Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
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- fire emblem: olivia,
- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
- killjoys: dutch,
- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
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- les miserables: grantaire,
- love live: yoshiko tsushima,
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- mcu: rocket raccoon,
- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
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- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
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- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
Theon Greyjoy | A Song of Ice and Fire/GoT
[ The last time Theon saw Winterfell, it had been buried beneath snowstorm just like this. It was a storm that ground armies to a halt and left even Roose Bolton feeling uneasy. The snows had piled to a height of forty feel against the castle’s outer walls—enough to soften the fall of two people attempting to escape a terrible fate.
He grew up in the cold and the snow. He’s grown thinner since then, and weaker, but the wind ripping at his white hair doesn’t seem to faze him. It’s a bitter cold, but he would rather be numb than in pain. The only trouble with snow and ice is that he’s forgotten how difficult it is to walk through when you have a limp. He’s unbearably slow at times, and it seems to be frustrating even to him. He seems as though he would like to let out long stream of swears right now, but he doesn’t. He’s restrained, silent, and speaks to no one unless spoken to. ]
2. That's when the insults start to sting
[ He dislikes the AI. It makes him jump every time it speaks, and he doesn’t like the idea of being watched by something he can’t see. He tries so hard not to look at his reflection at all these days. He knows he doesn’t look fantastic. Broken teeth, flayed fingers and skeletal features are becoming on no one, but most people keep their opinions to themselves, even if he can see the pity and disgust in their eyes.
What happened to you?, he hears a voice ask for somewhere in the room. He steels himself against it. ]
I—
[Have you been eating ice to get your teeth that way? You should be eating actual food. ]
No. I know.
[ You look like you’ve made a lot of bad decisions. ]
I have.
3. All I’ve got is a photograph
[ He once wandered the half-ruined towers and battlements of Winterfell to clear his mind. Now he’s decided to do the same in Nadril. It isn’t familiar to him, it isn’t home, but the cold weather helps, and few people bother him. Eventually, he finds himself on the outskirts of the central hub, dotted by strange creatures.
He foolishly thinks he’s been struck by lightning when they begin to flash, and he flinches in anticipation, but there’s no pain. There’s only a series of pictures. He creeps closer to gather them up, and he frowns deeply.
He holds three photographs. One depicts a rocky beach, wind-whipped and stormy with high cliffs. Two young men and a young girl, all who look remarkably like Theon once did, dark haired and smiling, are featured. The second features a snow-covered wood, along with an entire slew of children who look nothing like Theon. The Stark family, Jon Snow included, all younger and happier than they would be now. The last is the darkest, in lighting, in mood, and in memory. It’s a large kennel, with a straw bed in the corner and a pack of hungry-looking dogs scattered throughout. There are nine of them, and he can still name all of them, though he wishes he couldn’t.
His homes. All three of them. He doesn’t look happy to see them, and he doesn't seem as though he'll be moving any time soon. ]
4. Fishing, finally something he’s good at
[ It was Dagmer Cleftjaw who taught Theon how to fish before he left home. Fishermen are honored on the Iron Islands, held in almost equal esteem as captains. Of course, that had been sea fishing, and although ice fishing is a different game altogether, Theon takes to it surprisingly quickly.
He smirks each time he pulls up another fish, grateful that he needs neither all of his fingers nor all of his strength for this particular activity. The people here in this area of Nadril don’t mind his rough appearance. They remind him in some ways of the Ironborn, without the culture that he’s been split from for half his life. He doesn’t need to force himself to fit in with them, because he was never one of them to begin with.
It’s nice, really. He might be the happiest he’s been since he returned from stasis a few months back. ]
I haven't done this since I was a boy.
[ He smirks even still as he recasts his line. ]
I thought I might have forgotten how.
5. Wildcard
[ Hit me with your best shot. Surprise me or find me at
3
There's somebody else looking at one of the photos. Honestly, the guy looks kind of weird and beat up, but there was apparently a literal dragon a few weeks ago, Yoshiko'll blame that. So, she walks over to Theon. ]
Hey, [ she asks, trying not to sound as sad as she actually is. ] Did these photographs do something weird for you as well?
[ Yoshiko shows Theon her photograph. It's nine girls in matching outfits, standing and posing on a stage of some sort. One of the girls is Yoshiko herself and another is a different member of the Station bunch, You Watanabe. ]
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They exist. That’s strange enough.
[ He does, however, pretend to look more closely at Yoshiko’s photograph than he actually does. He isn’t interested. He just wants to leave this place and return to his room. Perhaps Maximus has managed to get rid of that horrible AI by this point. He sees enough to make a comment, though. ]
I’ve seen her.
[ He points to You in the photograph. Not all of the fingers of his glove bend, making for an awkward gesture. He doesn’t know You, but she was among the first wave of refugees, along with him. Her network posts haven't gone unnoticed over the last year. ]
She’s been awake for as long as I have.
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Her name's You Watanabe. We go to the same school. [ well, went to the same school. ] We're part of the same singing group, so that's why we're wearing the same outfit.
[ Somehow, Yoshiko has a feeling that this guy doesn't know what school idols are. Better to keep things relatively simple to explain. Though if this guy's been awake as long as You has...there's a brief pause before Yoshiko turns to Theon, looking at him instead of her photograph. ]
If I ask you a question, can you be honest with me? [ and without waiting for an answer, she continues. ] A lot of this stuff sounds...super crazy and I'm a bit worried that You might be underplaying some stuff so that I don't worry about her. Since you've been awake as long as You-chan, you've experienced the same things. If I ask you about something, can you tell me what really happened?
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4. time to bond or something,
It's hard not to know who he is. But even still, Bree makes her way over - close, but not so far in his space that it's uncomfortable and starts to work on getting her hook baited. ]
There's no forgetting something like this. It's like riding a bicycle. Once you learn, it's always there.
[ She looks over, offers a very small smile at him, then turns back to what she's doing. ]
I've never done this on ice before, though.
ATTEMPTED BONDING
He isn’t proud of his appearance. He casts a weary eye toward her, expecting an underhanded comment. He knows her, in a way, despite the fact that they’ve never met. He knows she’s Claire’s daughter. They had introduced one another to their families, though those family members had been in stasis and Theon had very few good things to say about his own. Claire had also implied he should be nice. That’s a bit more difficult for him.
You would be surprised by what a person can forget, he almost laughs, but he quickly grows quiet and reserved in the presence of another refugee, his body rigid as though he's trying desperately not to flinch away. He’s not shy, but he is skittish. ]
I’ve forgotten a lot of things.
[ His mother’s voice is lost to him, the smell and the sound of the sea is quickly disappearing, sometimes he still has trouble remembering his name. He’s a mess, and he won't mention that he doesn't know what a bicycle is. ]
Sea or stream?
no matter what we tell claire it went perfectly.
Stream, mostly. Sometimes my father took me to the ocean to fish, if it was just the two of us.
[ For a second, she considers leaving it at that, but Brianna feels the need to clarify. ]
Not Jamie. He didn't raise me.
oh, 100%
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Fishing
He shuffles his way to where the other is pulling up yet another fish and he smiles, carrying his meager catch so far. Others have always had more luck with the fish.
He tries not to be too loud. ]
It seems you haven't. I was wondering, my friend, what the secret is. You have caught so many and so large. Perhaps you might give me tips so I can do better?
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I don’t have any.
[ It’s the truth. He’s just doing what he learned as a boy. Cast your line, be silent, be still, be patient. Theon had been a shy and quiet child, a far cry from the proud and brash young man he became, and he had been a fair fisherman for it. His return to stasis, along with his new wounds and fresh fears, have all seemed to force him back into his childhood habits. ]
It may be that you just found a bad spot. You can try mine, if you like.
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Ah. I was hoping you would have said bait, but I guess that makes sense. Some have the talent for it. [ His eyebrow raises, only the one side as the other has that scar though it, at the offer and his smile grows brighter. ]
You would let me share? It wouldn't scare the fish away?
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I hear we'll be stopping soon.
[Even the strong and healthy are having trouble, and they can't go on forever.]
Just a little more.
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At least if there’s one thing Ramsay couldn’t flay out of him, it’s his persistence. He already looks weak, but he won’t allow himself to give into perception. He doesn’t look at Claire as she approaches his side. Instead, he clenches his fists, still stubbornly clad in Robb Stark’s old gloves. He left a great deal behind in Olympia, and the fact that he has these gives him some small semblance of comfort. ]
Someone is going to get frostbite if we stop.
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[Lack of sleep will make everything worse. Claire herself is already exhausted, body sore and tired from shivering through her clothing in an attempt to stay warm. She's been huddled up to Bree, Jamie, and Fergus, trying to keep them warm as well, but it's just too bloody cold. No winter in Scotland or Boston compares to this cold that feels like blades against her bones.
And to think she complained about the weather in Wyver.]
At least you've only the seven fingers to worry about.
[Claire doesn't joke about his body unless she's freezing to death, apparently.]
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At any point, she's close enough, that if he looks back, he'll see it's her, but her presence is nearly as obvious. Familiarity. She's warily patient, letting him make his way at first on his own, not intervening, but when he slips a fourth time, he'll feel her at the side of his legs, urging him steady on his feet with the pressing of her weight. She has the claws and toes constructed for this kind of terrain, and she's sturdy, she doesn't lose balance.]
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He might jump at the presence of another person, but wolves and dogs are different somehow. He was safe with the Starks’ wolves, and when he was in the kennels with the dogs in the Dreadfort, it meant Ramsay had no need for him. Instead, he only casts Ammy a doubtful gaze when she comes near. ]
I’m fine.
[ Short in tone, but not angry. He nearly loses his footing again, and he would fall to his knees if not for Ammy acting as support. He only looks frustrated with himself, but he gives in. ]
Please— [ The politeness is fairly new, driven into him along with the newfound fears and doubts. ] Will you just help me to catch up? That’s all.
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She waits until he shows he's able to move, and then she moves with him. Her fur brushing cloth, not form to form but where he can reach her to grasp onto if his footing becomes unsure. For his sake, for what strength he has, for his pride, she'll make him travel most of it without her pushing assistance. It's her way of showing respect. She walks solidly with him, with the disposition of someone who won't stray from him until they've accomplished what he's asked, but if he goes to look at her, she's doing what she can to keep aware of the rest of the party, ears constantly swiveling. The whole of her in a state of determined unrest. Mother wolf watching over her family alone.]
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Nonetheless, even a year ago, Kagari might have been reluctant to get involved. Extending a hand to Theon would slow him down, meaning it'll take longer to get out of this miserable frozen wasteland, but he finds his gaze keeps traveling back toward the man trying to limp through the snowdrifts, and each time it gets a little harder to look away. Much as he'd like to pretend otherwise, Kagari's not incapable of caring, and his time in this world has softened him a bit more than he's realized. Kindness begets kindness, as the saying goes. Eventually, he suddenly comes to an abrupt stop, letting out the aggrieved sort of noise of a person who would really rather be selfish but has just lost the battle with their conscience. Unlike Theon, Kagari does mutter various colorful things in Japanese as he trudges right on up to the other man, huffing as he comes to a stop.]
Just lean on me, would you? You're slowing down the whole group.
[If he phrases it as an inconvenience he's displeased about, it's less likely to be seen as pity, right?]
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Theon does not lean on Kagari. He only looks annoyed at the mere suggestion. I’m sorry, he might have pleaded on another day, when his mind wasn’t in the right place. I have injuries, I have wounds, I’ll do better, I’ll keep up. Instead, his response is an irritable snap: ]
I haven’t asked the group to wait for me.
[ No, Kagari hasn't phrased his words in terms of pity, but Theon sees any offer of help in that way regardless. ]
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Honestly, he has half a mind to just pull the man's arm over his shoulder and drag him along by force, but--well. That would certainly go over poorly, and he definitely doesn't need to be fighting a grown man while also fighting this snowstorm.
After a moment, he huffs, crossing his arms.]
Yeah, well. Maybe the group doesn't wanna worry about your frozen carcass getting mauled by a fuckin...bear, or whatever.
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lmk if this isn't cool c:
absolutely fine! sorry for the wait
no worries c:
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Set against the backdrop, Theon seems even more haggard and hideous, if that's possible. Winterfell couldn't have been any better for him. The cold had to ache his bones and remind him of another bastard named 'Snow.']
Winter seems to find us. Lord Stark warned us.
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Was it like this at the Wall?
[ Time and time again, he wishes he’d acted sooner and taken the black. He wouldn’t have been spared the taunts and laughter, but one thing he would have been spared was Ramsay. ]
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[The Wall was different in its own way. It was home, in a sense. The lifestyle was rougher and the impending sense of doom seemed to manifest in every aspect of his life. While he dreaded this place, it wasn't exactly the same.]
Same sort of cold. Enough to freeze your cock off.
[He's trying to make light of things. With Theon, it's easier. There's no pressure for him to be normal or get over his loss. Strangely, Theon has become a closer friend to him than most of the rest.]
It was worse beyond the Wall.
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2!!!!! [lemur]
He knows, of course, that something had happened. Everyone they were mutual acquaintances with had made enough of a fuss, and Ramsay had posted about Theon going missing. That was really the extent of Loras' knowledge. As he hears Theon's voice, he realizes now that he never even bothered to inquire as to Theon's well being.
It makes him feel guilty.
So he decides to apologize. It will give him something to do to not focus on this hideous chill, and it will also, maybe, recognize Theon from the rogue AI.
Admittedly, Loras startles a bit at the way Theon looks. ]
Theon.
[lemur] !!!!!!
Ser Loras.
[ He’s tired. He sounds tired and looks tired. He doesn’t even look like the same man who once argued with Loras outside the Sanctuary about Sansa Stark. ]
Is there something you needed?
[ He’s almost too polite and too wary to be Theon Greyjoy, but he certainly is. ]
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[ He's not sure how to finish that. What had he wanted? What had he meant to do? He was hardly sure to begin with, and now that he's standing here, he has even less of an idea than that. ]
It's been some time. Since we've spoken.
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