Entry tags:
- *event,
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- penumbra podcast: juno steel,
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- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
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Chuuya doesn’t protest the scarf, because as stubborn as he is he’d rather not catch pneumonia and die out here. He’s pretty sure Meph can’t heal colds or diseases, after all, so he’ll just have to settle for fending it off.
In a muffled voice-]
You don’t gotta baby me.
[Even if he does kind of enjoy being taken care of.
But now he’s thoroughly soaked and shaking like a sad chihuahua, and it’s best if they find someplace warm to stay for a bit.]
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[First the alcoholism, now playing out in the snow with a cold?? Chuuya plz.]
[But you know what this means right?]
[This means he's just gonna walk over and casually scoop Chuuya up in his arms... and by in his arms, I mean throw him over his shoulder like a sack of potatoes.]
Now then-- it looks like it's time to put the baby down for a nap.
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[Chuuya very rarely catches colds, but going from Olympia’s more even climate to Nadril’s extreme cold probably invited all kinds of bugs into his system, and he gives another pitiful sneeze-
Right before Mephisto picks him up and tosses him over his shoulder a particularly rowdy sack of potatoes.]
Oi!! This isn’t necessary!!
[SQUIRMS AND YELLS???]
Where are we even going?? Oi!! Put me down!! I can walk!!
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Nonsense, it's much faster this way! My legs are longer than yours, after all!
[GOTTA DO A SHORT-JOKE. Nevermind that both these fuckers can fly.]
[But he carries him like this back into the city proper, already with a destination in mind (which he won't be sharing). It seems to just be one of the free rooms offered by the people here -- but not the one he's sharing with Mipha, of course.]
[It's only then that he puts Chuuya down.]
Here we are -- now, shall I help you out of those wet clothes of yours?
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Chuuya flushes deep red when he’s carried past the staff, and once he’s put down he simply crosses his arms with a huff.]
Can’t you just snap your fingers and take them off?
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[Gonna just start by unwrapping that scarf around his neck, tossing it to the side-- where it neatly folds itself up and rests atop a dresser. Show off.]
Don't tell me you're still sore over our little game, Schatzi?
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[HUFFS. Yeah, he’s still sore.
But once the scarf is removed it’s clear that Chuuya is unwell. It’s amazing how quickly the foreign germs in this new land have taken hold and begun to ravage Chuuya’s body. He sniffles before giving a pitiful cough.
PITIFULLY STARTS PULLING OFF HIS OWN CLOTHES...]
At least you won’t get sick too, I guess. Then we’d both be gross.
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Yes, it is a lovely little bonus of being a demon. My body can fight off just about any sort of infection well before it starts!
[...]
Though I can't say there haven't been a few close calls. Even my youngest brother was capable of falling victim to the plague that swept through the cities last fall. I was rather fortunate to have not caught the bug myself, seeing as I was the only one capable of taking care of him at the time.
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Your youngest brother?
[Chuuya remembers Amaimon, but the timing means that Mephisto is most likely referring to a different brother. Maybe.
Soon he’s nude and rubbing his arms to chase away the goosebumps that erupt on the surface of his skin. Ugh, he feels utterly pathetic right now, but traveling through a snowstorm had definitely weakened his immune system, and prolonged exposure had guaranteed a cold.]
Well, I’m naked. Now what?
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[Which is kind of a shame, because Mephisto is sure he and Rin would have gotten along just swell.]
[But he'll let the subject drop for now, bringing a hand up to his chin as if appraising Chuuya.]
Well, seeing as you did spend some time rolling around in the snow, what you should do is take a bath. Do you suppose you can handle that on your own? Or... [He smiles -- perhaps a little sweeter than his usual teasing grin.] Shall I join you?
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Chuuya sniffles again, but his weakened, sickly state is temporarily forgotten when he hears that offer. Combined with that warmer than usual smile, he quickly finds himself getting the dokis again...]
You would?
[He’s definitely not opposed, but...]
You’ve never taken your clothes off completely in front of me before...
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[--a good enough reason to go that far, and place himself in a state where he feels more emotionally vulnerable. But since everything that happened with the dragon, where Chuuya saw his body and the rot that had overtaken it, he wasn't as inclined to hide it.]
Ah, but I imagine it may be a bit cramped. These places aren't made for comfort in mind, after all. If you'd prefer to wash up on your own, you're welcome to do so!
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[Chuuya doesn’t have to guess why Mephisto might’ve changed his mind on this. After all, they’ve been through the end of the world together, and that kinda thing tends to bring people closer together.
Especially when both of them had managed to bring each other back from the brink. It’s like some weird fairytale had transpired that Chuuya is still trying to make sense of.]
I don’t mind. Bathing together, I mean. Even if it’s cramped.
[Let him see your naked bod, Meph.]
no subject
[And he snaps his fingers!! And... and he's wearing the goddamn anime waifu robe. Sorry, Chuuya still has to level up just a bit more before he gets to see Mephisto actually strip.]
Shall we?
[The bathroom is definitely cramped. No luxuries here, the tub doesn't even have room for stretching their legs out!]
[Mephisto looks around the room with a frown, before snapping his fingers -- and as he does, the tub starts to fill on it's own, a little bottle of scented bubble bath appearing and pouring into it, filling the room with a subtle sweet scent. The lights are turned off, and instead, little candles appear around the room, slowly being lit one by one by a floating lighter.]
[...]
[He's extra even when he takes baths. Chuuya really shouldn't be surprised.]
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But it’s hard to dwell on such things when there’s such a spectacle going on all around him. The scent of whatever Mephisto pours into the tub is quite nice, and Chuuya makes a point to inhale nice and deep before his nose inevitably gets all stuffy from his cold.
The candles are what really make the scene, and Chuuya watches with fascination as they’re lit one by one. He can’t help but reach out and touch the base of one.
Seems kind of romantic...]
Are you trying to seduce me?
[Chuuya please.]
no subject
[He did say Chuuya was his easiest lay in Nysa before. But once the tub is full, Mephisto will go ahead and take off his robe--]
[Which might give Chuuya an idea as to why he really doesn't undress around others very often.]
[Although he clearly has some muscle tone, for the most part, he's extremely thin-- well to the point where he looks a bit unhealthy. And all along his body are large patches of what appear to be scars, the skin discolored and textured in a way that might almost resemble an old burn scar. They seem mostly concentrated around his torso, but some extend down towards his arms and legs as well.]
[But it might be hard to tell whether they actually bother him or not, since he's making this face.]
Hmm... shall I get in first and have you sit in my lap, Schatzi?
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[Chuuya knows he’s not exactly hard to get into bed, and looking back on the night they’d first met...
Yeah. He’d been pretty thirsty. Still, can you blame him?? It’s not like you see someone like Mephisto everyday! Strike while the iron’s hot and all that...
But those thoughts are short-lived when Mephisto finally lets Chuuya see what’s under the robe.
Scars. Somehow Chuuya hadn’t thought that Mephisto would have any permanent ones, so it’s definitely a surprise to see them littering his body. It’s also surprising to see just how thin Mephisto is, but that’s something Chuuya is pretty accustomed to seeing. The Mafia was mostly comprised of scrawny orphans when he’d joined, after all, but still, it makes Chuuya want to care for him even more, though it’s most certainly not necessary.]
These...aren’t just from wounds, are they?
[Chuuya reaches out to brush his fingertips over one of the scars on Mephisto’s chest, ignoring the teasing question for now. The skin feels rougher, but it doesn’t put Chuuya off in the slightest.]
They aren’t recent either...
no subject
[Which is an answer to both questions, Mephisto's mood growing more subdued when Chuuya looks up at him like that. He knows it isn't pity, but all the same, he didn't bare himself like this so Chuuya could look at him as though he were something in need of protection.]
You recall the state my body was in while fighting against the dragon, yes? Those rotten, bleeding sores that my own abilities cannot heal... while the cause may have been different, you can think of that as an unfortunate part of the life cycle of a demon king. Although the essence of who we are as demons makes us immortal, our bodies are not. And after a time, they'll break down in a way much like you saw before, forcing us to seek out new ones lest we suffer a painful death.
[Which is something he's pretty sure he's explained in some detail before -- though nothing as specific as how the process itself looks and feels.]
[It puts a bit more weight into how he reacted before, when Chuuya spoke of his own death so lightly. Of the few times it's happened, death has never been a pleasant affair for Mephisto.]
Prior to the Storm, my own body was in the beginning stages of such a process, due to a number of complicated factors I'd rather not get into at the moment. It's thanks to the Natha and Lady Mipha's healing power that I don't have to worry about being mistaken for an extra on the set of The Walking Dead anymore... but even her power is unable to completely remove the damage already done to my body.
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Yeah, I remember you telling me about that, but...I thought being healed would’ve taken care of any scars too.
[He knows that Mephisto has Mipha to heal him, after all, but even her healing magic can only do so much, it seems. Chuuya’s fingers trace a scar on Mephisto’s abdomen, and it’s not the first time that Chuuya has wished that his power was good for more than just destruction and goofing off.
He frowns, and though he knows that Mephisto is a prideful creature, he still feels like he shouldn’t have to hide such a thing.]
You don’t gotta keep ‘em hidden from me.
[Though it might’ve been because Chuuya needed to earn Mephisto’s trust first. Either way, he feels the weight of what it means for Mephisto to finally be showing him this, and he’ll probably just keep being soft and touching those scars almost reverently until Mephisto stops him.]
So as long as she can heal you it won’t progress?
[He really doesn’t want to think about life without his Master now. Maybe Mephisto is a shady ass demon that loves to fuck with him on the regular, but he’s seen value in Chuuya since almost as long as he’s known him, and that’s something that Chuuya won’t ever forget.]
no subject
Ah, but that's where it gets a bit more complicated. You see, back home, my powers allowed me to slow the passing of time on my own body, extending the life of my human host. As such, my bodies lasted much longer than for any of my siblings. However, with those powers gone, it's only thanks to the Natha that these scars remain only scars.
[Meaning like it or not, he's pretty much stuck remaining loyal to them whether he wants to or not.]
Of course, it does seem as though overusing my powers can cause them to deteriorate again... but it's nothing a little healing can't reverse.
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[A living creepypasta...
Ah, so they really are stuck on the Natha’s leash, huh? Not that Chuuya really expected otherwise. Everything they have now, including their lives, is thanks to the Natha. Turning on them now could very well spell the end, or at least a very miserable existence.]
Tch. We still gotta rely on them, even after all this.
[Because of course they do. Chuuya still thinks the Natha are shady, and will unless proven otherwise.
Chuuya feels the urge to brush his lips over each and every scar, but then he might just get called out for being a sap...]
...I’m still up for that bath, by the way.
[But Meph will have to get in first, otherwise they aren’t gonna fit.]
no subject