will ignite the smog to breathe fire, if sparingly.

IN WYVER    
Ysverai's shadow falls over the near reaches of Wyver first. Upon hearing Ysverai's cry, the dragons in Wyver become completely frenzied, turning against their partners among the Knightryders without the slightest resistance. Those familiar with dragons might deduce that they're in pain, though they don't show any sign of injury. The dragons knock their riders off their backs in midair and dive at citizens, jaws wide. Any attempts to soothe them will be long fought, achieved with great difficulty, and will see them retreat into a cowering state.

It's not just the airborne Knightryders taking to the defense of the city however, and people on the ground are mobilizing as well. On rooftops across the city are cannons set to fire harpoons. And if the spearheads alone aren't enough to injure the beast, they're coated with a paralyzing poison as well. Unfortunately, the soldiers stationed on the rooftops are prime targets to the frenzied dragons populating Wyver's skies, leaving the cannons open for ordinary citizens to use should they choose. Left alone too long, and cannons may fall under the control of the few remaining radicals that had opted not to flee the cities to join up with their leader Raysc, choosing instead to wait for an opportune moment to unleash their anger on the people of Wyver. These radicals will need to be dealt with before they can turn the cannons upon Wyver's defenders.

IN OLYMPIA    
In Olympia, the gryphon partners of the Royal Guard react with immediate hostility to anyone showing signs of Ysverai's influence. Their keen senses allow them to pick up the smell of Ysverai's blood and they attack anyone with so much as a drop of tainted blood on them. Those who bear lingering effects of Ysverai's mental attack and who remain in sync with the dragon after hearing Ysverai's cry are also targeted and must face the gryphons' wrath without mercy or restraint. The gryphons must be disabled, for Olympia will not look upon any injury to their prized steeds lightly. However, the gryphons also show some resistance to Ysverai's cry, which is a great boon in battle against the dragon — gryphons that have lost their riders will be available for use, able to carry two passengers at a time.

The people of Olympia aren't planning to restrict their offense to pure brute force, and the mages of the city can be seen across Olympia wielding enchanted chains, using telekinesis in the hopes of restraining Ysverai and assisting in the airborne troops. But like the decaying buildings and wildlife, Ysverai is warping the magic around him, the chains faltering as they approach him, whipping back toward the city instead to cage whoever happens to be closest. It's not just the enchanted chains either, but other magic might behave erratically in his presence, as if the very essence of the spells have been corrupted.

VIRTUOUS VERSE    
Both cities realize they need to seek survival rather than victory against Ysverai, switching gears to carry out diversion efforts and evacuation plans. It falls to refugees to continue the offensive while the Royal Guard and the Knightryders devote their attention to ensuring the safety of the citizens as they flee.

With official forces stretched thin, civilians and refugees alike will also need to step up to help herd citizens toward safety among a maze of collapsing buildings. Others will need to see to gathering resources for the evacuation, and while gathering non perishables is easy enough, it's considerably harder to wrangle livestock into cooperating amidst such chaos.

Those fighting may be asked to act as bait for Ysverai. Chatter through official troops speaks of a switch in strategy: the objective now is capture the dragon's attention and draw him away from the populous cities and towards the South Outpost. Whether or not it's possible to defeat the dragon remains uncertain, but there's no question that it will be easier to battle him without worrying about civilians.

THE RAGE    

Luckily, the dragon is indiscriminate in his rage, and easily lured so long as a suitably infuriating target is before him. It doesn't take long to draw him to the South Outpost, but the trail of destruction he leaves in his wake is vast. Once there, the combined forces are greeted not just by Ysverai, but also by the appearance of Ysverai's master.

How bravely you've all come to meet your doom! Great heroes, one and all, ha! I welcome you, bring your best. Show me the power that's protected Olympia and Wyver, all that you have to offer me, whatever pitiful excuse for valor you seek to cling to when the fear has you cowering in your beds. All will be for naught in the face of Ysverai's might!

Let history witness the day the glory of war is reignited — the day that Wyver remembers its fangs once more! Come, Ysverai, last and greatest of the High Dragons! Come, and restore Wyver to its rightful place! Come, fulfill the promise as our protector that you could not in life!
Raysc lifts a gleaming device as he issues his command. Red lights blink and blood, the same oozing liquid that drips from Ysverai's many wounds, runs in clear tubes through the device. Ysverai rears back as Raysc makes adjustments to a control panel — and then lunges forward, mouth agape. With a single swallow, Raysc meets his end.

Raysc's attempt to control the dragon has only enraged him further, spurring Ysverai on to new heights of fury. It's become more vital than ever to face the dragon and take him down here and now. A few effective strategies are learned from research efforts and observed while defending Olympia and Wyver: goading the dragon into breathing fire will hurt him, burning him from the inside out, and attacks to his joints, eyes, wings, and exposed bone are effective. Ice is a natural repellent to dragons and can be used defensively or to weaken the dragon's hide. Healing spells will also react unnaturally to Ysverai's flesh, hastening his decay.

However, while concentrated efforts will lock him down, Ysverai cannot be permanently killed in this state — his flesh constantly rots and spawns anew. Attacking him here is to protect civilians, keeping him busy to avoid mass destruction elsewhere. Therefore, the battle is one of attrition, a matter of a race against time. You must destroy his flesh faster than it is able to regenerate to have any hope of victory.

Finally, when Ysverai is weakening, little more than bones with a few last vestiges of rotten meat hanging from a skeleton, the pathetic remnants of the last High Dragon takes to the skies. His wings are barely intact enough to carry him, yet desperation lifts him, higher and higher, until he lets out one great, earth-shaking roar.

A roar that carries across the battlefield, sending all who hear it to their knees. A roar that shatters the swords in soldiers' hands, that rends apart the very air itself — Ysverai's last act, a great curse upon El Nysa, to bring down the sky.

AND THE WORLD STOOD STILL    

The terror of Ysverai's destruction hangs overhead — a tear in the sky, darkness pouring through, tendrils reaching down towards El Nysa to swallow up the planet in the dragon's final act of revenge. And yet nothing moves. A halo of brilliant light surrounds the rift in the sky, holding the grasping, hungry tendrils in check. And on the planet, not a creature moves. Not a blade of grass stirs. You're not able to even draw a breath. No matter where you are, not even the heart in your chest is beating. Everything has stopped — time has come to a standstill.

In a wash of light, an aurora of transport, you find yourself delivered to Thesa Station. Darma stands before you, her expression solemn, perhaps even grim, though that may just be a trick of the station's harsh lighting. She explains what has happened in short order: planetside, time has been completely frozen.

We have seen the birth and end of worlds. The rise and fall of civilizations infinite times over. We have seen all threads of possibilities that could have lead to this very moment... Or should have. Perhaps you might doubt our sincerity when we say this comes as a surprise to us, as well...

Special technology has been used to blind us. To this day, we only know of one region capable of creating and utilizing such technology... you will find this technology in a city known as Nadril. We understand that you have created a life down in Wyver and Olympia, but now we must ask that you put that life on pause. We ask you to travel to Nadril and find the original Refugee, and with him, answers. As you will discover, he does not wish to speak to us. It is no matter. By now it is too late to keep the Nysan public unaware of our existence.

We commend the efforts of those who wish to protect their comrades on the battlefield below, but a creature like poor Ysverai, twisted and warped, given unnatural life with terrible magic and technology, does not simply go down with manpower. Please, leave Ysverai to us. Time on the planet will remain stopped while we determine how to deal with the dragon. For now, rest and recover your strength. We have returned, and soon, there will be new refugees awakening. Perhaps you might like to prepare yourselves to greet them?

I'm sorry that I can't answer more questions, but for now, all our attention must turn to finding a way to stop what Ysverai has wrought.
A bank of monitors behind Darma displays the battlefield below: Ysverai's frozen, looming figure and the breach in the sky, and the Natha's halo, holding the destruction back. Though time passes normally on Thesa Station, El Nysa remains frozen, and all Refugees are unable to return to the planet until Ysverai's menace is dealt with. Luckily, with the Natha's return, full functionality has also returned to the station. The lights and environmentals are back to full power, access to all areas has been restored, the cafeteria is serving its normal offerings, and there's no evidence of any glitching or malfunctions.

Doubtless, the period of rest is much needed after the hard-fought battle. For now, with time on El Nysa at a standstill, there's little else to be done but enjoy the reprieve aboard Thesa Station.
FINAL OOC NOTE    
Characters that reach an AC length action thread in this event will receive 2 rep for all factions, including Natha. Note that while these are split up for ease of processing, players may submit for all three.

OLYMPIA | WYVER | NATHA

Players can expect this event to run three days ICly before everyone is teleported to Thesa Station! From thereon, all characters will be grounded at the Station until the Test Drive Meme later this month.
baguablade: (36)

[personal profile] baguablade 2018-06-23 11:11 pm (UTC)(link)
It is something they did.

[ Cain holds up a finger, pointing up to the sky — up to where the moon is just barely visible with the day shading towards dusk. Thesa, still empty, leaving them to handle this issue on their own. But at least Thesa's provided them this much of an answer, even if Thesa's residents are still nowhere to be found, and nowhere to be offering any help themselves. ]

But since it's something they did, it was technology, not just magic out of legend. And I found the records of how they did it on Thesa. And I found someone awake who could use those records to make us weapons to replicate the effect. [ And the grin he shoots John is quite smug. ] Not quite to the same scale as when they did it the first time, but it should give us a shot at weakening Ysverai's hide enough to do some real damage.
impavid: (❖ He's a victim of the times)

[personal profile] impavid 2018-06-24 07:12 pm (UTC)(link)
Cool.

[ Anything that helps qualifies as cool, in his opinion.

John looks over at Ysverai, who is... very big, and thus easy to hit honestly.
]

This a one chance kind of deal, or a cumulative effect? You know, does it change the whole dragon on hit or just... weaken the bit I aim at then stop working?

[ These details are important before he recklessly charges at it and pulls a stupid stunt. Which he probably will anyway. ]
baguablade: (02)

[personal profile] baguablade 2018-06-25 01:01 am (UTC)(link)
The latter. We'll have to get in close.

[ Cain's a little regretful about that, but he pointedly includes himself in the reckless charge. He wouldn't be letting John go off alone for any foolhardy stunts. He'd be volunteering — or sneaking off, if someone tried to stop him — to be the one going in for this first, weakening attack even without John, after all. ]

It's not without risk, but it's better than making an attack and having it slide right off the thing's hide. At least this way, we'll be able to guarantee that our attacks will penetrate.
impavid: (❖ Until love can find me)

[personal profile] impavid 2018-06-25 11:13 am (UTC)(link)
[ That's... okay, this needs to be tactical then. That's fine. John an do tactical, it just takes more thought. ]

Listen, you've already built this thing. You're more use back here working out more plans or making more of these than you are getting set on fire -- let me handle the stupid bits.

[ He's just saying, this is useful and you are more useful alive. ]
baguablade: (75)

[personal profile] baguablade 2018-06-26 06:44 pm (UTC)(link)
[ And if John thinks for a second that he has any chance of keeping Cain away from the most dangerous part of the battle, well... Good luck with that! ]

I didn't build it. I dug up the Natha's research and passed on the plans to someone who could. [ Cain grins, a little shark-like, as he settles in to counter John's objections. ] And I'm a field commander. Making up plans on the fly is what I'm best at. So actually, I think coming along with you to handle the stupid bits is exactly what I should do.

[ AKA he's going to be most useful tagging along to make more plans to keep both of them alive. ]
impavid: (❖ You could have it all)

[personal profile] impavid 2018-06-26 11:37 pm (UTC)(link)
[ Is this a competition to see who is the most stubborn? Because John is pretty good at those. ]

Well a good commander knows when to delegate, and I'm pretty sure you should be delegating from out of the firing lines.

[ Seriously. He can handle it. ]
baguablade: (08)

[personal profile] baguablade 2018-06-27 06:55 pm (UTC)(link)
[ Cain is also a champion at this kind of game. And willing to sneak off when John's not looking to throw himself into danger anyway. ]

But I'm not a commander here. And I don't really have anyone to delegate to, so we're better off putting both our weapons to good use against that dragon. In a battle like this, no one has the luxury of staying safe, you know.

[ He's not saying John can't handle it. But he's not going to sit back and let others go into danger without him. ]
impavid: (❖ Here's the way it is)

[personal profile] impavid 2018-06-29 12:08 pm (UTC)(link)
[ Okay, you are good Cain. He'll accept a fair match.

John lets out a slow sigh of resignation. ]


Just keep yourself in one piece, I can do without having that on my conscience.

[ Also maybe he'd be upset or something you know but probably not right that can't be it. ]
baguablade: (37)

[personal profile] baguablade 2018-06-29 11:35 pm (UTC)(link)
[ Well... Cain usually prefers a clean victory, but he'll accept a draw from a friend. ]

And the same goes to you. I want us both to make it out of this alive.

[ Because they are friends. Accept that! Along with the terrible dramatic irony of that line! ]
impavid: (❖ A part time thing)

[personal profile] impavid 2018-07-09 08:00 am (UTC)(link)
Solid plan. I prefer stories where everyone comes home at the end. So! If I'm shooting this natha gun what are you shooting?

[ Since weakening a dragon is good and all but then you need to shoot it in the weak bit. That was the plan! Which means Cain needs to decide on a ranged weapon of some sort, or to borrow one. ]
baguablade: (45)

[personal profile] baguablade 2018-07-12 05:09 am (UTC)(link)
I've got my own, of course.

[ He pats his holster, with its own shiny-handled gun — and the sword that's sheathed at his side, that he's planning to get in close enough to use once the dragon's scales have been softened up enough. ]

Don't worry, I'm not planning on fighting a dragon bare-handed.