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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

ofhousetarly: credit: <user name="recadreuse"> (15)

A warm welcome pt IV

[personal profile] ofhousetarly 2018-07-17 09:52 pm (UTC)(link)
[ Photographs did not exist where Sam was from. Drawings, paintings and rich tapestries were used to illustrate the stories of people from history and those in the present. Sam wasn't a master artist but he sometimes sketched things that he saw to document them. It came as no surprise that he was confounded by the concept of photographs at first and how they captured a moment in time...to be fair, Sam was confounded by a lot of things in this world.

One of the strange looking insect things catches him by surprise, making him stumble a little as it takes a picture. Then another. With a scowl, Sam grabs the pictures and stuffs them into his satchel before moving to get far, far away from the bloody things. On his way he comes across a young woman sitting nearby, with what looked like photographs in her hands. A cursory glance at her face tells him that she doesn’t seem happy and that she was new. To Sam at least.]


Excuse me? [ He begins politely (and at a comfortable distance) ] My lady, are you all right?
givingback: (32.)

/chinhands

[personal profile] givingback 2018-07-17 10:50 pm (UTC)(link)
[ Bree quickly wipes away any hint of tears still lingering and clears her throat. She's about to defiantly say she's fine, but as she looks up and catches sight of him being nice, and kind, she just doesn't have it in her and looks back down at the photos. ]

This thing somehow gave me pictures of my life. I don't know how, I just know every moment is with my father. He died a little while ago.

[ And now she's far from home, away from all the things that remind her of him, with a different father she barely knows. ]

I guess I'm not that okay. If I'm in the way I can move.

[ He called her 'my lady' and that was unusual for her, but what about all of this isn't unusual? ]
ofhousetarly: (23)

[personal profile] ofhousetarly 2018-07-18 09:41 pm (UTC)(link)
[ The kindness is something that he learned from his mother. Sam retained that trait, despite his father's determination to rid him of it. He was proud to be kind and show compassion towards others - it was essentially a rebellion against his overbearing and sometimes abusive father. ]

One of those things also took pictures of myself but I've yet to look at them. [ He presses on quickly. ] I am very sorry for your loss. If it means anything coming from a stranger.

[ If she asks to be left alone, Sam will respect it. ]

No. No, you're not in the way at all. You don't have to move, all right? [ A smile. ] My name is Sam by the way. Might I know yours in return?
givingback: (31.)

[personal profile] givingback 2018-07-18 10:28 pm (UTC)(link)
[ This might be exactly what Bree needs, though. Someone who has no bias, someone kind who can just listen and maybe have an unbiased opinion. At his condolences, she manages a shakey and small smile. ]

Thank you. He was an amazing dad, and there's so much happening here that I don't understand, I just wish...

[ That he was here, that she had his steady presence to ground her. but she trails off, leaving the thought incomplete, and hen Sam introduces himself, she takes a breath and lets it out, composing herself and extending her hand in greeting. ]

I'm Brianna. But you can just call me Bree, everyone does.
ofhousetarly: (3)

[personal profile] ofhousetarly 2018-07-18 11:12 pm (UTC)(link)
[ He takes her hand, giving it a shake. It's a custom that Sam has come to know in his time here - one of the many customs. ]

Bree. [ Sam repeats, sounding the name out. He likes it. ] A pleasure to meet you, even under these circumstances. There are still aspects of this world that I have yet to get used to.

[ Like tiny metal bugs taking pictures and instant coffee. ]

Am I correct to assume that you are a recent arrival?
givingback: (44.)

[personal profile] givingback 2018-07-19 12:23 am (UTC)(link)
[ She nods, tucking the pictures away before looking at him. ]

I woke up a day or two before they dumped us here to fend for ourselves. I've heard a lot about how we're treated wherever we go on the ship and to be honest? None of it sounds great. Have you been out of stasis long?
ofhousetarly: (26)

[personal profile] ofhousetarly 2018-07-19 09:45 am (UTC)(link)
A few months now. [ Sam sits down opposite from Bree, then continues. ] Thankfully, my best friend was here before me. I doubt I would have gotten very far if he wasn't around.

[ The same friend who was having a difficult time at the moment. Someone he cared for had gone back into stasis. ]

This place is really different to where I'm from. Is it the same for you?
givingback: (42.)

[personal profile] givingback 2018-07-19 03:22 pm (UTC)(link)
I'm lucky that my mother was already awake, otherwise I don't know what I would have done.

[ The ship, with it's gravity malfunction and slime that could do God knows what might have gotten the best of her. But she nods at his question. ]

We don't have anything even close to this. I've never seen robots or met people from other worlds. I didn't even know there were other worlds. It's a lot to take in. And being in space? I feel insane trying to wrap my mind around it because that shouldn't be possible.

[ Sure, they sent a man to the moon back home, but there were rumors that it was all just a hoax anyway. It was mesmerizing, but even then, it still feels so impossibly far away, impossible to get to, even. And in any case, she was certainly never going to the moon. ]
ofhousetarly: credit: <user name="recadreuse"> (5)

[personal profile] ofhousetarly 2018-07-19 10:54 pm (UTC)(link)
[ He's glad that Bree has someone here. ]

Believe me, it will continue to be like that for a while. [He pauses.] I come from a land - well, someone once described it to me as "medieval" when I told them about what it was like. If that makes any sense to you.

[ Sam is entirely sympathetic to how she feels about the whole situation. He was once like her, waking up in a strange world and questioning why he was here in the first place.]

But there are good people here. People who want to help.
givingback: (12.)

[personal profile] givingback 2018-07-20 01:22 pm (UTC)(link)
...It does make sense. And people have been nice, like you. I guess we're all here together trying to get through whatever it is we're stuck figuring out. It makes sense.

[ She turns to face him more fully now, slowly putting some pieces together. Everything Claire's told her, the descriptions of her friends. Bree's making an educated guess here. ]

Are you...from Westeros?
ofhousetarly: credit: <user name="recadreuse"> (16)

[personal profile] ofhousetarly 2018-07-24 11:04 pm (UTC)(link)
[For a moment, Sam is taken aback by hearing the name of his land uttered by someone he’s just met. It wasn't something that he expected. ]

Um, yes. Yes I am. I- how do you know of that place?

[ One question at a time. He doesn't want to bombard her. ]
givingback: (18.)

[personal profile] givingback 2018-07-24 11:32 pm (UTC)(link)
I think my mother knows almost everyone who's from there but stuck here. Although, I guess she has yet to meet you.

[ Bree thinks back, glad to talk about something else, that has nothing to do with the photographs. ]

Let's see. There's...Theon, Jon and Sansa so far, but she apparently knows all of the Starks.