natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

baldesion: (listen)

[personal profile] baldesion 2018-07-19 03:36 am (UTC)(link)
[In her defense, she didn't mean to drop like that. The last stretch has been both a climb and a venture through soft, high drifts that she had to shove through even with the help of her friends to clear the path before her.

Krile is as stubborn as they come, though, and someone is swearing at her? Which is due at least a dirty look back.

She is so cold and exhausted as to not realize it's taking her an unusually long time to respond. Fortunately for Claire she isn't that heavy, even wrapped in excellent winter gear; unfortunately, at the moment, she is largely dead weight trying to keep its eyes open.]
nineteenfortyfive: (INSANITY)

[personal profile] nineteenfortyfive 2018-07-19 04:02 am (UTC)(link)
[Well, she's not dead. That's something. Claire hoists her up, onto her own feet at least, pushing some snow out of the way. Poor thing. She must have been practically swimming this whole time.]

Krile? Krile, it's Claire. Say something for me.

[She gives her a gentle shake.]
baldesion: (not at all impressed)

[personal profile] baldesion 2018-07-19 04:12 am (UTC)(link)
[The shake helps. Falling into the snow wasn't enough of a jolt, but this is, and Krile's sharp breath is audible even through her thick scarf.

A friend's very worried face comes into focus before hers.]


What?

[Likely not the "something" Claire wanted to hear, and it is groggy as all hells. Krile frowns - meaning her eyes narrow and her brows draw together, though rest assured she looks very cross.]

The wind...must have pushed me...

[It wouldn't be the first time. She doesn't sound like she's still fading, though. Rather, she is looking for a good explanation that has nothing at all to do with any foolishness on her part.]
nineteenfortyfive: (SINS)

[personal profile] nineteenfortyfive 2018-07-19 04:16 am (UTC)(link)
[It's better than nothing. Claire will take it, gladly.]

I wouldn't doubt it.

[After she turned to ice, the wind probably knocked her down. That's the more likely story. Claire sighs, glancing around them at the height of the snow.]

I could carry you. We have to keep going. We're almost there.

[So people have been saying.]
baldesion: (good luck)

[personal profile] baldesion 2018-07-19 04:23 am (UTC)(link)
Don't be silly. I don't need to be carried.

[And this morning that was true.

Right now she's leaning into Claire's hold on her without even realizing it. The cold is secondary to how much the effort of pushing on through the elements has worn her down, but sheer exhaustion leaves her unable to warm herself back up effectively.

Krile rubs her eyes with one gloved hand and tries to stiffen her shoulders.]


I think they've been saying "almost there" for days.
nineteenfortyfive: (EXPLAIN)

[personal profile] nineteenfortyfive 2018-07-20 02:52 am (UTC)(link)
[It's been some years since Claire carried a young child, but Krile's about the right size. She could scoop her up with little effort, even with the storm and the layers, but she'd rather not upset her.]

I think they mean it, this time. May I?

[She's asking, waiting for permission, but the thing is that she's not going to allow no to be the answer.]
baldesion: (a bit worried)

[personal profile] baldesion 2018-07-20 02:59 am (UTC)(link)
[As an expert at this sort of argument herself, Krile really ought to recognize when she is not going to win.

She turns just a little, to look again at the path before her, laden with snow and only worsening as the wind drives more of it straight for them. Her hands clench into half-numb fists.]


I suppose I can't stop you.

[Since her words are still slurring. And she's tired. It's just not very dignified.]
nineteenfortyfive: (MIRROR)

[personal profile] nineteenfortyfive 2018-07-20 04:52 am (UTC)(link)
Good answer.

[A moment of careful consideration has Claire more or less picking up Krile from under her arms and hoisting her up against her shoulder. If she were any bigger or heavier Claire might struggle to the point of calling her husband over. It's just a little grunt that has her shifting her around to find a comfortable spot, rubbing a gloved hand against her back to try and warm her, too.]

There. That has to be better.
baldesion: (listen)

[personal profile] baldesion 2018-07-20 03:00 pm (UTC)(link)
[Oh, gods, being carried like a child, no less. It is preferable to the sort of under-one-arm sack carry some wild souls inflict on Lalafells of their acquaintance, but only just.

Krile is too worn to protest, and can't condone it anyway - Claire is doing her a favor. Her body knows that even while her mind rebels against the very idea. Now that she must not steel herself for one more torturous step forward, it isn't long before her strength gives over entirely. Krile goes limp against Claire's shoulder.]
nineteenfortyfive: (SCATTERED)

[personal profile] nineteenfortyfive 2018-07-21 04:01 am (UTC)(link)
[At least she hasn't felt the need to /pet. Yet.

Claire knows what dead (or sleeping) weight feels like, but now that she's up in Claire's arms and, hopefully, a little warmer, she's not terribly concerned. She can sleep for the walk.]
baldesion: (a bit worried)

[personal profile] baldesion 2018-07-21 09:47 pm (UTC)(link)
[At least it isn't nearly so long a walk as what they have already been through. Claire need not go for long with a dead weight Lalafell in her arms!

Krile won't wake again unless or until she's set down or otherwise moved, though. Whether that is the better or worse for Claire's trek is debatable. But while she sleeps, she can't tire any further, and the contact keeps her from growing colder too.]
nineteenfortyfive: (FALLEN)

[personal profile] nineteenfortyfive 2018-07-24 02:59 am (UTC)(link)
[Once they reach civilization, Claire will set her down, giving her another gentle shake to wake her so she can perhaps find her own feet.]

Krile? Krile, we're here.

[Her back is thankful for it.]
baldesion: (most displeased)

[personal profile] baldesion 2018-07-24 04:31 am (UTC)(link)
[Krile comes awake rather quickly. Disoriented as she is, somehow she keeps herself on her feet without too much sway. Even after her eyes open, though, she can't quite focus, and one gloved hand catches onto Claire's arm to steady herself.]

We're...what?

[The blizzard has ended. There is some sort of bustle all 'round her, but she can't make it out. 'Tis a small forest of knees and waists.

Krile holds her head with her free hand and sighs.]
nineteenfortyfive: (RAIN)

[personal profile] nineteenfortyfive 2018-07-25 04:43 am (UTC)(link)
[Claire remains crouched to keep her steady, though she's so small and close to the ground she imagines a topple over wouldn't hurt too much.]

The city. We're here. How are you feeling?
baldesion: (a bit worried)

[personal profile] baldesion 2018-07-25 05:05 am (UTC)(link)
[How is she feeling? Spent, largely, despite managing to keep a bit of balance and not just giving in to further sleep.]

Exhausted.

[Ordinary Krile would be reluctant to admit this. However, the evidence is strongly against convincing Claire of anything else.]

I don't...remember arriving.
nineteenfortyfive: (Default)

[personal profile] nineteenfortyfive 2018-07-28 05:41 am (UTC)(link)
Probably for the best.

[She mutters, not expecting Krile to remember that. She probably wouldn't be too happy to recall being carried like a child.]

Let's go find you a bed, hmm? And maybe something warm to eat.
baldesion: (observing)

[personal profile] baldesion 2018-07-29 01:10 am (UTC)(link)
[She could do with more rest, and some more direct warmth besides; her eyes are still trying to close on her even while she dares them, forcing herself to frown severely at Claire until things become clearer.]

Did everyone...make it all right?

[There are people milling about her but she's in no state to recognize most of them.]
nineteenfortyfive: (CLAN)

[personal profile] nineteenfortyfive 2018-07-30 01:38 am (UTC)(link)
As far as I know.

[Then again, she thought no one died from the dragon and she was wrong. But so far, so good?]

Or should we try and find one of your friends?
baldesion: (a bit worried)

[personal profile] baldesion 2018-08-02 04:49 am (UTC)(link)
[That she first thinks "Alphinaud?" will not be lost on her when she finally remembers some of this in a few hours. At least she doesn't say it aloud. She'd have to leave the city again to drive off the embarrassment if she had.]

Much as I...want to be certain of their health.

[Her eyes are still doing a bit of a spin when she looks too quickly at other things.]

I strongly suspect I ought to lie down.
nineteenfortyfive: (DONE)

[personal profile] nineteenfortyfive 2018-08-05 08:49 pm (UTC)(link)
All right. Up we go again then, shall we?

[Claire is going to be a nice woman and never mention this outside of this moment.]

Good thing you're light.