natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

adelphoi: (🍰 ғʟᴏʀᴇɴᴛɪɴᴇ)

alisaie leveilleur / final fantasy xiv

[personal profile] adelphoi 2018-07-18 12:50 am (UTC)(link)
i; photobomb
[ getting here had not been easy. in fact, for all she has traveled in her life, alisaie would be hard-pressed to think of a journey that had ever been more difficult than this one, but honestly, it is.. cathartic. their time spent on the station was quite necessary after the both physical and emotional blow they were dealt when ysverai rose, but alisaie is as healed as she can ever get, with rest and relaxation. it is time for her to move, to go on, to get back to work, and even if the air is frigid and the ground is treacherous, traveling to nadril is invigorating.

she uses this energy to work, to scout around the town and speak with the natives, to learn what she can, to take advantage of the research and history facilities.

it's only as she's walking back out into the cold that she's greeted with a series of flashes so sudden and alarming that she yelps, far too distracted to even attempt to catch the many photographs that are spat out soon after. dizzied, alisaie blinks until her vision clears, and at her feet she finds very many photos scattered on the cold ground. at first she thinks her eyes must still be recovering, because she's quite sure that that is a scene from kugane, but when she kneels to collect them, she realizes that no, they are very much indeed images from her home. it has been a year since last she saw hydaelyn, and she had thought herself recovered (as much as one can be) from its loss, but looking upon these vistas brings her heart to clenching. ]


.. how?

[ sorry, if she's blocking the doorway..]

ii; robobuncle
[ alisaie has gathered quite a few animal companions since arriving on el nysa (she even married one of them), but that does not make these little robo-pets any less cute and charming, most especially when she finds one in the shape of a carbuncle.

it's. so. adorable..

adorable, and ornery, it seems. of course she is more than happy to take one out for a spin, and she soon finds that it is.. very energetic, and eager to greet nearly anyone it comes across. maybe it needs its 'outgoing' setting dialed back a little.. nevertheless, do not be too surprised when a small robobuncle comes pawing at your leg, followed by a breathless young elezen, her long ears red with the cold. ]


Ah - apologies!

iii; scavenging
[ even for alisaie, who is prone to making snap decisions, it is not.. easy to "pick sides," as it were. while she may not blindly trust the natha, and all of the secrets they keep, it cannot be ignored that without them she would surely be dead, and her loved ones besides. that is no small debt. not to mention, though they have been secretive they have ever been kind, and helpful where they were able.

magda, by contrast, seems only begrudgingly welcoming, and his.. somewhat scathing approach (lapdogs?) is not entirely enticing. now, alisaie is hardly one to judge, given how bold and direct she is, and she can certainly appreciate how forthright he is, it is not so easy to intrinsically trust him. for all he complains of the natha's secrets, it is not as if the people of nadril have been much better, holed off here making no attempt at contact, and putting technology into the hands of an absolute madman. so many people had been hurt in ysverai's attack. so many had been killed. most had not been revived, most are gone forever, and while magda is only tangentially responsible, he is nevertheless still, in his way, responsible.

what it comes down to is that she is none too willing to abandon her fondness of the natha, after everything they have done for her, but she is willing to hear out both sides, play the field, and see what comes of it. there are more than enough parts to spare, here, that she can fulfill requests for both parties.

so, equipped with a large canvas bag, bundled up, rapier at her hip, alisaie drops down into one of the many holes riddling the surface of the abandoned junk ship. she casts her glance around for a moment, until her eyes adjust to the dimness, then calls up toward the hole again. ]


'Tis all clear!

[ maybe you planned this trip with her, or maybe she snagged you along the way - either way, be her scavenging buddy? ]

iv; wildcard
[ not feeling the above prompts? hit me with something else!!if you'd like to plot, you can find me on plurk, or on discord at aiden#4848! ♥
diplomatie: (o10)

iii!!

[personal profile] diplomatie 2018-07-18 01:24 am (UTC)(link)
[ Alphinaud is here to see what he can find. He's not particularly keen on taking sides, so rather than outright choosing someone to support in this scavenging expedition, he's just focusing on finding useful things for now. He'll figure out what to do with it later when he's gathered more information.

He's glad to have come with Alisaie, though, because ......... this place is kind of creepy. Old, and dark, and ripe for ghosts to be hanging about ... But he's not going to say that aloud, just remain on guard as he drops down to where his sister is. ]


Excellent. Let us be swift about this.

[ Look, he wants to help but he also doesn't want to be in here for a super long time ... ]
adelphoi: (🍰 ʟᴇᴍᴏɴ)

[personal profile] adelphoi 2018-07-18 08:24 pm (UTC)(link)
[ she watches him carefully as he descends - alphinaud is not quite as.. athletic as her, and she doesn't want him to fall on his ass and hurt himself (okay no, that would be funny).

he seems to make it down all right though, so she readjusts her hood with a nod and a smile. ]


Do try to keep up.
diplomatie: (o97)

[personal profile] diplomatie 2018-07-19 06:42 am (UTC)(link)
[ He'll die before he lets her see him fall on his ass.

He'll just give a smile back. ]


You needn't worry about that, Sister.

[ He's a big boy!! And he'll get close to her to show he's keeping with her, as he eyes everything he can see. ]
adelphoi: (🍰 ᴋᴜᴇ sᴀᴛᴜ)

[personal profile] adelphoi 2018-07-20 02:00 am (UTC)(link)
[ don't worry arenvald told her all about his spill at skalla - she was there in spirit, for sure. ]

Right then. I shall take left, if you would take right.

[ the corridor they're in is quite wide, and the going will be far quicker if they divide and conquer, while still easily being within earshot and clear line of sight. ]

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lancings: (✪ 020。)

ii.

[personal profile] lancings 2018-07-18 02:37 am (UTC)(link)
[ What is this? Is this a dog? insert pigeon meme here. But it has the ears of a Taguel. Cordelia can't help but crouch down slightly to pet the creature even after knowing it's actually fake and has no real emotions towards her. That doesn't suppress thousands of years of basic human instinct to coo and aww at tiny, furry critters. ]

No apologies needed. I am glad no one has taught theirs to be bloodthirsty yet.

[ After learning of that particular protocol, she can't help but wonder why such a thing would even be needed for a fake animal. She supposes it could be security. ]

Anyone would be so easily fooled from looking alone. Do you need a hand in training?

[ How hard could it be to train one of these? She'd handled pegasi before. This is just a diminutive version of one. ]
adelphoi: (🍰 ᴘᴇᴀɴᴜᴛ)

[personal profile] adelphoi 2018-07-18 08:24 pm (UTC)(link)
[ what are emotions, anyway, but electrical impulses and chemicals? right? time to wax philosophical about the nature of organic and inorganic creatures and the nature of being alive.

anyway.. alisaie laughs. an army of these little guys being bloodthirsty would be so terrifying and also so cute. ]


Well.. I suppose I would remiss to turn you down.
lancings: (✪ 016。)

[personal profile] lancings 2018-07-20 03:29 am (UTC)(link)
The important thing to know is that you can teach better with positive reinforcement than with punishment. If the creature does what you ask, you simply have to give it a treat.

[ Though she's not sure how that works with fake animals. They don't exactly have stomachs to break down any food and probably can't even register being fed. ]

Perhaps, in this instance, we can reward them with head pats and verbal praise.

[ She looks at the Taguel-dog before firmly commanding it to sit. The Taguel-dog instantly obeys and earns many head scritches. ]

Who's a good girl? Er... who's a good thing?

[ This is so confusing. It would be so much simpler with real animals. ]
adelphoi: (🍰 ᴄᴀᴛ's ᴛᴏɴɢᴜᴇ)

[personal profile] adelphoi 2018-07-25 08:51 am (UTC)(link)
[ oh wow, she.. really knows what she's talking about, doesn't she? i mean of course it all makes perfect sense, but nevertheless she says it with a confidence that bespeaks practice.

alisaie chuckles behind her knuckles. ]


Girl should work, I think; thing seems rather.. degrading.

[ not that the little machine seems to mind, but still! ]

You speak as though you have done this before.

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verflair: (106)

ii

[personal profile] verflair 2018-07-18 03:31 am (UTC)(link)
[ Well now! He doesn't realize at first that this little fellow is one of the machines, and is all too quick to snatch it up. ]

Alisaie! Is this yours? I'd have thought it belonged to your brother.

[ Alisaie is still an arcanist, he supposes, but it is not a craft he sees her dip into often. ]
adelphoi: (🍰 ᴄᴀᴛ's ᴛᴏɴɢᴜᴇ)

[personal profile] adelphoi 2018-07-18 08:24 pm (UTC)(link)
[ the little buncle scurries happily right up into his arms, and seems to be intent on sniffing at his face. can it even smell..? ]

He is mine, yes, but a bit less arcane and more clockwork..

[ she says, through a laugh. ]

And a fair bit smaller than any I summoned might be.
verflair: (002)

[personal profile] verflair 2018-07-18 09:41 pm (UTC)(link)
[ Who knows, but the look of it trying to sniff at him is certainly adorable. He thinks that this little one would get along swimmingly with Valiant, what with her habit of shoving her beat at people’s pockets in search of treats. ]

I confess, I have seen precious little of your arcanima, so I know not what to expect from you.
adelphoi: (🍰 ᴛᴇᴀ)

[personal profile] adelphoi 2018-07-19 10:55 pm (UTC)(link)
[ ahh no how cute.. cat grandpa with a cute cuddly creature!! that it's all clockwork parts doesn't make much of a difference. ]

Fair. Mayhaps I should give you a demonstration sometime, though I am admittedly a bit rusty..

[ she hasn't summoned a carbuncle since she needed to get prompto unstuck from the window.. ]

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daemonized: (232)

i

[personal profile] daemonized 2018-07-18 02:17 pm (UTC)(link)
[Well. She is blocking the doorway.

But that isn't what Ardyn will focus upon, naturally. Instead, there's a lift of a brow as one of the photos flutters down to land next to his boot. It's with a sweeping gesture that Ardyn bends down to pick it up, turning it over, and then gazing upon the grand sight captured within.]


My. It's quite lovely.
adelphoi: (🍰 ᴋᴜᴇ sᴀᴛᴜ)

[personal profile] adelphoi 2018-07-18 08:24 pm (UTC)(link)
[ ah, look who it is. ardyn looks quite comfortable in this weather! it mirrors his cold, rocky heart. she doesn't look too bothered, though - it has been an entire year, and ardyn has more or less behaved himself, here. she's learned to be amicable.

imagine that..

anyway, she cranes her neck to see what he has found. ]


Oh. The Holy See of Ishgard. Fitting, for a setting like this. It is a beautiful city, but cold and hard.
daemonized: (159)

I.... don't know how I lost this notif. i'm so sorry

[personal profile] daemonized 2018-07-28 05:44 pm (UTC)(link)
[Imagine that, indeed. Amicability all around! To be fair, he hasn't given reason for her in particular to go on the defensive. They've had nothing but wonderful chats when they run into each other.]

A place you've visited before? I've heard mention of it once or twice in passing, I think.

friendship over

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nooooooo ;_;

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ii

[personal profile] fiendennor 2018-07-19 04:21 am (UTC)(link)
[Diana's not expecting the little critter to come bounding up to her and start scratching at her thick wintry boots, and she gives a little surprised gasp when it startles her--

--but then that quickly fades as she becomes utterly enamored of it.]
Oh! It's adorable!

Alisaie, is this yours?
adelphoi: (🍰 ᴘᴇᴀɴᴜᴛ)

[personal profile] adelphoi 2018-07-19 10:55 pm (UTC)(link)
[ whoops sorry diana!! at least she looks pleased. ]

Only for the day, unfortunately.

[personal profile] fiendennor 2018-07-20 03:31 am (UTC)(link)
That just sounds cruel to me. You have to give it back? [She crouches, holding a gloved hand out to the little Carbuncle.]

It's so lifelike... how is it animated?

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punshots: (✘ kicker light.)

i.

[personal profile] punshots 2018-07-19 05:13 am (UTC)(link)
[ Healed or not, where Alisaie goes, Prompto is not far behind, and he was only taking a moment to make sure his ears are tucked into his hat before heading out into the cold when Alisaie gets there first and apparently tangos with another photographer??? Harsh. ]

...What are these?

[ He stoops down to help her collect the photographs, peering into them curiously. They don't look like anywhere they've seen on El Nysa, but they're...beautiful. What a rich and vibrant world...

But that where they came from and what they're of become a secondary concern when he glances up and sees that look on her face. He reaches out to take her elbow. ]


Alisaie? What is it?
adelphoi: (🍰 ᴠᴀɴɪʟʟᴀ)

[personal profile] adelphoi 2018-07-19 10:55 pm (UTC)(link)
[ look this was dubcon photography at best, go avenge her honor.

nevertheless she is thoroughly distracted, rifling through the many pictures, all of which tug sweetly, and painfully, at her heart. she doesn't answer him at first, her attention fully focused on the images, until he snags her by the elbow. ]


Oh -

[ her eyelids flicker, and she looks to him briefly, then back down again. ]

It is.. Hydaelyn.
punshots: (✘ refraction.)

[personal profile] punshots 2018-07-21 02:52 am (UTC)(link)
[ At those words, Prompto draws in a sharp breath, his attention fully on her now. ]

It is? But...how?

[ If she had had these pictures with her the whole time, no doubt she would have showed them to him. But this is certainly the first he's seen of them, and...gods, it is breath taking, isn't it? It's every inch as beautiful as she told him it was, and even his imaginings based on what she had told him don't come even close to the reality he sees in these photographs. ]

It's... [ His eyes drop away, back to the photographs in his hands. ] It's amazing. I-I knew it would be, but I didn't realize...

[ It's no wonder she had fought for this world. ]

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baldesion: (observing)

i

[personal profile] baldesion 2018-07-20 03:31 am (UTC)(link)
[Granted, Krile isn't paying the best attention. Her own encounter with what secrets rest in the research facility weighs impossibly heavy on her thoughts. At least she recognized Alisaie from across the room; at the sudden round of clicks, she looks over again to glimpse a very startled Elezen just outside the door before it closes.

Well, all right.

Krile joins her outside presently - checking that her ear cuff is very secure - and nearly steps on one of the photographs. (Fortunately more are not taken on her exit.) Bending down, she tilts it out of the glare of snow and sun, prepared to ask what it is, and

it's Sharlayan.

Her mouth says "What?" with no sound at all. The paper quivers.]
adelphoi: (🍰 sɴɪᴄᴋᴇʀᴅᴏᴏᴅʟᴇ)

[personal profile] adelphoi 2018-07-25 08:51 am (UTC)(link)
[ if only she had the answer.

it takes alisaie a moment even to respond, caught as she is in the tangle of memories these images evoke, but after a moment she at last lifts her head and settles her unfocused gaze on krile. ]


I've no words..

[ she could never have expected how powerfully these pictures would affect her, how they would squeeze and tug at her heart. she shifts, leaning closer to look upon the photograph that krile is holding - sharlayan. home. it feels as if a lifetime has passed since last she looked upon it. ]
baldesion: (most displeased)

[personal profile] baldesion 2018-07-28 03:47 am (UTC)(link)
[Neither, it seems, does Krile. All she can do is shake her head. It hasn't been so long since she last set foot in her homeland - not so long as it was for Alisaie - but long enough. The ache of what can never be again is certainly still fresh and deep enough.

How many lives? How many gave their lives to preserve the mere memory in this image?

Overwhelmed with longing and the sense of a fissure grown just too deep, Krile holds the photograph up toward Alisaie.

She can't manage anything aloud. If she dared, she fears it might all dissolve into a terrific display of emotion, one nobody needs, least of all Krile Baldesion.]

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