Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- avatar: mai,
- blood+: diva,
- bungou stray dogs: chuuya nakahara,
- cardfight!! vanguard: ren suzugamori,
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- dragon age: anders,
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- fire emblem: frederick,
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- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
- killjoys: dutch,
- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- les miserables: enjolras,
- les miserables: grantaire,
- love live: yoshiko tsushima,
- mcu: brock rumlow,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: gamora,
- mcu: maximus boltagon,
- mcu: peggy carter,
- mcu: peter parker,
- mcu: rocket raccoon,
- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star trek: montgomery scott,
- star wars: rey,
- stargate: john sheppard,
- stargate: tamara johansen,
- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
no subject
[And those are both cool enough names to make him curious, whereas Nadril...well, it isn't uninteresting, but it doesn't have quite the same kind of gravity to it.]
What are they like that this place is so different, though? [The Natha had mentioned Nadril being hidden from their sight, so perhaps the difference has something to do with that, and the general hostilities there.]
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[Rude, Yusei.]
Olympia is a large city, with lots of steam and magic technology...it's honestly a huge bustling center of activity. And Wyver is a city built in the woods, more wild...they're starkly different from each other in their own ways.
no subject
But thinking about Kai definitely isn't going to help him keep his front before a stranger, so he directs his lacking attention span towards the information.]
Oh, they sound like something from a fantasy story...I guess I'd have to see them myself to decide which one is cooler. Magical technology is amazing, but there's something really beautiful about the wilderness too, right?
[On that cheery note, Ren finally withdraws the freed fuse part.] Got it~
no subject
[Yusei only has the vaguest idea of what fantasy stories are like, but he imagines they'd have been happier than how things ended up.]
Both places have their virtues and their flaws, I think. It all depends on where you feel more at home.
[He gives a short nod when Ren manages to fish out the part - with surprisingly little wear and tear to it, a good find.]
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[He straightens up, holding the part in one hand and prodding around a bit more in the space with his other hand to see if he can spot anything else that looks remotely useful. Or uncover anything that this guy thinks looks useful. Same difference.]
no subject
[He shrugs, taking the chance to pry apart a panel with one of the screwdrivers he brought along. This panel seems relatively undamaged, so maybe behind it might be something good...]
no subject
[Ren's tone is still rather vague and airy, but he slowly seems to be unearthing something else that looks a little bit useful from under the tangle of wires in front of him. He's not experienced enough for a second opinion to not help, otherwise he wouldn't have bothered calling someone else over, but Foo Fighter dealt with enough bizarre and futuristic technology that Ren picked up a little bit in passing.]
no subject
[He has to mentally count the days. The weeks. The months. How long has it been? How long has he lived this new life, even now still feeling like he really hasn't settled in?]
...a little over a year now.
[He blinks owlishly as he says it. Has it...really been a year...? The way he pulls apart the panel seems distracted and robotic, dismantling the wires without really looking at them. In the time he takes to really process it all, he's got some sort of...CPU or data chip in his hands.]
Huh.
no subject
Yusei's delayed response makes him cant his head a bit, though, as he parts some wires to peer at a small connecting part that appears to be intact.]
Is it that easy to lose track of the time? Still, that really does sound like nobody would have heard about it before now...
[A useful time to have shown up for him, then, even if the trek here is something he could have very much done without.]
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I suppose so. Between trying to find a place for yourself in this world, and all the things happening...It's not hard to lose yourself to it, sometimes.
no subject
His tone is the same airy way it's been for the rest of the conversation until now, though, making it just about impossible to pick any sort of change.]
Well, I guess I'll have to take your word for it for now, since I've only been up a little while. Maybe I'll sound all wise like you do once I've been here longer~
no subject
Yusei can understand that, though. That kind of thing is normal in the Satellite - everyone has that part of themselves that you just don't pry into. That part that's hidden, full of hurt and hope and everything else. So he doesn't look too deeply into it. Not yet.
There's no reason to suspect anything.]
...If losing everything, losing sight of it all...if that's what makes me sound wise...
[Yusei turns away, hand reaching back into the mass of wires, thinking to salvage those as well. They're in surprisingly decent condition.]
I'd rather people see me as a fool.
no subject
Well, I could if you really wanted, but I don't think it'd be right. [It sounds like he probably would have sounded wise even without going through all that, if he's saying things like this. It's almost funny how much it suits that serious air he's got about him.]
It seems like you haven't lost sight of the things that interest you, at least. [He indicates the wires sticking out of the panel. Yusei's been handling the technology here in such an intuitive manner that it's hard not to be a tiny bit jealous of the knowledge.] Still being able to see yourself is also important.
no subject
Mm.
[Still, Ren brings up a good point.]
When you first come here...small things like that is all you have left, you know?
no subject
That's right. And it's the same for everyone, so at worst I guess we just all have to figure ourselves out together. Even if there's boring feuds going on around us as well.
[Between the Natha and Magda is the one he's mostly thinking of now, but Magda hasn't exactly made a good first impression on him.]
no subject
[They've been anything but.]
But...you're right. [About the figuring themselves out thing.]
no subject
[Ren somehow sounds more whiny about the fact that it was a cliched villain speech than Magda being blatantly untrustworthy. He has standards when it comes to listening to villain speeches.
In any case, he smiles widely at being agreed with, feeling around the part he was trying to get to to see how best to try extracting it. After a moment or two, though, he blinks as if he just remembered something.]
Oh, speaking of ourselves, what's your name?
no subject
[Long story short, he's seen enough shit to know that when something's threatened to happen, it'll happen.]
I doubt he genuinely expects us to trust him immediately, especially since he admitted to being behind most of the troubles we've been through since we've came here. Frankly, I just want to understand how he became so twisted.
[He's had this conversation with Mai already, but it derailed pretty quickly.]
...Yusei.
no subject
[Yusei is speaking to a man who has yawned in the face of the embodiment of malicious nothingness and told him to get on with it. It takes a lot more than the likes of Magda to make Ren take that sort of thing seriously.
Yusei does have a bit of a point about understanding him, though, so he does nod a little at that like it's a good idea to his eye. But he also gets distracted pretty quickly by getting Yusei's name, and puts a hand up to his chin like he's thinking very seriously about it.]
Yusei, huh... [It's pretty cute. But he bets he can make it cuter with some time to think about it. A few seconds pass before he realises he hasn't introduced himself back.] Oh, right, I'm Suzugamori Ren. But just Ren is fine.
no subject
Mn. Even when you stop them, the lasting consequences of such things are...
[The cleanup work. The people left behind. The systems of oppression that could never be completely erased.
He shakes his head. Now is not the time to dwell on such things.]
...Alright, Just Ren. Well met.
[Wow.]
no subject
That said, Yusei's particular choice of what to call him reminds him a lot of what he used to do as a kid, so he takes it in kind and taps his finger against his chin as if concerned about something.]
No, no, "well met" wasn't part of the name... [Because that's definitely the problem there.]
no subject
Ah. So then it's Just Ren.
[No.]
no subject
I need to think of something to call you too...hmm... [This is a very serious subject and Ren has an accordingly serious thoughtful face on. It's a difficult name, but eventually, he snaps his fingers like he's got something.]
Oh, Yuu-chi! [Yusei doesn't seem like he makes a habit of being inviting, so a term that literally means lure or invitation as a nickname and is also cute is clearly fitting.]
no subject
Either way, the name only gets a blink out of him. He probably deserved that after going with the "Just Ren" joke, but still. He's never been called something like that before.]
Fair enough.
[Yes. He'll just roll with it.
Sanzo and Rocket and the others will never let him live this down if he finds out, will he?]no subject
Ren turns it upside-down, then pokes it a few times as if trying to decipher its secrets that way.] Is all the really cool technology already broken or something...?
[Ren has needs, and mostly that just involves wanting to see at least one improbably ridiculous thing during this scavenging mission.]