natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

beatupgrass: (✘ CHAMPION OF THE SUN)

Rocket | ota

[personal profile] beatupgrass 2018-07-17 04:14 am (UTC)(link)
𝐢. 𝐨𝐡 𝐭𝐨 𝐡𝐚𝐯𝐞 𝐭𝐞𝐜𝐡 𝐚𝐠𝐚𝐢𝐧

[As you enter Nadril, you may find one (1) previously grumpy procyon lotor sitting under a warm blanket with ear cuffs on his little fuzzy ears, fiddling with the wristlet and looking ecstatic. It'll be awhile before you catch him in a mood like this again.]

I can't believe this place has been here the whole time.

𝐢𝐢. 𝐜𝐞𝐧𝐭𝐫𝐚𝐥 𝐡𝐮𝐛

[And, of course, Rocket makes his way to Central and runs around making an overexcited fool of himself, eager to check in on everything (and maybe try to steal?? no? okay fine, but god he wants to so badly). Between exploring the place (especially the history and research facilities which are the main source of his lust- LOOK AT ALL THAT STUFF FROM HIS GALAXY), he can be found at the lounge, drinking and loudly telling the locals that they're the only ones here who know how to live.

He's having fun.]



𝐢𝐢𝐢. 𝐜𝐲𝐛𝐞𝐫𝐧𝐞𝐭𝐢𝐜 𝐩𝐞𝐭𝐬 𝐟𝐨𝐫 𝐝𝐮𝐦𝐦𝐢𝐞𝐬

[Of course, there's always going to be a moment that makes Rocket regret having fun and Paws About Town is that thing. Being the next logical step in these robot pets has that effect on you. He mostly looked to avoid the place so it didn't wear down his buzz, but somebody's robot cat has decided to follow him. The second he makes eye contact with someone, his ears lower in clear irritation.]

Get this thing away from me or I'm gonna punt it.

𝐢𝐯. 𝐭𝐡𝐞𝐲 𝐜𝐚𝐥𝐥 𝐢𝐭 𝐚 𝐭𝐢𝐦𝐨𝐭𝐡𝐲

[Probably the happiest Rocket has ever been (yes even with all the tech) is at the Frosty Tap, because the one thing he's been missing is a very famous drink from his galaxy. Through some experimentation, he's managed to find fairly decent equivalents of the specific alcohol types, a close cousin of a few of the other complicated ingredients, and, for some crazy reason, antimatter. Because clearly these people know how to live.

And he is making those insane cocktails for all of his friends and whoever else might want to get slapped with a fucking brick alcohol style.]
It ain't quite an actual Timothy, but it's the basic idea. I'll take suggestions for names. And, hey! Make sure you sip it. You gotta approach it delicately. It's an experience.

𝐯. 𝐬𝐜𝐚𝐯𝐞𝐧𝐠𝐢𝐧𝐠

[At long last, Rocket has something he can actually start taking, and he's not looking for the Natha or Magda- he's looking for his own purposes. Magda's words bothered him a lot as they echoed a lot of his own concerns, but he doesn't have much he can do about it right now, other than stubbornly refuse to help anyone.

He can be found tearing things apart and stealing components or just sitting in the middle of the floor, seeing if he can actually build something useful, rather than carry all the parts home. All the while, he's humming.

If you're a fan of Glen Campbell, you might recognize it as "Southern Nights." He still doesn't know the words, but man it's catchy.]
flask: (safe from the outside)

v

[personal profile] flask 2018-07-17 05:06 am (UTC)(link)
[Nott eventually makes her way to the crashed ship, mostly out of curiosity. She feels a bit naked without her crossbow, but she's sneaky enough to scamper off without being noticed if she just does a quick dip in and out.

Of course, as she's skulking through the shadows, she hears a hum and looks for the source. It's the first fresh animal she's seen since she woke up, and she's excited for a moment... until she realizes she traded her crossbow for her flask. Fuck. Okay, maybe she can still figure out a way to kill it with some of the broken materials around here.

As she considers this, watching the raccoon closely, she realizes it's... not just gathering parts at random, but actually assembling them.

It's just then that her ear cuffs decide now is a great time to project her thoughts in a message to the raccoon guy.
]

Holy shit the food is trying to build something.

[She does not realize this has happened.]
beatupgrass: (✘ more of a slightly less red)

[personal profile] beatupgrass 2018-07-18 12:11 am (UTC)(link)
[The sound of metal striking metal echoes through the empty ship as Rocket jumps to his feet, his tools falling onto the floor abandoned. One hand goes for the canister like device on his back, while another snatches up the abandoned wrench.]

Okay, who the hell said that? [He bares his teeth in a snarl. Look it's been awhile since anyone looked at him and went "SHIT FREE FOOD." He is not inclined to be polite about it now that it's come unexpectedly.]

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nostalgiabomb: (226)

v;

[personal profile] nostalgiabomb 2018-07-17 09:00 am (UTC)(link)
[ Peter's not entirely sure how a place can suck and rule at the same time, but Nadril somehow manages to do both with aplomb.

But, hey. Scavenging. That's always been something Peter's been pretty good, and more than that, he's always been at least a little bit of a tinkerer – obviously nowhere near as good as Rocket, but he's not awful. He put together his guns and his mask and his jet attachments all on his own, after all. Like a big boy.

Still, Rocket has a better idea of what he's doing than Peter ever has, which is why he's mostly on retrieval duty, and Rocket is on Evil Lego Assembly duty. He returns to the dude with a bag slung over his shoulder. ]


You ever gonna learn the words to that?

[ This, as he's letting the bag drop to the deck with a few heavy clanks. ]
beatupgrass: (✘ that's just bloodloss.)

[personal profile] beatupgrass 2018-07-18 12:18 am (UTC)(link)
[Rocket yanks the bag over without looking over from where he's assembling some kind of LoJack-like device. After everything that's happened, having a way of tracking the other Guardians is something he would deeply like to invest his time into.]

I know the important words. [He's grown as a person. He actually admits he listens to that music and loves it now.] Though we really gotta build you a better stereo system for the house if it's not wrecked to shit.

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dreamprotector: (pic#4947101)

iii

[personal profile] dreamprotector 2018-07-17 01:00 pm (UTC)(link)
[Riku so far has refused every offer for trying out the robot pets – he has little need for one when he already has just gotten his batpet to worry about. He just raises an eyebrow when Rocket orders him around on the robo-cat, but after a moment decides to pick it up anyway even while saying:]

It's not mine, you know.

[At the same moment Highwind materializes over his shoulder, chirping curiously at the cat straining in Riku's arms. New friend? :o]
beatupgrass: as your god (✘ and you will worship me)

[personal profile] beatupgrass 2018-07-18 01:04 am (UTC)(link)
Most people will get real pissy if a guy dropkicks something like that in public.

[and he's not in the mood to argue the rights of robot animals. He crosses his arms over his chest and gives the magical materializing pet a look.]

You'd think if this place is getting so much more high-tech, they'd build ships.

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shashka: (ghostdad genes dominate)

v.

[personal profile] shashka 2018-07-17 04:34 pm (UTC)(link)
[ Ocelot can't say he's happy with the situation, but he is still carefully collecting parts that seem to look useful enough, some to give to the Natha, and some to give to the Nadril.

after all, he's going to play as many sides as he can, for as long as he can. that's just his way.

when he comes across Rocket, he finds himself humming along as well, though he can't exactly say that the song brings back particularly fond memories for himself. after all, it's from an era while he was waiting for his closest friend to wake up, while finding himself under the thumb of someone far

so... basically the same situation they were in now. ]


I didn't realize you were a fan of mid-seventies Earth music.

[ though, he did seem to know about Footloose, of all things.

a pause. ]


You think you can make something useful out of all of this?

[ for once, he's actually asking a genuine question. look, he isn't an "e" rank in Research and Development for nothing. ]
beatupgrass: (✘ you know what? i fuckin' hate you)

[personal profile] beatupgrass 2018-07-18 01:16 am (UTC)(link)
It's just one of the d'asted songs Quill's got on that Walkman thing of his.

[He mutters it indifferently, because... well, it's the truth. It just happens to be one he really really likes and he'd rather play it off than admit how attached he is to that music to a relative stranger.

Besides, there's other things to talk about. Like bragging rights.]


'Course I can. It's just figuring out what I can get the most use out of. I bet the Natha won't be picking us back up and dropping us back where we're supposed to be when it's time leave here.

[Meaning he's gonna need to pick and choose what he carries back. Or decide not to go back at all, which is tempting.]

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kikoku: (!)

i

[personal profile] kikoku 2018-07-17 09:51 pm (UTC)(link)
[Rocket catches Law's attention, not because he's unusual but rather he's actually weirdly familiar. Law had just been on an island of nothing but talking animal people. His first mate is a polar bear man. Maybe this is why he uncharacteristically strikes up a conversation with a stranger.]

Does the rest of the territory on these isles not have this level of technology?
[He's only been on the Orbiter before Nadril, so he doesn't have anything to compare it to.]
beatupgrass: (✘ i don't think i'm tall enough either.)

[personal profile] beatupgrass 2018-07-18 01:18 am (UTC)(link)
[Rocket barks a laugh.] Are you kidding? It's terrible. I dunno how they live. They barely have guns. And the people who do have tech are assholes who hoard it all for themselves.

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nevernoaction: (hmm)

IV. Because surely nothing bad can come of this

[personal profile] nevernoaction 2018-07-18 12:14 am (UTC)(link)
How many different kinds of liquor are in...whatever you just made?

[Ren's not much for drinking, not wanting to be like Qrow and get to like the taste. At the same time, they'd been through an incredibly harsh journey just to get to this place. Maybe one drink wouldn't hurt?]
beatupgrass: (✘ do not plug a wound with trash)

absolutely nothing

[personal profile] beatupgrass 2018-07-19 11:01 pm (UTC)(link)
Uhhh. [Rocket looks down at the mixer in his hand.] To be fair, it's two kinds of alcohol and a few other things.

[Those other things are just very crucial and also weird as shit.] You're probably better off not knowing.

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illuminating: (pic#7827990)

i.

[personal profile] illuminating 2018-07-18 09:37 am (UTC)(link)
Hello, Rocket, [comes soothing, delicate voice from the ear cuffs on his ears. Sunlight voice, pleasant inflection, and perhaps, contrasting to her beastly looks. But she's more than the wild animal she looks like, and he knows this well.

It's unfamiliar, too, obviously, given that she's never been able to speak to him so directly, even for all that he's able to catch from her. She steps from behind, at his side, and into view soon enough, bright-eyed. One of her ears cuffed by an earring, too.]


You're radiating.
beatupgrass: (✘ MoveOn.org)

[personal profile] beatupgrass 2018-07-19 10:34 pm (UTC)(link)
[Rocket looks around, confused, for a hot minute before his eyes fall on Ammy and he laughs, reaching up to check to make sure his own ear cuff is secure. Normally, something broadcasting thoughts would get his hackles up, but for now? Now it's amusing.]

Oh man, I'm gonna hate this shit later, but look at that. How're you liking the perks? People don't have to guess what you're trying to say now.

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daemonized: (206)

i

[personal profile] daemonized 2018-07-18 02:05 pm (UTC)(link)
[And here is Ardyn, with a blanket neatly folded over his arm, and wearing no such fuzzy ear cuffs. Oh, they're novel things, yes, but he seems oddly unbothered by the cold.

Still, that's neither here nor there. What a very enthused creature, he thinks, stepping forward.]


Are you the sort who prefers the snow and the biting cold?
beatupgrass: (✘ i will smash your face into a jelly)

[personal profile] beatupgrass 2018-07-19 10:40 pm (UTC)(link)
Nah, I hate it, but this tech is-

[And then Rocket looks up.

And he squints.

And then he bares his teeth. UNFORTUNATELY, Rocket has been in Prompto's memories recently, and in the immortal words of Dorothy Gale, you were there.]


Shit. You're that guy.

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baguablade: (61)

iv

[personal profile] baguablade 2018-07-19 02:36 am (UTC)(link)
[ Cain, having wandered into the Frosty Tap largely to get out of the cold rather than for any real desire to drink, is nevertheless game to try whatever's being put in front of him. And it truly is whatever. He hasn't the faintest idea what he's looking at, but here's Rocket, leader of the Guardians of the Galaxy, instrumental to their fight against the dread dragon Ysverai... surely he's not about to steer Cain wrong!

Cain leans forward on his stool to peer at the drink up close, nose nearly pressed against the glass as he examines it.
]

A Timothy... Why is it called that?

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fiendennor: (24)

iv

[personal profile] fiendennor 2018-07-19 04:27 am (UTC)(link)
[The young woman is seated in a corner by herself, a glass mug with some sort of foamy liquid in it in front of her, which she's been nursing for a few minutes now.

She gives the raccoon a very pointed look when he approaches her holding some... concoction.]
I'm sorry, you said it's called a "Timothy"?

What makes you think I'll drink it?

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hedonistic: (pic#10783865)

i.

[personal profile] hedonistic 2018-07-19 09:52 am (UTC)(link)
I know, right?

[It's been a very long time since Kagari's crossed paths with said procyon lotor, but he definitely remembers the guy--you just don't forget a talking raccoon--and definitely shares his enthusiasm to be around technology again while planetside. Wyver is Acceptable due to the dragons and magic and all, but there's still nothing quite like a technological Convenience.]

What I don't get is why the Natha don't let everyone live like this. I mean, I know they don't want people to know about 'em, but there's a difference between space travel and like, the stone age.
Edited 2018-07-19 09:52 (UTC)

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motivation: (【 128 】)

i.

[personal profile] motivation 2018-07-20 08:02 pm (UTC)(link)
[ rocket might've gone from previously grumpy to ecstatic, but dutch is still very firmly stuck on grumpy. rocket will understand why better than most, but even before their kidnapping, dutch had never been fond of the cold.

she glances down at him now, grumbling - ]
At least someone's happy. [ somewhere, underneath layers of grumpiness and anger at the cold and everything, there's something like softness to her tone. it's hidden deep, though. ]

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pullsheavendown: (※ you call my name)

i

[personal profile] pullsheavendown 2018-07-20 10:47 pm (UTC)(link)
[Oh hey, a walking (well, sitting) talking animal. Been a while since he's been to a world with anyone like that. Roxas makes his way over and crouches, looking interested in whatever the raccoon is doing with.]

Oh yeah? Is this city a lot different from the ones people were in before? Besides being really cold.

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thedarkbond: (fiercebau)

iv

[personal profile] thedarkbond 2018-07-21 11:58 am (UTC)(link)
[Okay, this is...probably a bad idea, but Ren and bad ideas get on great for the most part. This isn't even that bad of an idea by his usual bad idea standards, even if he's not enough of a drinker to be anything but a lightweight with the slightness of his body mass.

Still, Ren circles the rim of the drink with one finger, a slight, seemingly unconcerned smile on his face.]
How delicately do you mean? I don't want to ruin it by being too delicate about it...

[His tone is upbeat and almost vapid, as if he really does think being "too delicate" might be a problem here.]

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romancekiller: (pic#8605715)

i

[personal profile] romancekiller 2018-07-22 12:11 am (UTC)(link)
[clarke isn't really all that tech savvy compared to monty or even raven but she does notice the difference and realize it is somewhat of an upgrade] Yeah—I take this sort of technology is something you're more used to?

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v.

[personal profile] krasnaya_vdova 2018-07-23 02:09 am (UTC)(link)
[Ava has her earmuffs on, and she smiles when she sees him, wandering over with a wave of her hand, leaning over a little when she gets close to see what he's managed to get his hands on.]

Hey, Rocket. Find anything interesting?

[She's dressed in white, but the fabric is impact resistant, and not just made for the temperatures. There's an olive green duffle bag swung over one of her shoulders, and it's clear she's found some stuff herself.]

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