Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
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- fire emblem: frederick,
- fire emblem: henry,
- fire emblem: keaton,
- fire emblem: olivia,
- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
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- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
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- les miserables: grantaire,
- love live: yoshiko tsushima,
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- mcu: bucky barnes,
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- mcu: maximus boltagon,
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- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
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- star trek: montgomery scott,
- star wars: rey,
- stargate: john sheppard,
- stargate: tamara johansen,
- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
Keaton | Fire Emblem | ota
Hey, watch out!
[ honestly, he should be more careful but look at all the snow? despite the oddity of there being no obvious storm behind them and almost sheets of the white powdery stuff falling in front of them, Keaton is undoubtedly one of the most excited to be running around in it despite the fact his tail is now one big snowball.
it doesn't keep him from wagging it, though.
the wolfskin continues to carve a small path with his excitement, albeit almost knocking over people in his way, before coming to a screeching halt and turning around with a goofy smile on his face. ]
Oh... you look cold. Or tired. [ what is cold and tired? he might understand in a few hours. ] I bet I can do something about that. Come here.
[ and he pulls out his Beaststone first before holding his arms open. does he look trustworthy? or maybe that trail of grey fluff left in the snow behind him may dissuade someone? either way, he's waiting! ]
II.
[ even though he was shown a room to rest in, there's no way Keaton is going to just sit in there and do nothing--- or at least, get berated by an AI who keeps requesting that he take a bath and clean himself off thoroughly because he smells like 'dog'. and even after trying to correct the robot, he has come to terms with the fact that not every mirror likes him.
so he has gone on a mission to find one that does.
of course, he has no idea if someone is already resting inside. or taking a bath. or brushing their teeth. or doing whatever people do in bedrooms LOOK he's curious and there's got to be some kind of neat treasure behind a door. ]
III.
[ bring your own prompt OR PM this journal and we can figure something out :9 ]
ii
Except for the AI telling him all of the complications that smoking can cause.
So far, he's tuned it out, but what he can't ignore is some sort of scraggly animal bounding straight through his room. There's no urgency to the way he sits up; taking up up the entire doorway between bathroom and bedroom, he's more intimidating than friendly or frazzled.]
Did it tell you to go shit outside?
[Vaguely, he recognizes this guy - from Mikazuki's farm? - but it doesn't bear mentioning. There were some pretty annoying people there... (@ Vane)]
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[ both ears twitch as he tilts his head. the fact he's barged into an occupied room isn't fazing him as Takasugi's question has him suddenly on edge. it's not a... friendly tone? but he's not getting stabbed for breaching privacy.
it's a win-win, or something like it. ]
No, it was complaining at me.
[ as he looks around, trying to get into Takasugi's bathroom to see if he'll get an unfair judgement. ]
Was it mean to you, too?
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The later would be Takasugi's personal gripe, the AI hasn't had the decency to mention anything like 'intruder alert'. It's still droning on about lung complications and high blood pressure.
Not that Takasugi hears it over the dull throb of his pulse in his ears.] If you don't like it, break it.
[A solution he's thought of several times, now more tempting than ever. He doesn't budge, still blocking his bathroom solely on principal.]
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But... you're in the way.
[ of which the AI takes a momentary break from Takasugi and snaps: "for everyone's sake, throw him in the tub!" and Keaton merely frowns, looks away then to the floor, then back up to Takasugi. ]
I can't break anything if you're in the way. Unless you want me to... move you.
[ or bite him! biting is an option.
a long time ago, someone else was threatened to be bitten by a furry.]no subject
You can break things in your room.
[Takasugi has no love for this AI, he wouldn't mind seeing the wolf go wild in his room, tearing out every speaker hidden behind the walls. But then he has to sleep in it, fizzling circuitry and collateral damage not something he's willing to suffer.
Yet.
"Two to a room. You both may share." The AI helpfully reminds, because it has a death wish. "Just make sure he bathes before you try sharing a bed, or you may get fleas."
Takasugi stares, like he's searching for the aforementioned pests on the dog hybrid's body.
And then moves aside. Kill it-
someone was threatened! with much cuter results]no subject
once Takasugi's out of the way? he rushes in with a growl, fists clenched and in front of him. there's a moment of silence before...
...
no, it's just silence? maybe a little growling, some stomping around, but nothing explosive. nothing earth shattering (or glass shattering). it stays that way until he finally returns and immediately plops down on the bed. ]
I couldn't find anyone. I thought maybe one of these rooms would have that speaking person so I could... say hi.
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his tail..cute...
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the wiggle!
the wiggle...!!!
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wildcards u!!!
quickly, he ends up slinging his arm around keaton as he speaks candidly. ] Hey! It's good to see you, big guy! [ he's already patting a hand against keaton's shoulder, and unsurprisingly... he's warmer than he expects? an idea he's about to express, but unfortunately...
a loud and blaring alarm starts ringing between them.
ah, he really shouldn't have picked up this tech when he has no idea how it works??
somehow his excitement sparked off an alarm in the earmuff system. ]
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the other best place? it's Vane. Vane is a great place. he wants to go right up and into Vane and just hide there for a bit, who is definitely broader than the wolfskin and a comfortable presence.
but then the alarms.
why the alarms. ]
Ugh, what is that sound?!
[ he whips his head back and forth, looking for the source, though not so much to knock that hand off... yet. ]
What does it mean!
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he doesn't actually know how to stop it. which is precisely why he becomes so frantic so quickly. ] H-hold on!! I got this! [ but does he really? honestly, it seems to take him a while to even figure out he's the cause...
either way, his free hand eventually reaches up to the accessory attached to his ear. except, it doesn't exactly stop. instead he seems to have just locked up on itself bc it doesn't seem to be doing much of anything. not reacting to his touch or his thoughts? ]
Er— I don't got this? Ya think you could lend me a hand? [ he leans his hear towards keaton's direction?! ]
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Y-yeah, okay. I'll see what I can do.
[ but honestly he has NO IDEA. it's going to have to be something that no one else would think of that could fix this problem. the alarm is getting louder and louder and his ears are actually starting to hurt, despite it being a... more mental thing. ]
Sorry.
[ an apology for what Keaton's about to do, which is lean forward and open his mouth and... swipe his tongue over it a few times.
then suck on it.
don't judge me]no subject
but, whether vane knows it or not, he appreciates the delicate consideration. more than that though, he appreciates how swift keaton is to agree to help. in a way, despite the increase in volume, he's already relieved that his companion is on the job! or so ... he thinks.
soon, he feels an odd sensation. something almost ticklish and he finds himself closing one of his eyes and trying to move his line of vision somehow to figure out what keaton is doing?? but, then he feels ... a definite mouth??? over his ear. ] Uh...
B-buddy??? [ what's going on!?! what was this!? he knows he's excited to see him, but...
was he trying to take it off, maybe? the alarm does get quieter, if just for the fact that whatever is producing the sound might be getting blocked by the wolfskin's mouth. i see. this is one solution, maybe? but could he do this forever?? ]
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however the mechanics of the devices are, it's clearly working in his favor. yes, there is an ear in his mouth that's getting covered in drool, but so is the earpiece! maybe it'll melt in about a thousand years, eroded by the saliva of a wolfskin whose impulsive thinking has probably left him in a very odd situation? not even wolfskin chew on other ears. but on the other hand, look at this and tell me this isn't cute. ]
Hm? [ he pulls off, and the noise is back albeit... a little gurgly? bubbly? it doesn't sound like it enjoys being wet, which makes sense given its ability to ward off the cold too. ] I thought maybe it'd melt.
[ which is one reason out of a potential like, five or something for his actions. ]
But it'll come off easier too if I do this, right?
[ more sensible, though the method is questionable much like most of Keaton's decision making processes. he licks it again, tongue sliding up Vane's ear. ]
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ii
Hello. You have lovely ears~ [He points to the sides of his head, as if anyone needs to be reminded where their ears are.] You must take really good care of them.
[His tone is lighthearted and cheery, almost to the point of being airheaded.]
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despite the number of humans he likes (and loves)... ]
Well. I guess I try to make them look nice.
[ his tail starts to wag, as he stares at Ren for a while longer. ]
Sorry if I woke you up. I was just looking around.
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In answer to the apology, he gives a slight, only barely sheepish smile and finally stands up.] I woke up when I fell out of bed, actually, I just didn't want to get off the floor until now. But I definitely meant what I said about your ears. And your tail, too. So whatever you're doing is working~
[A moment or two after that cheery remark, he seems to remember the exact circumstances here, tilting his head.] Were you looking for anything in particular, or just looking? It is a really cool building...
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[ or if they're really good at cleaning. it's probably that more than anything else. either way, he takes a few more steps in, approaching Ren with a tilted head and a hesitantly wagging tail. ]
... do you want to touch them?
[ because he knows that, more often than not, his tail and ears have always been a huge fixation for people: not just the refugees here, but even at home! a furry curiosity. he's gotten used to it.]
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Can I? I thought it would be rude to ask, in case you didn't like it.
[He does look pretty bright at the prospect of being able to do it, though. They really are lovely ears, and if it makes them both happy to have them touched, then why not?]
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[ which makes him laugh, his ears wiggling as he does so. the wolfskin certainly knows what attracts people, whether it's the fluffiness of his furry bits or if his generally positive albeit strange behavior does, but he's happy to oblige.
though, he cants his head and looks at Ren a little off to the side. ]
Unless... you're not thinking about taking my fur, are you?
[ because he really SHOULD ask about the other guy's intentions, see how he reacts. ]
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i
Well, it would be silly to turn them down.
How numb she is from the cold keeps her from recognizing him right away, though - it's only after he whips out his Beaststone that she puts two and two together and stammers out his name.]
K... Keaton?
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Yep. I'm Keaton! Haru... need some help?
[ yep. she knows exactly what's happening. with a flash and a poof, Keaton is now a big ol' fluffy boy. he opens his arms wide and huffs. ]
Here. Don't worry, the cold never bothered me anyway.
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Anyway, there's no small amount of relief in her expression as she realizes what's about to happen. God bless men who turn into animals, honestly. She wastes no time in heading over there to huddle closer to him for warmth.
Her teeth are chattering.]
—thank goodness you're here. I think I'd... b-be in trouble, otherwise.
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Really? Well... um. Here.
[ hopefully it's not a big surprise when he picks her up... and thus begins the great trek through the snow, as he stomps his way through with no problem. that grey trail still continues, almost leaving a way for others to follow if they choose to believe congealed dust is the way to go. ]
We can't stop moving. We have to get to... uh. Wherever it is. That place. With the stuff in it. I hope there's ice bugs.
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Nadril.
["That place with the stuff in it," indeed.]
I can't... see why they wouldn't have ice bugs there. Most places have... [she's cut off by a shiver and leans into him for warmth. yikes.] ...creatures that adapt to their surroundings, don't they?
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[ but he laughs all the same, having a lot of fun romping into the powder and leaving more tracks. big pawpads leaving even bigger marks, having no problem with getting around even in the cold. ]
I guess you're right... do you think that'd mean if we spent more time with that dragon, we'd adapt to it?
[ of course adapt could also mean 'die' but hey, he's not making a distinction between the two. and when Haru huddles closer, he takes a moment to make sure as much of as his arm fur is covering her up. ]
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