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❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
Iskandar | Fate/ | OTA
[There is one man who needs no encouragement to show off the pictures. Already he is going up to the very first person that he sees with a grin on his face. For most this will mean that a friendly giant has suddenly walked right on over to them.]
My friend! Have you seen these magical photos? They are a wonder! Look! This is Japan where I last was!
[Seriously, guys. He's going to be showing everyone. Whether there's interest or not.]
II. Drinking contests
[Of course this is a man who is more than willing to drink his weight in alcohol. Iskandar has always believed in doing things to excess and that includes alcohol consumption. Which means that he's sure to be found here laughing as he drinks people under the table. To be fair, he has said repeatedly that getting him drunk is an effort they should avoid.
But there he is. When he sees someone approaching he gives a wide grin and a wave.]
You there! Would you like to build drinks with me? I have heard that if we win the drinks will be free for the night!
III. Scavenging
[This probably isn't his strongest area but Iskandar's come out to help with digging through this wreckage for useful things. It helps that he's so strong because he can lift things or break into rooms that might have been shut otherwise. A very useful partner to have on this sort of thing even if he doesn't recognize what could be helpful to bring back in this situation. He's still learning about the technology here, after all.
So here he is holding up a heavy piece of something for his partner as he looks to see what they're looking at.]
Do you think that would be good?
[You'll have to tell him. He's got no clue.]
Wildcard
[Got other ideas? Feel free to create your own prompt! I'll follow along no problem!]
i.
Japan. Can't say that I've ever been there. Worked with a guy who was half Japanese though for nearly a decade, though.
[ it was not an experience that he was particularly eager to repeat, with the two of them only tolerating each other because of their mutual... respect for the same man. ]
I take it you're not originally from there?
[ just a... wild guess. ]
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You're right! I am from Macedonia! At least that is what it is known as now. During my time it was simply Macedon.
[Which was...a long time ago considering it hasn't been called Macedon in hundreds of years.]
Are you familiar with my Kingdom?
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ii
He approaches because the way the man is acting reminds him so much of the Crusaders and how much fun it had been that he can't help but join in. Honestly, he misses them a lot sometimes and with the destruction of his armor, that pain is a lot more noticeable. But what better way to fix that than to drink with this gregarious young man! ]
Me! I would love to! I am sure that whatever we make, it will be the talk of the town. But I fear they might have to shut their doors if we win. I've yet to even start drinking!
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[Of course he laughs as he waves for him to come closer. He's not at all thrown off to find that this man is taller than him. Not in the slightest. Instead he just takes it in stride and looks back to the things they have to pick from.]
The rules are to create the most creative drink! I believe we can easily achieve such a victory!
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I.
They are rather remarkable, monsieur.
[Nor does he say this out of mere courtesy, as he takes a moment to look over the foreign landscapes preserved in the photographs.]
I myself have never seen Japan.
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[The benefit of recognizing all Earth languages is that he can excitedly realize where some people are from simply based on accents or words they use. Naturally this only applies to those from Earth but it is a start. And Iskandar certainly enjoys the game of finding out more about a person. Even if it just means starting with where they hail from.]
That is not a place I have been to yet!
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III
While Axel is a good bit stronger than his twiggy frame might suggest, he's not really here for heavy lifting. He's here for recon. The fact that he could also easily teleport through a wall and unlock a door from the other side could also be useful, but that's a bridge to cross if reached. He's been partnered with a very large man with very red hair, which he finds amusing, given how uncommon this particular fiery shade tends to be--what are the odds, right? What he lacks in forklift power, he makes up for with some pretty good intuition, even if computers and spaceships aren't quite his forté.
While the big guy rummages through some of the larger debris, Axel fusses with the front piece of what looks like it might be a control panel of some sort, trying to pry it off to see what's inside. He glances over his shoulder when the other man--Iskandar, had he said his name was?--inquires. Axel blinks in surprise at the sheer size of the piece of machinery he's holding, as if it were nothing more than an overnight bag.
"Wow, ah..." He dusts his hands off and abandons the panel for a moment, approaching the other man and giving the hunk of metal a look. "You... can put it down if it's heavy," he says benignly. It sure looks heavy. "I think it's a compressor of some sort, maybe part of the ventilation system?" He rubs his chin and gestures at the pipes that come off the main cylinder in the center. "I think this is the motor here, and the compressed air would come out down these tubes." He looks up at Iskandar. "A useful thing to have on a ship, but not necessarily tech that Magda doesn't already have." He gestures to the panel he was messing with before. "Think you can help me pry the front off that thing?" he asks then. "There's probably some computer components inside, and with any luck the casing kept them from being too damaged."
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"Hm? This isn't heavy." Iskandar looked at the thing he was supporting before tossing it with a loud crash when it turned out it probably wasn't anything useful. Brushing his hands together, he went over to where his fellow red head was working. Looking over him, he noted what he was looking at. More computer related things but it was true there could be useful parts found within. That could be good for them actually.
"This one here?"
Stepping around him, he gripped the sides with his large hands and gave a yank. There was the protest of metal before those bulging muscles had the casing torn away. Any bolts or the like that had managed to keep it in place simply were no match for his sheer power. Looking inside, he noted that things looked largely put together before he threw the casing over his shoulder, somehow managing to not hit his companion in the process by some miracle.
"There. That should help." Crouching down by it, he glanced inside. "It looks like it survived any terrible damage. I think we could likely harvest some good pieces from here if you know how to free them from their wired prisons."
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images of home
Graceful princess. He stops short, half-juggling his items, and looks up. (And up.) ]
Hi. [ Eyebrows. He tosses his hair back from his forehead, trying to look less like he was in a fight with a hearing aid. ] Japan, huh?
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Indeed! It is just as I last saw it in these images! The creature machines are taking them!
[Some might find that concerning. Iskandar is rather taking it like a kid being given a new toy to play with and discover.]
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III
No, that's just the outer facing of a control panel, I can't imagine it'd have any use at this point.
[He doesn't actually know this, but whatever will move this guy along the fastest.]
But I need a hand getting into a room that's been blocked off by some large debris.
[Make yourself useful to me, large man.]
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[Well in that case he just drops it with a gigantic crash. Brushing his hands free of dust, he ducks through the space to walk towards the other man that he's partnered with presently. If he needs his help then he certainly doesn't mind lending it!]
Which room did you mention was the one?
[Looking around for a stuck door, he heads in the direction he thinks is the right way.]
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iii.
He only hopes that he's doing more good than he is damage, taking apart the pieces gently and then inspecting them. He is empty handed when Rider catches his attention however, crossing his arms and doing his due diligence as he observes the piece of metal.
It's… glowing? Surely that means it's important. ]
I should say so. [ He offers, before stepping closer to get a better look. ] There looks to be electrical wiring of some sort, I imagine that would prove useful to whomever of the two you offer it to.
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[He lets out a hearty laugh and carries the large thing over to a pile he's created of things they'll bring with them. Given how big and strong they are? It's essentially parts that are too heavy for a normal person to even dream of carrying back.]
What have you located there? Anything interesting?
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I.
[Okay, color Ren a bit interested. He doesn't seem to mind that someone very loud has cornered him, someone rather quiet. He seems to be rather used to it.]
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[And he holds them right before his new friend's face. Because of course this person is now his friend. He pretty much decided that the moment he laid eyes on him.]
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Images of Home
But Christ, there was a monster of a man jamming pictures under people's noses, and he made it seem as if he were too busy to want to participate. No such luck, there was a picture of Japan practically slapping at him, and he stopped in the street and sighed as he looked.]
Don't get to comfortable remember Japan. It doesn't exist anymore, remember?
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Why should a place no longer existing take away the fascination of finding an image of it? My Kingdom has been gone for many years now but I still recall it with fondness.
[With that, he gives the man a grin and reaches out to clap him on the shoulder.]
Besides, gone does not mean forgotten. And that is a treasure all on its own, yes?
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III.
It does look useful. I think it can do lots of things.
[ What those things are she doesn't know, just hazarding a guess. ]
I don't think anyone will be upset if we bring extra items with us rather than coming up short. Always better to overdo than to underdo.
[ Her life credo. She'll let an expert weed out what they don't actually need. ]
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[He laughs and rests a hand on her shoulder. Maybe to reassure her that she's doing well or perhaps just because he's that friendly. Or both. Really when it comes to Iskandar it's hard to tell because he's such an open and affectionate person in general.]
I will put this over with the other things and we can continue our search. I think I see something over in that corner there. Though you are smaller than I and may need to grab it. If you do not mind, of course!
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i
I've heard about those magical photographs. I was going to go have a look ... [ Now, he takes a better look at what's in Iskander's photograph. ]
Which part of Japan was this?
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ii with a bit of a wildcard
He's not the one Rider is shouting to, but you can bet that his head twists in that direction automatically. Is he hallucinating? Yeah, he's probably imagining this all right now. He's only had a few sips of one drink (and it tastes disgusting to boot), so unless they put something in the drink...
He steps a little closer, and a little closer is all it takes for the giant man to come into view. Waver almost drops his drink. He's been visiting the stasis units whenever he can, but to see Alexander the Great sitting there as animated and lively as ever ... it's completely different. Quickly putting his drink on a table nearby so he doesn't drop it, he hurries closer, pushing his way past people if he has to. If whomever he was shouting an invitation to accepted, that's too bad, because Waver is there now, rubbing his eyes as if he still doesn't believe. ]
R....rider?
[ He's been struck dumb, he can't find any other words to say. ]
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...
...
...
a.
[ Mikazuki has heard it from a few people so far, he's sure, but he tends to forget the details of things unless they're immediate. Whether Mikazuki has to crane up to look at the photos or Iskandar has to lean down, he's scrutinizing them for a moment, a few photos held loosely in his grasp at his side. ]
That's... Earth, right?
[ Not his Earth, but one of the many he's learned exist. Sort of.
Eventually, his gaze bypasses the photos and just sort of sticks on the very tall man. Familiar... ]
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A Late Wildcard Appears (I just couldn't resist)!
He flinches in alarm when suddenly something cold and solid hits the back of his jacket hard. He rolls away to the side and flips himself over so he can face his attacker, air humming as Way To The Dawn flashes into existence. He holds it in a reverse guard, rather than the offensive stance he usually favors, eyes darting around to find out… and then widen when he looks to the ground and sees just what he got hit by.]
…A snow ball?
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