natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
Entry tags:

❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

baguablade: (84)

rent-a-pet

[personal profile] baguablade 2018-07-19 01:35 am (UTC)(link)
[ Cain's standing nearby, taking a peek in the window at the multitude of little robopets himself. It's pretty astounding, the way they're so lifelike even though they're machines. And the sheer variety of them... He's just about to let out a low whistle, thoroughly impressed, when he overhears the woman's comment.

Well... He was thinking of trying one out, why not make a new friend at the same time. Two birds with one stone and all that. Or robo-birds as the case may be.
]

Why not? It's just a trial for a day, according to the ads. You don't have to keep it.
fabrications: ~ sᴍᴜɢ (sᴏ i always act like i'm the best)

[personal profile] fabrications 2018-07-19 01:39 am (UTC)(link)
[ ... Not much for words, is he? Akechi arches a brow slightly as Ren hops down, and when he lands he lets out a sof tlaugh. ]

Well, now I feel silly for warning you. You make it seem easy.
quintessent: (We fight for our dream)

a!

[personal profile] quintessent 2018-07-19 01:40 am (UTC)(link)
[A poorly timed nap in the stasis chamber puts Allura at least a day behind the others. It's not all bad—with her jumpsuit and paladin armor, she is better suited to stand the extreme cold than many of the others, and although the blowing winds have already covered the tracks of the other refugees by the time Allura gets there, from time to time she comes across the ramshackle huts of ice and snow that someone built before, marking the trail as well as significantly cutting down the time she needs to set up shelter when it's time to rest for the night.

And finding her way through the snow is a welcome distraction from the overwhelming new memories.

All-in-all, Allura makes good time, reaching not too far away from rest of the group by the end of the third day. But the sun is setting and again Allura retires to one of the huts left behind. The air is still frigid, but she sets her helmet to the side, before making a makeshift bed out of the coats and blankets given to her in her survival pack. There, alone, she closes her eyes, thinking of her family. Of her home. Of her friends, both left in stasis and the new ones on El Nysa.

The sound of a howl, it's in the distance, then again, closer. It's not a noise she's heard yet in the long nights on this trip, and it sets her nerves on edge. Burrowing deeper into the coat, she breathes the frosty air, willing herself to sleep, although it does not come easily.
]
heirworthy: (pic#12374776)

[personal profile] heirworthy 2018-07-19 01:47 am (UTC)(link)
[ too caught up in his own thoughts, Sandalphon nearly jumps when he feels something soft and fluffy land on his neck that totally doesn't feel like his wings. he almost drops it in the water too, catching it quickly before it could even touch the surface.

it takes him a moment to absorb what he just said, eyes briefly narrowing—another of the crew? awake?—before he brusquely thrusts the scarf back towards him.

it's not that he doesn't recognize him. despite having successfully avoided most of the members of the Grandcypher, he's at least taken note of their faces if not memorized their names. they also have a certain air of friendliness to them. and Cain, with that wide grin and all, definitely looks very familiar.
]

Thank you, but I'm fine. You look like you need it more than me.

[ bundled up like an infant, like he's terrified of the cold. ]
flask: (he sees what i see)

[personal profile] flask 2018-07-19 01:48 am (UTC)(link)
Thanks. I will.

[She'll love this fucking rat, okay. No thanks to weird busybodies. She was having a fine time on her own without weirdos coming around to make commentary on her process.

Nott, who absolutely should not be trusted with anything, especially not a life or death situation, takes her leave directly out of the store. What a fucking day it's been.
]
versianvirtue: (02)

I.

[personal profile] versianvirtue 2018-07-19 01:49 am (UTC)(link)
[After having been ushered out by Nadril's refugees and bestowed her provisions, Asseylum, like other refugees, takes stock of her gifts. Most intriguing are the wearables: wrist cuffs that dull the bite of the cold, dry weather? Fantastic! And ear cuffs that do the same for other extremities!

Taking a whiff of her cider, she puffs out a pleased sigh at the spicy, fruity fragrance and takes stock of her surroundings. By now, she has grown somewhat accustomed to races of people much different from what she's used to: cyborgs, furry folk with animalistic appendages, a rainbow of skin colors, the whole gamut of features alien to human beings. That said, when she notices Molly fussing over his devices, the shock is dulled somewhat, but she can't help but admire his curious features from a ways away: what a pretty shade of blue! And his horns curl so elegantly, his hair set in waves. Given his apparent dilemma, he must be a refugee from Thesa Station, not an inhabitant of Nadril. This brings him a little closer to her, and she is emboldened to approach, perhaps to help.]


I think they're designed to fit over one's ear. [She smiles, tapping at her own earpiece. Though his are pointy... Could that possibly be a source of his trouble?]
hellzone: (HUH ♪ WHOA SHIT)

[personal profile] hellzone 2018-07-19 01:52 am (UTC)(link)
What?! [ Yoshiko is downright horrified at that suggestion. ] Of course not!

[ Why did this weird little syphilitic halfling girl go straight to murder in the first place?! ]
dontgiveabuckland: (Scared to chase what I've been dreaming)

[personal profile] dontgiveabuckland 2018-07-19 01:54 am (UTC)(link)
[Deceiving Cam is rarely something to be too proud over.

With a smirk of victory Cam picks up the drink before holding it up to his nose, swirling it around like he's seen fancy people doing to glasses of wine except you're not supposed to do that.
] Hmm yes, it has a good... smell texture.

[That sounds legit. Anyway, enough of this, Cam takes a big swig of the thing.

Then comes back sputtering,
] Holy shit that's strong!
personalwar: visor (pic#11621340)

B -- let me know if these assumptions are okay!

[personal profile] personalwar 2018-07-19 01:54 am (UTC)(link)
[ With the sheer amount of tech that's held in Central, 76 has to wonder how the people monitoring the ship are going to prevent people from taking things. It's hard not to be tempted, when they've been deprived of the technology from their worlds for so long.

It's not like he hasn't stolen before, but 76 doesn't have plans to go that route now. He realizes that they could easily be thrown out of this city if they don't comply, and with so much intel left to be uncovered here, he plans to be on good behavior.

That doesn't mean he can't window shop, though, and it's as he's walking through the labs that he spots another refugee standing next to a strange... vehicle? 76 takes the kid in, recognizing him even if they haven't spoken before. Both of them had been held in that ice cave after being abducted. They may not have spoken at all, but 76 remembers the faces of all of his fellow captives with crystal clarity. ]


It's a bike? [ It's got a pretty unorthodox design, at least from his perspective. ] Kinda doubt they're gonna let you take it anywhere, even within the ship.
lednikovyy: CW (Well I tried)

[personal profile] lednikovyy 2018-07-19 01:55 am (UTC)(link)
Bucky's got an idea of what to look for. It's maybe not his area of expertise, but he's not so out of touch that he doesn't understand which parts of a vehicle of any kind are the important parts. Computer chips, energy storage, weaponry. It's not that complicated to him once he breaks it down. Weaponry is probably what he understands the best and he's keeping an eye out for any sort of arms storage area that might not have been discovered yet, even some kind of combat gear could sell or be useful later and he can carry an awful lot.

With his strength and the metal arm, he's not worried about getting trapped in anywhere. He's got good reflexes and he can bust through an awful lot if he needs to. He turns the corner and spots another salvager, also alone, but only one of them thinks to bother commenting on it.

He manages to not roll his eyes, which is a miracle with the attitude that's getting thrown at him. Instead he offers a cheeky, sardonic sort of smile.

"I can manage myself. Thanks, buddy."
flask: (safe from the outside)

[personal profile] flask 2018-07-19 01:55 am (UTC)(link)
I was just checking!

[It's shady as hell, is all!!!]

It's just a little odd that you're recruiting me and my friends for your demonic cult!

[Excuse the freudian slip in calling Molly her friend, do not read into it.]
hellzone: (NEUTRAL ♪ i get this now)

[personal profile] hellzone 2018-07-19 01:57 am (UTC)(link)
[ Unfortunately for Diva, Yoshiko's straight up assuming that this is some made-up LARPer chuuni bullshit, much like her own made-up LARPer chuuni bullshit. Because okay, this sounds like a convenient way to explain why she can hang out in the sun and eat garlic ramen, gotcha, makes sense. ]

I see, [ she muses. ] I have a good singing voice myself, but that isn't due to my powers as a fallen angel. It's just a perk of being Yohane.
colorature: (11)

caves...im gomen

[personal profile] colorature 2018-07-19 02:00 am (UTC)(link)
[He's beautiful.

That's the first thought that crosses Diva's mind as soon as she happens upon him in the cave, staring pensively at the water. It's the first time she's seen an angel before, having only thought of them as beings that existed solely in the pages of the Bible (Diva you're a fucking vampire it shouldn't be that weird) and yet here one was with his feathery white wings wrapped around him.

She's transfixed, wasting no time approaching him, not caring about what sort of beast he may be referring to. As long as he doesn't mean her then there's nothing to worry about.]


Hey! [Yeah, you. She's talking to you. There's a smile pulling at her lips, the ends of her fangs poking out over them as she moves closer.] Can I touch them?

[His wings, that is.]
desistor: (Default)

wildcard.

[personal profile] desistor 2018-07-19 02:00 am (UTC)(link)
love me spoon

sidenote that he's got a bit of dumb usb-sword infomod ui that could probably keep track of allmight/smallmight being One and The Same with your permission (???) if you want to go that route. he'll be v discrete about it, I promise.
baguablade: (11)

nadril, ii

[personal profile] baguablade 2018-07-19 02:00 am (UTC)(link)
[ What, indeed. The ANDROID on the man's shirt and the other signs of inhumanity don't mean all that much to Cain — where he comes from, humans are only one of many races, and the one android in his crew is treated the same as every other crewmate. He's still totally taken aback to see someone take a sample from the labs and stick it directly in their mouth.

Especially something so bright and potentially toxic-looking.
]

Er. Is that okay to be doing? It might be poisonous...

[ There's a telltale glow around his hands; is he going to have to summon up some magic in a moment in case this man keels over from his over-enthusiastic sampling? He's not entirely sure that his new powers include any sort of cure for ailments... ]
ukase: (All business)

[personal profile] ukase 2018-07-19 02:00 am (UTC)(link)
So that would be a no to recognizing him, considering he kept his head attached at his neck, or at least he wasn't staring down a weapon. Ol' Winter hadn't been that great about hiding emotions thanks to being blanked so much, so when it was wearing down, there seemed to be an odd amount of expression that bled through.

Maybe it raised his confidence about his chances here. The kind of confidence some stupid jerk garnered when encountering a bear that didn't immediately eat them and thus would prompt some notion of taking a selfie with the damn thing.

The smile was actually creepy to him, but he hid his reaction away. Instead, he returned to unscrewing the rest of the panel he was working on, dumping it down on the snowy ground as he went digging for whatever goodies were held within.

"Lone rider or something? I wouldn't mind someone watching my back if you want to hang around in the vicinity."
flask: (so dont be alarmed)

[personal profile] flask 2018-07-19 02:01 am (UTC)(link)
[Nott just raises an eyebrow at him when he practically spits the drink out. She'd think a drink making contest's judge would have a little more tolerance for strong liquors. Maybe she'd be a better judge. Maybe that should be her next thing...]

Yeah. It's the good stuff. Gets you good 'n drunk!

[Come on, judge guy, get on her level.]
defenses: (pic#12287424)

[personal profile] defenses 2018-07-19 02:02 am (UTC)(link)
[ unfortunately, privacy is very much looking like a luxury right now. especially as vane begins tapping against the ice. obviously, if the other party hasn't replied than it's because they can't hear him, right? ] Helloooooo? [ pulling out several "hellos, hellos" as if he's on the phone and his call is being dropped... not that vane actually knows what that feels like beyond utilizing the communication devices provided by the natha.

so yeah, him turning around does absolutely nothing to cease his inquiries. still, he does stop for a second when he sees that the figure might actually be rising to greet him? he waits almost expectantly... when

absolutely nothing happens. hm.


pepe hm. with this vane crawls out from his side, his arms barely catching to the sides to steady himself. instinctively, he starts whispering? a stark contrast to his more vocal confusion earlier.
] Are you in fact... sleeping...? [ his words are drawn out a bit, as if he were testing its accuracy by reciting them aloud. ]
nineteenfortyfive: (THINK)

[personal profile] nineteenfortyfive 2018-07-19 02:05 am (UTC)(link)
I don't know. There's... strange things happen here. [Obviously. But that he's baffled by this, though thankfully not in a panic, clues Claire in.]

Did you wake up recently?

[She assumes he's one of them.]
sweetwater: (008)

[personal profile] sweetwater 2018-07-19 02:05 am (UTC)(link)
[ Cheryl's no expert, but she's not 100% sold on the idea that there will be something useful he can access from the doorframe. ]

Like wires? South Siders used to steal copper wire at home. I doubt it has the same resale value here.
willrevile: (0890)

[personal profile] willrevile 2018-07-19 02:05 am (UTC)(link)
[ So he is one of theirs-- refugee, beamed down from Thesa, and Jim's not just hallucinating from alien booze. Cool. ]

Yeah, some ecosystem this planet has. Almost Earthlike in how everything changes two hundred miles apart. [ He moves away from the door of the bar, body language relaxed, but not planted. Happy to fuck off if Eyeballs doesn't feel like chatting. ]

Not a bad place to start life over. Or say that's what's going on, anyway.
ukase: (Playing your fool)

[personal profile] ukase 2018-07-19 02:06 am (UTC)(link)
Well, low and behold, apparently there was a medic present in this place. Just his lucky day! He shifted in his seat, considering what to do with his hand and how to handle the situation. He had limited exposure on what would happen if he pushed, pulled or braced with these oddly aching departures from his normal way of life.

He looked at the blonde who came to sit beside him, keeping his hand to himself until she had identified herself and whistled softly. "Air Force, huh? You're awful far from an airfield, ma'am." Of course, he was also offering her his hand because she clearly had more first-aid training than he did.

If she happened to pull at all on the bones, one would indeed come right out with no difference to his hand. "Corporal Rumlow, United States Armed Forces."
monya: (byob-a-21)

[personal profile] monya 2018-07-19 02:06 am (UTC)(link)
[ nice, another person who talks to cats! honestly Mona's getting a little worried about the mental state of those who instantly go Full Chat with him when he's like this, because if he were in their shoes, it wouldn't be like that. no, it would just be 'reach out for pet and watch cat run away'.

is Elliot crazy? so far... solid 'probable'.

but first, Morgana has to deal with answering him in a usual way and not by jumping up and talking. cats can totally feel what 'cold' is, he's been outside on the streets outside of the cafe before. it can be cold. but that's when he snuggles into Joker and finds a nice comfortable spot and---

--- eh. whatever.

he shrugs! that shouldn't be too suspicious, right? especially when he goes right up to Elliot and immediately goes catloaf. ]
monya: (byob-a-25)

[personal profile] monya 2018-07-19 02:06 am (UTC)(link)
Okay. I'll see if I can find you, and it.

[ at least he probably seems like a Normal Human Being when he utilizes his new-found telepathy. but he can't control it completely, not when there are so many memories revolving around the smell of coffee, and --- ]

I wonder if we'll ever have Boss' coffee again... and his curry, too! I never had a plate to myself unless someone looked away, but it would've been nice to tell him directly. He never would've understood me, but I guess Joker could've put a good word in for me.

I miss him.


[ he's not even aware it's happening as he approaches, the scent of a complex brew wafting under his kitty nose. looking around, head on a swivel, his ears twitch as he sits and waits. ]

Do something to make yourself obvious.
willrevile: (0700)

[personal profile] willrevile 2018-07-19 02:08 am (UTC)(link)
[ He can't help but smile at that response. It's nice to run into that sort of thing; even if it's just over winged lizards, indomitable optimism is something he admires. ]

It's a really weird looking, completely impractical bird. [ This explanation includes hand gestures. ] It's like the body of a normal bird, but then it's got this long, skinny hose neck, a giant curved beak, and then skinny stick legs that hold it three feet off the ground. And it's pink.

[ It'd be the most useless robot. ]