natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

lednikovyy: CW (Or the photograph that I gave you)

Bucky Barnes | Marvel Cinematic Universe

[personal profile] lednikovyy 2018-07-17 08:05 pm (UTC)(link)
F R O Z E N
As they move through the cold, Bucky shifts towards the back of the group. With a path laid out, he's more concerned about those that might fall behind than who's leading the movement. Once the snowstorm starts whipping around them, he's even more glad for it. Biting as the cold feels, he can handle it and he knows that his friends can, too. It's the small and untrained among them that he keeps an eye out for.

Even in the blinding white, he's doing everything he can to try to catch anyone falling behind. It's not a perfect system, but it's better than not trying at all.

As he comes upon anyone stopped or slowed, he'll urge them on, even carry them if he has to. The idea of leaving someone to freeze in this isn't one he could live with.

Once or twice, he even loses the group, himself, but thankfully there are the lights to help him find his way again.

P H O T O
(TW: brainwashing/dehumanization)
The insect-like bots are hard to miss, but much like the rest of the technology here, it's mostly unfamiliar to Bucky and he isn't sure what to expect with most of it. The flashes are disorienting, but the pictures it gives him are even more so.

The first few pictures are of Brooklyn as he remembers it before the war. If he's honest, the image warms him a little and he thinks he should share those with his friends.

It's the next few images that make him recoil, though. Images of labs and chairs and an all-too-familiar empty cryo unit. He clenches his metal hand around the small stack in alarm, wrinkling all of the pictures, even the happier ones. He can't let anyone else see these, either, especially not anyone he knows, so he crams the stack into his pocket roughly until he can find a safe place to hide or destroy them.

After that, he decides to keep walking until he can calm himself down, pictures still a bulk in his jack with the corners sticking out.

C A N T I N A
(please no one younger than mid-20s)
For Bucky, trying to get comfortable here has involved trying to remember more of who he'd been before. It's not like he hadn't been tough and competent to begin with. He'd enlisted during wartime and he'd always done more than alright for himself socially and even if that life seems so far away now, he knows that he has to remember more of it if he really wants to remember how to live at all.

That's what bring him to the cantina to nurse a drink that he knows won't affect him and that's what gets him better on a sport he only sort of understands in the first place. The stakes, from what he's seen, have been mostly harmless and he'd never been the kind of guy to walk away from a challenge before.

Of course he loses several bets and gets dared to do several uncomfortable but ultimately harmless things, from chugging a mystery drink that tastes like hot peppers and marshmallow to putting a handful of snow down his pants. The drinks might not be hitting him, but he's drunk on the spirit of having a good time. It's been a long time since he was able to feel like this. Decades.

It's the next dare that almost has him balking, though. He has to kiss the next person who walks in the door.

He waits and when he approaches them, it's with an apologetic laugh. "Sorry 'bout this." The lean in is slow enough to be entirely rebuffed or redirected to a cheek and if it's allowed to connect, it's an innocent enough kiss, at least from Bucky's end.

M I S S I O N
Getting the parts is clearly worth it, even if Bucky isn't sure who he should give his findings to yet. He'll have to ask around more, get a feel for how others have seen this place and how much he can trust their judgment in the first place. The Natha have promised him something that he knows he needs to live, but he's still not sure that they can even really deliver. Besides, plenty of bad people offer good things as incentive. He won't take it at the cost of others.

This is clearly not a job for one, but Bucky's pretty sure he counts for more than one and he sets out to explore the wreckage by himself, anyway. He's got rations, several layers and his rifle strapped to his back and if he gets trapped somewhere he's got no one to blame but himself. He'll keep an eye out for others in danger, but he's just not used to having backup anymore, himself.

He climbs into a large hole in the wreckage believing himself to be alone, but the wind masks a lot of sound and there are plenty of places to hide in a place like this. He's aware enough that he might have been follow or that someone could be in the space ahead, but he hasn't noticed anyone. Yet.

W I L D C A R D
[ Hit me at [plurk.com profile] blauren or by PM if you want to do something else specific. ]
sweetwater: (034)

Frozen

[personal profile] sweetwater 2018-07-18 02:16 am (UTC)(link)
Cheryl hates every moment of this. She hates the rations, the unfashionable (but admittedly warm) clothing, the fact that she has to walk for miles every day, and to top it all off when they do get time to rest she can barely sleep and her bedding is itchy. She tries not to think about how the cold reminds her of the cold she felt when she fell into the Sweetwater River, but in the long silences that's where her thoughts keep returning to.

There's no where to go but forward, and Cheryl trudges along looking miserable. She stumbles, tripping over a snowdrift and tumbling into the icy cold. She's embarrassed, annoyed, but exhausted enough that she doesn't get up immediately. Maybe she'll just rest a moment.
lednikovyy: CW (Or the photograph that I gave you)

[personal profile] lednikovyy 2018-07-18 05:31 am (UTC)(link)
The visibility is horrible and Bucky doesn't see her go down. He can't see anyone for a little while there and if it weren't for the lights, he'd think he was lost, but then he finds her down in the snow and immediately ducks down to her to make sure she's okay. Over all his layers, he's got his giant pack and his rifle slung over his left shoulder.

"Are you okay?" He touches her shoulder with his big mittened hand and even with the covering, he's careful that it's not the metal one.
sweetwater: (029)

[personal profile] sweetwater 2018-07-18 06:22 am (UTC)(link)
"Why wouldn't I be?" Cheryl retorts, despite the very obvious reasons. Attitude aside, she turns to take his hand to pull herself up. "It was just a little stumble, I'm only a delicate flower to the untrained eye."

Back on her feet, Cheryl does her best to brush the snow from her clothing. "This is shaping up to be a truly dreadful experience."

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america: (094)

PHOTO + MAYBE MISSION?

[personal profile] america 2018-07-18 05:00 am (UTC)(link)
Steve's got a small handful of photographs himself, but these he keeps in one hand, all straight-edged and neatly lined up like maybe they're a little too precious for him to linger over, like the memories aren't worth it when everything around him is so alien.

He's on his way to collecting some parts for Magda, a willing participant now of the mission he'd decided was a good chance to find some answers about what had happened to the planet that sent them into space for safety. But mementos from a world destroyed a year ago seem to be all he's discovering tonight - at least for now.

He makes his way past the flashing bots, coming up behind Bucky Barnes. And because he hadn't expected to see his best friend awake and out of his pod, it takes him a second, two, three before he notes the metal hand peeking out from a sleeve and the flash of familiar New York monuments before they're crushed into the pocket of his jacket: the Brooklyn Bridge, the brownstone buildings, the New York skyline ... well, shit. Everything else falls into place with a rush of relief and something like comfort, knowing that he's been given another chance to see his closest friend alive and awake and ... hopefully aware of who he is.

He's a little teasing (and maybe he's testing the waters here) when he says casually, "They never could keep you up in that pod for long, could they?"
lednikovyy: CW (Well I tried)

[personal profile] lednikovyy 2018-07-18 05:45 am (UTC)(link)
The thing is Bucky had known that Steve's here. He's known since they were up on the station. So much kept happening, though, and then they were swept down here to trek through the snow and Bucky had been more focused on not letting anyone freeze than finding Steve, who he'd known would be fine--and yes, he knows that he's been procrastinating. He could have reached out and he hasn't, even with Peggy invitation hanging in the air.

He'd had every intention to, but it's easy to find excuses to avoid his fears when his fears are about Steve. It's hard not to be worried. His brain is already missing so many memories and now he's missed Steve and Peggy and this whole planet. After everything Steve's done for him, he has so much to make up to Steve and he's not even sure where to start.

He shoves at the pictures more forcefully, wanting desperately for Steve to never see the second set. It's too real and too painful and Steve has an idea of what HYDRA did to Bucky, but as far as Bucky's concerned that's more than enough. It's certainly more than Bucky would have ever wanted him to know.

Now, Steve's words hit him a little funny. It's a joke, he thinks, but Steve's words make it hard not to think about the cryo unit in that picture and when he turns to Steve, his smile is entirely forced.

"Can't keep me anywhere for long."
america: (017)

[personal profile] america 2018-07-20 02:08 am (UTC)(link)
Steve tucks his own set of pictures into the pocket of his trousers, and nods in response to Bucky's comment. The forced expression in the other man's face is enough to sober him, but his tone is still light when he speaks.

"No, I guess not." There's a pause, and then, because he has to ask (leaving it up to his best friend to interpret just what he means): "You okay, Buck?"

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nostalgiabomb: (225)

cantina;

[personal profile] nostalgiabomb 2018-07-18 08:20 am (UTC)(link)
[ Okay. So Peter might have done a little pregaming, might have had a couple of drinks to warm himself up after they first arrived.

(He knows alcohol doesn't work that way, that it doesn't actually warm you up, but he wasn't about to turn down a free drink, you know?)

So when he steps into the cantina, the dude crowding into his space totally catches him off-guard, and he's a little sluggish to react. And when the dude leans in and steals a kiss, Peter is frozen to the spot.

What the hell?

... On the bright side, he's more startled by it all than actually annoyed, and it was quick and painless enough that it might as well have been nothing. Peter just sort of stares at the dude for a second or two.

Then, his shock melts away as he clicks his tongue, expression pinching a little. ]


You know, most folks buy me a drink first.
lednikovyy: CW (And never again and never again)

[personal profile] lednikovyy 2018-07-18 11:09 pm (UTC)(link)
[ There's a moment of awkward hesitation. Bucky doesn't exactly go around kissing other men. Well, he hasn't gone around kissing anyone since the 40s, but when he had, it had been women.

He'd been egged on, though, plied by drinks and the spirit of the bets he mostly kept losing, and when the reaction he gets back is mild, he instantly relaxes back into that spirit of joking.

He laughs and slaps the man mildly on the arm when the words finally sink in.
]

Good luck with that.

[ And then he starts to slink back to the bar where he'd been betting with the locals, throwing words back over his shoulder. ]

The only way you're getting a drink out of me is with a bet.
nostalgiabomb: (233)

[personal profile] nostalgiabomb 2018-07-19 05:25 am (UTC)(link)
[ He barks out a startled laugh. ]

Oh, and now you're kissing and running? That's classy, man.

[ But, listen, Peter ends up heading the same direction, seeing as how the bar lies that way. It's that awkward thing, you know? When you say goodbye to someone, only for them to keep walking alongside you?

Everyone's worst nightmare. ]


So you lost a bet? Is that what that was?

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ukase: (Game Face)

Mission

[personal profile] ukase 2018-07-19 01:01 am (UTC)(link)
Salvage operations were easy, relatively speaking, especially in a dangerous half-buried space wreckage. There were some people out this way, but most seemed content to buddy up and meander to wreckage without perhaps an idea of what was valuable. Some of the areas were clearly dangerous, others would become more so depending on the people inhabiting them.

Rumlow wasn't about to lose the opportunity for some leverage to acquire answers or maybe just a future place in this frozen shithole. He moved through the wreckage into the deeper and more dangerous areas, those with what he would consider the highest pay offs. He had an eye for what kind of tech would be useful to bring back, not because he was an engineer or mechanic but because he had done this sort of thing before and had instructions buried in years of exposure.

He carried his gear, a knife strapped to his leg and a sidearm hidden in his jacket. He had two big sacks to hold any of his loot, but he was working with a screwdriver that he had acquired along the way to remove bolts from a panel in the half-collapsed wall. He paused though as the hair on the back of his neck rose, and it was a deeply familiar sensation that he only turned his head once he had a screw out and tucked into a pocket.

Then he turned where he was working alone and lifted an eyebrow at the sight that greeted him. Alone but very much not unarmed. He wasn't certain he would be recognized, least of all with winter goggles sitting on the top of his head, and well... when had ol' Winter had a good memory anyway?

"Here this place is dangerous to work alone in, champ," he said conversationally, testing the murky waters. "Maybe you should go baby-sit some green-horn."
lednikovyy: CW (Well I tried)

[personal profile] lednikovyy 2018-07-19 01:55 am (UTC)(link)
Bucky's got an idea of what to look for. It's maybe not his area of expertise, but he's not so out of touch that he doesn't understand which parts of a vehicle of any kind are the important parts. Computer chips, energy storage, weaponry. It's not that complicated to him once he breaks it down. Weaponry is probably what he understands the best and he's keeping an eye out for any sort of arms storage area that might not have been discovered yet, even some kind of combat gear could sell or be useful later and he can carry an awful lot.

With his strength and the metal arm, he's not worried about getting trapped in anywhere. He's got good reflexes and he can bust through an awful lot if he needs to. He turns the corner and spots another salvager, also alone, but only one of them thinks to bother commenting on it.

He manages to not roll his eyes, which is a miracle with the attitude that's getting thrown at him. Instead he offers a cheeky, sardonic sort of smile.

"I can manage myself. Thanks, buddy."
ukase: (All business)

[personal profile] ukase 2018-07-19 02:00 am (UTC)(link)
So that would be a no to recognizing him, considering he kept his head attached at his neck, or at least he wasn't staring down a weapon. Ol' Winter hadn't been that great about hiding emotions thanks to being blanked so much, so when it was wearing down, there seemed to be an odd amount of expression that bled through.

Maybe it raised his confidence about his chances here. The kind of confidence some stupid jerk garnered when encountering a bear that didn't immediately eat them and thus would prompt some notion of taking a selfie with the damn thing.

The smile was actually creepy to him, but he hid his reaction away. Instead, he returned to unscrewing the rest of the panel he was working on, dumping it down on the snowy ground as he went digging for whatever goodies were held within.

"Lone rider or something? I wouldn't mind someone watching my back if you want to hang around in the vicinity."

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motivation: (【 ONE HUNDRED & EIGHTEEN】)

[personal profile] motivation 2018-07-20 07:53 pm (UTC)(link)
[ dutch hasn't been nursing her drinks and they affect her, but years of consuming maybe too much alcohol have left her with a decent constitution and khlyen's training has seen to her knowing her limits when it comes to just about anything. she's here to drink and not think and she's been having a good enough time, passing out dares and taking wagers, losing now and again.

it's one of those losses that had brought her outside. just to run around the bar, not to stay in the cold. she's not doing that anything with the cold. not going out in the snow or putting any snow anywhere. she's still warm when she walks back into the bar and she'd like to keep it that way.

spotting james barnes walking toward her is a surprise. last she'd seen him, he was in stasis. again. for a moment, her expression brightens —and then he apologises, no indication that he knows her at all even as he leans in to kiss her. she lets him, but doesn't kiss back (much). ]


You should buy me a drink. [ she says when he draws back, very firmly. ]
lednikovyy: CW (And we'll all dance alone)

[personal profile] lednikovyy 2018-07-22 02:10 am (UTC)(link)
[ For a moment, he looks a little surprised, but then he chuckles lightly and tilts his head back towards the bar. ]

Fair enough.

[ It's the least he can do after kissing her like that, anyway. Maybe he should have actually explained what he was doing, but given all the betting going on, it should be somewhat obvious, right? ]

Do yourself a favor and don't take any bets from that guy in the corner. He's got a mean streak.

[ As he points, the man in question waves at them with a grin before going back to his current conversation with a drinking partner. ]

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seeingscarlet: (fragile; 126)

frozen

[personal profile] seeingscarlet 2018-07-22 12:50 am (UTC)(link)
There are twin red lights in addition to the blue ones, but these are moving with the group. Occasionally one disappears, hidden behind Wanda's body, but this is different. The red has started to flicker...and suddenly both lights go out.

Being suddenly deposited in the snow is doing nothing for the bone-deep cold Wanda feels. Being able to hover above the surface of the snow has helped her conserve physical energy, but it's not helping her stay warm and her focus has drifted too much to maintain the energy output.

She just...needs a minute. Just a small rest.
lednikovyy: CW (It ain't the money)

[personal profile] lednikovyy 2018-07-22 02:14 am (UTC)(link)
Bucky's pretty well-covered in layers and it's hard to tell who anyone really is through all of that, but he sees the red lights ahead and then they disappear and he can't help moving towards that, worried and curious. When he comes up close enough to see that it had indeed been a person, he rushes the last few feet, boots crunch in the snow.

"Are you okay?" The scarf he's wearing muffles his voice a little, but he thinks he's loud enough to be heard over the wind as he crouches next to her.

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soulmakingsound: (above me)

[personal profile] soulmakingsound 2018-07-22 11:38 pm (UTC)(link)
"Found you!" she laughs, grabbing his flesh hand and swinging his arm a little. It's good to see a familiar face here in what is apparently their new-new home. She's settled into her room with Inara, and she's so grateful to have Inara here too. But if Simon won't wake up yet, then at least she can have Bucky.

It doesn't replace Simon, nor does it make it less painful to not have him here, but it's something.

But then she looks up and he's frowning, and she frowns too. "What's the matter."
lednikovyy: CW (Or the photograph that I gave you)

[personal profile] lednikovyy 2018-07-23 01:18 am (UTC)(link)
Bucky smiles a little through the distress, not like the forced smiles he gives to try to make people worry less. Her energy is just... comforting in an odd way. He still misses his sisters sometimes. She's not exactly like any of them, but there's a protective urge he still recognizes in himself. He hopes she won't take it personally, either. He's like that about Steve and he's not exactly helpless these days, either.

"River." He squeezes her hand gently and considers if he should bother lying when she's obviously got some abilities that make it hard to get away with things like that.

"Just some bad memories."

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krasnaya_vdova: (My Life in Red)

photos :3

[personal profile] krasnaya_vdova 2018-07-23 02:06 am (UTC)(link)
[Ava doesn't see Bucky until it's too late.

She's just been accosted by her own robot-insects, and after recovering from the flash is flipping through the photos that were left to her. There's a warm smile on her face at first, but then she freezes- her blue eyes going bright in an unnatural sort of way, but also almost flat, cold. They slip from her fingers before she remembers how to move, leaving her trying to pluck them out of midair.

Pieces of the past she tries to keep buried deep printed out and fluttering to the floor and it makes her heart race. Sana, Brooklyn, the Academy; those had been things she'd thought she might show someone like Natasha. But Russia, Odessa, DC-- She just wanted to burn it to ashes, even if the Storm had wiped that out along with everything else. She's so hyperfocused she doesn't quite react in time, even if she twists, shifts her feet in a way that implies training at the last second, manages to absorb most of the impact.]


Oh, Bucky. Hi. I didn't-- You okay?
lednikovyy: CW (Here's what I've got to say)

[personal profile] lednikovyy 2018-07-24 05:10 am (UTC)(link)
[ Bucky had been lost in his own world, mind racing through memories of his time with HYDRA. Every rough touch or cruel word. He'd been treated like a thing, handled like any pain short of damaging him hadn't counted and even now it does a number on how he processes the world around him.

He doesn't want to dwell and drown in the thoughts, but he can't entirely get rid of them, either, until he's startled out of it.
]

Ava.

[ He shakes his head to clear it. ]

I'm fine. Are you?
sheriffing: (🌟786)

photo

[personal profile] sheriffing 2018-07-24 04:03 am (UTC)(link)
[ unfortunately, Emma Swan isn't great with surprises. the flash of light is an unwelcome one and she swears in response, spinning towards one of the bots and an image of the Enchanted Forest that falls at her feet. it's of a castle she was meant to grow up in, a place where she should have more memories if life hadn't had other ideas. she picks it up and finds another photo tucked under the first, this one far more recent.

the second photograph is a little kinder, this time of a yellow volkswagen beetle parked on main street. maybe these images are meant to make her happy, but in some ways, they just make her homesick. she shoves them into her pocket and turns to move, literally stumbling into someone who's fallen into the same trap.

turns out they always tend to meet by mistake.]
Bucky. I kinda thought the next time I ran into you it'd be on purpose. [ and not when one or both of them are a little rattled by invasive bots.]
lednikovyy: CW (And we're all dead now)

[personal profile] lednikovyy 2018-07-24 05:18 am (UTC)(link)
[ Bucky turns quickly and a few of his own pictures fall out of his jacket pocket. ]

Emm--shit.

[ He ducks down quickly to catch them, but the wind doesn't help as pictures of Brooklyn and pictures of all the equipment that HYDRA used on him slip away from his fingers.

One is caught and then he moves, awkwardly crouched, towards the next.
]

Sorry! I gotta get these.

[ The apology is thrown over his shoulder as he closes his fingers around the second one. ]

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revlon: (080)

cantina because I CAN

[personal profile] revlon 2018-07-24 07:13 pm (UTC)(link)
[ She's bone-tired from her excursion out in the snow — not their most recent trek, but the mission put forth by Magda. Peggy doesn't like to sit idle and she certainly doesn't like having unanswered questions or being left in the dark by people she hardly trusts. Rummaging in the wreckage of an abandoned ship to work her way into the old refugee's good graces is as good a task as any. But it's hard work with the elements set against them and all Peggy really wants is a stiff drink to warm up her stiff limbs and the specific kind of peace and quiet one can find at a bar.

"Peace and quiet" is relative. But this reminds her of old times with the Commandos and it's a comforting white noise.

Those plans are squarely derailed when an old friend sidles up to her with a proposition that makes her laugh more than balk. She's been around town long enough to pick up on the local customs and it seems that Sergeant Barnes has been looped into one of them. So she turns her cheek so the kiss lands harmlessly and the flush of her fair skin is more from the icy wind than any real embarrassment. ]


There's no need to apologise. [ Peggy pulls her gloves off and tucks them into the pockets of her coat, lips quirked. ] Although it's appreciated. Neither Howard nor Dum Dum would, I wager. Speaking of — I hope you didn't lose yours.
lednikovyy: CW (Would you leave me lying here?)

[personal profile] lednikovyy 2018-07-25 04:17 am (UTC)(link)
[ Bucky's thankful that his kiss lands where it does. He doesn't think she or Steve would really be mad at him over a dare, but he'd still rather kiss her cheek and avoid making anything awkward.

He smiles at her warmly, but Howard's name has him tripping a little, thoughts of an older Howard flitting through his head. He'd recognized Bucky and Bucky hadn't reacted at all. He'd murdered Howard with his own hands. Tony Stark is probably going to kill him when he wakes up. The smile falters for a moment and there's a flash of real fear in his eyes before he recovers, shaking his head and hoping she hasn't noticed and won't ask.
]

Ouch. Comparing me to Dum Dum already? I'm a gentleman. Come on. I'll show you.

[ He offers her his elbow--the right one, of course--so that he can walk her to the bar. ]

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