Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- avatar: mai,
- blood+: diva,
- bungou stray dogs: chuuya nakahara,
- cardfight!! vanguard: ren suzugamori,
- critical role: nott,
- dragon age: anders,
- ffxiv: krile baldesion,
- ffxiv: x'rhun tia,
- ffxv: lunafreya nox fleuret,
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- ffxv: prompto argentum,
- fire emblem: frederick,
- fire emblem: henry,
- fire emblem: keaton,
- fire emblem: olivia,
- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
- killjoys: dutch,
- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- les miserables: enjolras,
- les miserables: grantaire,
- love live: yoshiko tsushima,
- mcu: brock rumlow,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: gamora,
- mcu: maximus boltagon,
- mcu: peggy carter,
- mcu: peter parker,
- mcu: rocket raccoon,
- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star trek: montgomery scott,
- star wars: rey,
- stargate: john sheppard,
- stargate: tamara johansen,
- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
daisy johnson — aos / mcu — open.
✈ recreation.
✈ wildcard.
don't @ me
daisy's proposition is ballsy enough to make him smile, hidden behind his drink as he turns to assess her. one of the american refugees, definitely. and pretty. he nearly says, "sorry, i'm taken" on instinct, but he's not, hasn't been for nearly a year despite the sudden burst of memories in his head, with a few almosts scattered in between. and he can't turn down her delivery, said like a dare in and of itself. ]
Any drink?
[ teasing, as if that's the important part of her offer. ]
xoxo.
( straightforward, to the point; it's perhaps not exactly the most well thought-out concept of daisy's espionage career, considering she's got zero idea what the range of pricing is on another planet, but she's sticking with it. might as well, right? backing down certainly won't win her any favors, and it'll likely error out her attempts to settle her bet fair and square.
so, no dice to hedging out now. she'll just have to keep her game face on, a wicked smile offered freely in his direction as she reaches out to cup his glass between thumb and forefinger. he doesn't protest, surprisingly, and so daisy finds it easy to tug it away, pulling it to her own mouth to take a considering sip. (result: it's not terrible. a little hoppy for her tastes, but fitz had shitty taste in beer too, so she can't be too shocked that this pond-hopper does as well.)
to his question, though, she follows up with one of her own: ) Well? Do you want the drink or not?
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it only takes him a few seconds to decide. ]
Don't worry about it. [ the drink, that is, but his answer's at odds with the way he leans forward, minimising the space between them. she said kiss me, not sit around and wait to be kissed, after all. as soon as she sets his pint aside, eggsy reaches out to cup her jaw and tips down to press a quick, soft kiss to her mouth. he doesn't know the parameters of whatever wager she lost, but he assumes she doesn't want to snog a random bloke. ]
can you believe i've never used this icon before.
for now, though, she's got to deal with her own reactions — like the slight flush, for one, that blooms across the apples of her cheeks, chalked up to sudden body heat rolling off his blacks. there's the warmth, too, of his hand against her jaw, worth noting and filing away in some folder in the back of her mind. the kiss itself is quick, brief; he's pulling back before it even goes anywhere, looking like the metaphorical canary-eating cat on his barstool. not that it was bad, really. just... unmemorable. good, though. satisfactory, even.
she thinks that said kiss might do it, too, even if he technically did kiss her instead of the other way around, but she's quickly proven wrong by the hooting laughter of her fellow better across the room. (no pass, dearie! don't flake us now!) so, word to the wise: the colonists are particular. oh well. )
Sorry about this.
( she's not, really, but it's worth saying before diving back in for something more akin to a proper (as the redcoats call it) snog, her own hands cupping his jaw on both sides for better leverage. she's fucking short, okay, don't judge her. )
i actually can’t and don’t believe you 👀
i said don't @ me.
well i said it first!!
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i.
So the person next to Daisy is a thin, near-skeletal man, looking very much like a strong breeze could tip him over.
He regards Daisy's extended had with a bit of surprise, finding it odd to be on the receiving end of such warmth from a stranger. ]
Of course. [ And so he turns it around; she needs companionship enough to turn to a stranger, and All Might isn't the type to ignore someone in need.
He takes her hand, offering a comforting smile as he begins to walk. ] We do need to stick together.
[ Too bad he takes one step and then goes immediately stumbling forwards when a strong gust of wind hits in him the back. Bye Daisy. ]
Shit!
oh no all might
but then his hand is tugged out of hers by the sheer force of the wind, and daisy's left to holler in his new direction, feet dragging through the snowbanks as she tries to chase after him. it's slow going, but she's trying! )
Wait! Oh, goddamn it!
( why can't she be a cool superspy with launchable grappling hooks or something? jesus christ, natha, get it together. your gear kits suck. )
Grab on to something!
he's doing his best
Surely he's more resilient than this? What right did he have to lecture Midoriya when he himself could barely survive without relying on All for One's power? ]
It's okay!
[ He shouts back, for Daisy's sake at least. She doesn't need to worry too much just because All Might is being pushed around by a bit of wind.
Eventually, for a lack of a better option, he just tosses himself into the snow, the wind howling past his ears but otherwise unable to push him along anymore. ]
Well, this is off to an exciting start!
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no, all might, it surely won't. daisy's just going to come plodding along the path, huffing angrily at the wind as she bats away clumps of snow kicked up in the air in somebody's wake. his melodramatic belly flopping into the snowdrift might stop his seemingly never-ending drifting, but it certainly doesn't make it any easier to find him. if it wasn't for the sight of the reflective bits sewn onto the natha-issued gearsuit, she might have been flat out of luck.
eventually, though, she reaches the small pit where he lays; a stuck out hand (yet again) offers a connection. )
Do I need to tie a rope on you or something?
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ii
which, he assumes, is why the young woman in question approaches him. a slight hint of amusement crosses his face. ]
Cute.
[ though she isn't exactly what he'd say his "type" is, he'll take it all in good humour. ]
Making friends with the locals?
[ an assumption, perhaps, but one that seems easy enough to make, given the circumstances. ]
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( is she making friends? technically, she guesses you could call it that. if she had to write up a report, she'd categorize it as intelligence gathering. ingratiating herself with the locals, playing their games, posing as little of a threat as she can in the meantime.
she doesn't choose anyone in particular, though, when it comes time to make good on her bet. at least not for the reasons the colonists seem to expect her to, not out of attraction or desire or wanting. she chooses someone who looks less likely to bite back at the request, and his body language had certainly been open enough.
so, yes. the question at hand, and his non-answer. )
Is that a 'no thank you'? I won't be offended if you say I'm not your type, you know. ( just in case he's looking for an out: ) They didn't specify what kind of kiss it had to be.
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Yeah? You seemed pretty friendly with that group over there.
[ is she playing coy? is she just the type to become best friends with the first people she meets for no reason? or is there something else? if he's learned anything, it's that you can never completely judge someone the very first time that you meet them.
well... those are questions that can be answered later. but, back to the matter at hand. he shrugs. ]
I don't mind, but I should probably warn you that I'm not someone who kisses women all that often.
[ a little bit of honesty there. while Ocelot might be many things, "charm agent" is hardly one of them. ]
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( a little rambunctious, a little aggressive — but that's how daisy likes her intel ops. the more booze that flows, the more talkative people get, and if she has to agree to a few ridiculous dares to get the information going? so be it. the assignment could be worse, anyway. it's not like this stranger is particularly unattractive. just out of practice, apparently. )
I'm pretty sure you're not going to be bad enough to kill me. But I'm not into forcing people to do things, so. ( a shrug. ) What's it going to be?
ii
technically she isn't objecting yet but she is confused on whether she heard her correctly] A kiss for a drink?
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not that there was a whole lot of gracious giving going on in space, but the point still held. she was, technically relying on the willingness of strangers to go along with her inane request.
which means she really had to sell it. a wide grin, all enthusiasm and excitement, stretches from ear to ear. )
Yeah, just one. I've got to settle a bet, and I figured a cute girl was way less dangerous than some drunk bodybuilder, you know?
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[technically it has been a while since she has even kissed anyone so that does make her a bit hesitant including the fact they are practically strangers but she decides not to dwell too much on that] Alright, sure— I can definitely help you with that to settle your bet though.
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wildcard! exploration!
Well, in Ava's case, yes, it's sort of a minor setback all things considered. But she'd been trying to get them to stay on and stop flickering, so this is the opposite result of what she'd been going for. It wasn't even a lack of control of her powers (this time, anyway), but apparently two hundred year old half burned-out electrical systems didn't like having outside energy forced into it.
She'd heard footsteps nearby when she'd been working though, so--]
Uhm, I'll have that fixed in just a second!
[Sorry Daisy.]
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honestly, daisy's not in the mood, and the voice calling out a promise to fix it just implies that someone out there is fucking with shit in a way they really, really don't need to. )
Jesus Christ!
( no, dais. it's not the messiah. it's just ava, tinkering with an electrical panel and trying her best. )
I could have — goddamnit!
( she was going to say tripped, but getting her foot stuck in some unknown hole in the floor and being unable to move is so much worse. it's also happening to her now, so ... hooray? )
the march
Really, what makes Bucky pause is the suddenness of the cold. Going from the station to this is a shock and he can't imagine how some of the others are getting hit with that.
In fact, the words almost startle him back into focus. ]
Ready.
[ He takes her hand with his right, careful even with the mittens on to touch people with the flesh hand. Over the parka, he's got a big pack and his M249 SAW slung over his left shoulder. ]
Let's do this.
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daisy qualifies under neither category, so the hand extended and now taken is simple camaraderie, an attempt to stave off the misery of the day with good old fashioned teamwork. practicing her leadership skills, if you will. )
You came prepared, huh?
( her own smith & wesson lies tucked in a holster on her hip, hidden by the low hemline of her coat. it's mostly there for emergencies, but it's there all the same; she couldn't in good conscience leave it behind not knowing what was ahead. )
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Depends on your definition of prepared.
[ Bucky laughs. He's ready for a fight if he has to be and he's got cold weather great on. He's even done a few simulations for handling the bigger snow and cold related disasters, but does he fell prepared for this? Jury's out. ]
I think I'm ready for everything I've thought of, but given what I've seen of this place, who knows if that will be enough.
[ he smiles but considering the fact that his mouth is covered, it only shows in his eyes. ]
I'm Bucky, by the way.
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Their hike through the frozen tundra is at a halt for now. People need to rest and it doesn't matter if they're accustomed to this sort of hardship or not. They can't stop for long, but a temporary shelter made of hard-packed snow is enough to catch one's breath. It's an unnecessary luxury to be picky about who to share one with so most don't, but Peggy is lucky enough to know the person settling in with her. ]
Agent Johnson, [ she greets lowly. With the howling wind, no one will overhear them. Peggy keeps her hood up, curls crushed under the thick material, and she digs into her pack for some food to share. ] How are you holding up?
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it's serendipitous, really, that her sheltermate happens to be agent carter. the universe might be throwing her a dozen curveballs, but it's at least kind enough to give her a reasonable temporary roommate. )
Three out of ten, probably. ( it feels good to sit down, taking the weight off her feet and letting the hard packed snow provide support to her spine. ) Getting dropped into a blizzard is not the sleepaway camp experience I begged for as a kid, that's for damn sure.
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[ She's been awake a year and encountered people from all across the timeline, most of all Tony Stark, which quickly taught her how to take — and throw — barbs about her age without them being barbs. Eggsy calls her "retro." She's accustomed. She hunts for another meal for herself (stew, it seems) and strips off her glove with her teeth to wrestle her device out of her pocket to fire off a few messages to Steve and other acquaintances, just to check in. ]
This feels familiar, though, [ she says around the fingertip of fabric caught between her teeth. She means her training with the SOE. She means the war. ] Not enough to be a comfort, but enough to know it's survivable if we keep our wits about us.
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ii:
Whatever the rainbow shaded thing he's drinking is, it's leaving him a little dizzy and on the cusp of that unconscious decision on whether to be a maudlin or a giggly drunk.
He's been idly watching various dares being made around the bar without taking part - which, after seeing one hapless contestant sent naked to stand in the snow, seems to have been the better plan. Although, when one is approached directly...
He blinks up at her - it's a surprising choice, but who's he to say no.]
Well why not. Bribery will get you everywhere.