Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- avatar: mai,
- blood+: diva,
- bungou stray dogs: chuuya nakahara,
- cardfight!! vanguard: ren suzugamori,
- critical role: nott,
- dragon age: anders,
- ffxiv: krile baldesion,
- ffxiv: x'rhun tia,
- ffxv: lunafreya nox fleuret,
- ffxv: noctis lucis caelum,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fire emblem: henry,
- fire emblem: keaton,
- fire emblem: olivia,
- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
- killjoys: dutch,
- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- les miserables: enjolras,
- les miserables: grantaire,
- love live: yoshiko tsushima,
- mcu: brock rumlow,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: gamora,
- mcu: maximus boltagon,
- mcu: peggy carter,
- mcu: peter parker,
- mcu: rocket raccoon,
- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star trek: montgomery scott,
- star wars: rey,
- stargate: john sheppard,
- stargate: tamara johansen,
- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
all might | my hero academia
a. standby for carrie: the musical starring me (true form)
[ It's not in All Might's nature to panic, not after so many years of fighting the odds and feeling the threat of death grip his heart over and over. But right now, trekking through the icy fields exhausted both mentally and physically, he has to admit that he's anxious. Not so much because of the frigid temperatures or the fact that their destination appears to be an impossible distance away, but because he's wearing clothes that fit him.
It's disconcerting, to know that if need be, he won't be able to take on his more muscular form without going the rest of the trip in the nude.
Perhaps it's because the lingering anxiety that he coughs up blood so easily when he stubs his foot against a rock. And the problem with his usual blood spurting antics in sub-zero temperatures, is that the blood freezes all over his face.
He's still stumbling somewhat, the wind having an easy time pushing his thin form around, pale and face splattered with blood when he drops a hand on your shoulder, ]
Excuse me...
b. help i've fallen and can't get up (true form)
[ All Might may be one of Earth's most celebrated heroes back home, but there's no denying it: he is somewhat past his prime. (For both health reasons, and for missing-half-of-his-organs reasons.) And while Nadril is a technological wonder, and it's hotel incredibly convenient, for a man standing at over seven feet, it's a bit cramped.
And so, the morning after their arrival to Nadril, All Might, the Symbol of Peace, lies groaning in his bed: he'd slept wrong, and now his back isn't letting him move. ]
Ugghhhhhhh…
[ Thankfully, there are no spurts of blood shooting from his mouth, but he doesn't seem any less ghastly.
The door to his room his open, but everyone seems to be scurrying past as quickly as they can whenever they pass by, even while the ever helpful Ralf chirps, Assistance please! Assistance please!
But who can save him from the clutches of old age? ]
c. a beautiful smiling face the sequel: instant regret (muscle form)
[ —Hold up, those pictures go back to normal after a couple of hours? ]
Oh no!
[ Maybe it's not necessary for All Might to keep his hero and his civilian identities separate—the Symbol of Peace doesn't mean anything to the people here, but. It's hard. He doesn't need to be needed, but there's still something in him that struggles to let go of the identity he spent his entire life building.
And so: ]
Don't mind me!
[ Suddenly, All Might is right next to you, yoinking that photograph out of your hand. (Because like a fool he'd been handing them out all willy nilly.) It might not even be of him, did he get his targets mixed up?! In any case, hopefully you don't need it because he'll be taking it for himself before running off like the world's oddest purse snatcher. ]
d. wildcard
[ Feel free to hit me up with anything else! All Might will be seen generally struggling in the cold, trying to befriend robot pets, or indulging drunken dare games for the sake of team building. Or, feel free to leave a blank comment, and I will write up a custom prompt. For wildcards, please let me know which form you're planning to thread with, or I'll just pick at random. C: ]
a!
...well, suffice it to say his reaction is somewhat undignified.]
--Oh, shit!
[At least he doesn't fall on his ass in the snow, though it's a close call for a moment there. He rubs at his neck, looking vaguely off to the side because wow, that was embarrassing?? Pull your shit together, Kagari.]
You're not, uh, dying, are you. 'Cause that's...reaaaally not in my wheelhouse.
[He can't fix you or comfort you. Please don't be dying, old man.]
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[ Well, he sort of is… dying. In the sense that everyone is dying, though All Might's condition is a little more overt than most people's. He can't really blame Kagari for his reaction, offering him a sheepish smile and a shake of his head. ]
That'd be a burden on you, wouldn't it? [ Not that All Might doesn't have a habit of burdening youngsters with more than they should be bearing. (Good luck, Midoriya.) ] No! But I'd be happy to take a handkerchief, if you have one.
[ Though he'll probably need some water to help get the blood on his face. He doesn't really offer any explanation as to why there's blood on his person either, hopefully it's not obvious enough that Kagari just thinks it's pomegranate juice. ]
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A
Unlike the guy that’s grabbing his shoulder right now. Holy shit.]
Oi! Hang on!
[Chuuya quickly transfers the pin from himself to All Might, and while it won’t cure his blood problem, it’ll keep him warm for now.]
Give it a second to work.
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In fact, that's so impressive, All Might's going to vocalize that bit of praise: ] Wow! That's toasty!
[ He hadn't been complaining about the cold (though he has to admit that he can feel down to his bones, exacerbating his old aches and pains), but admittedly it's a nice reprieve from the unforgiving weather. He looks down at the little pin in wonder, pressing a gloved hand to it. ]
This is impressive magic. Did you make this?
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wildcard.
i will take advantage of this until i die.
c:
And so, All Might takes action, stepping up to Frederick with a grave expression. ]
I must say, sir, that I am quite surprised! [ He'd expected something with a bit more conflict, and he hopes this confrontation isn't too much of a waste of his muscle form. ] Panty snatching is a crime I would expect from my youthful students [ particularly Mineta, that scumbag ] but not a grown man.
[ And then he too points an accusing finger at Frederick. ]
But I must request that you return that woman's undergarments at once!
[ Behind, the lady starts wailing more loudly. ]
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also wildcard
if you want to deal with largemight dealing with delicate sciencey stuff i'm also here for that ig
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Baby. Why does that name...
With a glance around, he can see well enough that a few others are fiddling with the machinery in the area, so gingerly takes them off their stand and slips them on. He is regular sized at the moment, though he doubts they would've fit past his calves in his bigger form.
And he immediately launches off the ground. ]
Wha—?!
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b
Certainly though, between the dour face and large sword carried over his shoulder, he doesn't look like a doctor. With a sigh like he's under duress, he trudges into the room. ]
What's wrong with you?
[You know, like how a doctor talks.]
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Still, it warms his heart to know that such kindness and generosity exists around him. ]
Ah, young man. [ At least he's not groaning anymore, instead smiling warily at Law. ] Nothing so serious, just a bad back. Ha! I didn't think I was old enough to be rendered immobile so easily.
[ But he is. So tired. ]
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A.
[YEP, THAT'S CAKED-ON FROZEN BLOOD ON THIS TALL MAN'S FACE! Henry jumps in surprise at the view of it. Not to say that he's unfamiliar with the sight, but it's not quite what he expected out here in a blizzard. It's cold, but what could have made somebody bleed so profusely? And he's still standing... Amazing...]
What happened to you? Did you encounter a rabid snow beast that devastated you out here? ...Did you win?
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Haha! Nothing so glamorous. [ That said, he doesn't offer any real explanation about what the cause was. ] Have you seen any rabid snow beasts around us? One more thing for the group to watch out.
[ He's also so touched that Henry thinks he could win a fight against a snow beast in his deflated form… ]
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c
That said, Akira's really not sure why this stranger is picking up photos of random children. HMMmmm. ]
—Um.
[ (Hopefully the man will take a look at what's in his hands and come to a stop, otherwise ig he can just run out of this thread spoon and we can end it in a record 2 tags, gg) ]
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You can almost hear the sound of his shoes against the ground as he screeches to a stop.
That sure isn't the picture that he was hoping to grab. ]
Oh…
[ Somehow he, a grown man, has ended up in a situation where he, a grown man, has stolen a picture of a young boy, presumably to keep for himself. There's really no graceful way to exit for a situation like this, the embarrassment of his mistake creeping steadily from his toes to the top of his head as he turns out, soundless despite his size.
And he just stands there, quiet and abashed, oddly demure despite his earlier confidence with the picture held out in his hand.
He really hopes Akira doesn't say anything else about it. ]
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c.
Yet that strange man had unwittingly snatched an image of Chrom from her hands. Nothing short of Naga appearing will stop her from catching up to him. May the gods give her strength as she vaults her way towards the thief and grabs a hold of the back of whatever he's wearing (if he's indeed wearing something which she hopes he is!) to stop him in his tracks. She may be slight of build, but swinging her lance around for so long has given her impressive upper arm strength. She can at least slow him down to a skid with her vigorous pulling. ]
Just where do you think you're going with that? That's not yours for the taking!
[ She knows Chrom is a good-looking man and those posters of him nude must have garnered him a lot of attention from all sexes, but she never expected someone from another world (as far as she knows) to be interested in him.
But this stranger is a Man of Culture™]no subject
[ Ah, it's been a long time since he's had to escape the hot pursuit of his fans. It had embarrassed him back on Earth, but he has to admit, in this unfamiliar land, the bit of nostalgia is somewhat comforting.
That said, people holding onto him as he plans an escape never ends well. Cordelia's hold doesn't slow him down much physically, though he is careful not to outright drag her against the ground. With a sigh, he looks down at the photo in his hand, shaking his head at that which is the source of so much chaos.
—And that's definitely not a picture of him. ]
Oh no!
[ Why is he yelling that in English when everything is translated anyway? Because ameriboo life never stops.
Also, neither does All Might because he just keeps running even after realizing his mistake… #ballislife ]
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wildcard.
sidenote that he's got a bit of dumb usb-sword infomod ui that could probably keep track of allmight/smallmight being One and The Same with your permission (???) if you want to go that route. he'll be v discrete about it, I promise.
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Just to be clear, this isn't sexual harassment. It's just the general atmosphere in the cantina right now, and the man in front of All Might is just jovial and riled up from the atmosphere of the game and alcohol. This is part of some dare or game, and while All Might is all for improving relations and team building is important in a new environment, but this is one bargain he doesn't particularly want to indulge.
No one needs to see what's underneath his shirt. ]
No, I couldn't possibly... [ He waves his hands in front of him in a polite, Japanese manner.
Then, slightly less polite, he gestures to Boxer who's not asking to be harassed either. ]
Perhaps another gentleman might be a better choice!
why...are you like this.......
c:
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wildcard ..... give me the husk
From behind, Rohan walks up, arms crossed in front of him as he analyzes the scene. ]
I was trying to make it obedient, but I probably triggered a maternal behavior instead ...
[ What he gets for messing around with a robot without reading the manual? Yeah. At least he didn't activate the 'bloodlust' program.
Also, he doesn't make a move to help. ]
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[ Hopping away in an attempt to dislodge the bird, All Might raises a hand to his mouth to keep the bird from gaining access to his mouth.
This is... heartwarming at least?! ]
Quite interesting! [ He says to Rohan, his voice muffled. ] Normally maternal instincts would lead her to a young child, wouldn't they?
[ She's pecking at his hand, it hurts. ]
Please coax her away!
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a
She crouches down in the snow and gestures for him to climb onto her back.]
Climb on! I'll get you to safety!
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But anyway, right now there's a simple bit of math standing between then: Haru is 5'2" and All Might is 7'2". ]
Climb...?
[ He stares at her, uncomprehending. ]
Young lady, I'm not sure that I understand.
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b. pls love me
Um, hello? Is everything okay in here?
[ Finally, she spots the man lying on the bed, groaning, and her eyebrows pull together with clear concern. ]
Hey, you all right?