Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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I mean that sometimes places are a lot more dangerous than they may seem. And they're meant to be that way. [ Duo takes a breath in to begin explaining again and, once again, catches a deep whiff of that metallic smell this forest seems to have, the way it seems stronger now that he's felt a few drips in his wanderings.
He's smelled blood in the air a few too many times to not sort of make a grimace, fidgeting.
It would seem that the smell makes him antsy. ]
Like why does it smell like.. metal.. blood around here? If I woulda known that I would've brought something for under my nose.
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[Or at least, that's what it seemed to taste and smell like to her. She's experienced enough with blood in dealing with it to recognize it. The scent and taste of it, the smell. Clementine shifts then, scrunching her nose at the scent now he mentions it and she sniffs for it.
This probably won't bode well. So of course she tenses, on edge from it. Wondering what to expect from this here. As far as she has noticed there were no walkers here, but something had to have happened?]
I've dealt with enough blood to recognize that.
[It comes with dealing with walkers. Let alone survivors, back home, with how desperate they get now and her strategies of dealing with walkers at times.]
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You too? [ Damn, this place had a way with pulling people from hard up places in life. Not that it's all around bad it's just.. well. He's not used to running in to people outside of the other gundam pilots who know the smell of blood so well. It's not a bad thing for most people to not know what the smell of blood is - that's why Duo had chosen to fight, after all. ]
Yeah.. it's. The smell makes me antsy all by itself.
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[If it is an animal out here, it might get defensive and lash out at them for being hurt, in the creature's fear and pain. Or if it's a person, she knows how desperate some were back home. She wouldn't be surprised if this might also be a trap of some sort. Maybe. Clementine bites her lip, cautious. Glancing around to see if the source of the smell might be near.]
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Walkers? [ Unfamiliar with the term Duo feels the need to ask - unsure if it's an animal or people or something that he should be more aware of. He's seen horror movies and stuff when he hasn't been, you know, child terrorist training, but it still doesn't occur to him to think 'zombies' right away.
.. Though that would be all the more horrifying to happen in space on a colony. ]
I take most everything and everyone here carefully. With all the wild shit that's happened lately it's.. hard to do much else, honestly. If a giant dead dragon can reanimate, this place is capable of anything.
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[Because that is what it sounds like. And Clementine isn't so sure she is keen on that. On the idea of learning anything, anyone, let alone a dragon, could come back from the dead here too. When she was just getting sort of comfortable in thinking she was safe from that at least. In there being no walkers here. No undead.]
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I've only seen that in movies.. like.. old ones. That actually happened in your world? [ If it had.. holy shit. Then again there's always space and the vacuum and all, but does no air matter when the body is dead anyways? Probably not. But frozen tissues might prevent movement anyways.
- - That's a little too much thought on space zombies, so, moving along - ]
There was. Mika and I tried to take it on with the Gundams but it didn't seem to phase it. It's frozen now, so I wouldn't worry too much.
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[So yeah, about half of her life at this point has been dealing with the walkers. And not from movies. She might be vaguely aware of that sort of thing from posters around malls advertising or whatever, but she never saw one herself, given her age, before the outbreak actually happened.]
...Gundams?
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Shit.. [ Duo had been in the middle of a war from pretty much the same age, but there's not really much to compare. Living people were still living people, whether they had good intentions or not. The dead.. that's probably more like wild animals, isn't it? He isn't sure. ]
I don't even wanna think about that happening in mine.. considering I live on literally a glorified doughnut space colony.
[ But then she asks about the gundam thing, and DUo goes to the simplest explanation : ] Big ass fighting robot. I've found that's the best way to have people understand it.
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[She can't help but to raise an eyebrow at that. The image it brings. Somewhere like that, where you were trapped, confined, that would be dangerous in the event of an outbreak. Even she could figure that. It was true that the Earth was also limited in space, that they didn't have colonies in space to flee to yet, but still. She had more chance. If she just kept moving and searching for somewhere. She might even just have found it. Back home, at the boarding school. Maybe.
She shifts then, tilting her head with an almost wry smile at her lips.]
You have a giant fighting robot? I bet AJ would love to see that.
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That's... They're shaped like doughnuts... round with the center missing to distribute artificial gravity better. [ He pauses, thinking about the fact that he could've just explained it that way to begin with and saved them some pain and suffering here. Or at the very least answering questions that might've been saved had he explained things like a sane person. ] Sorry.. I forget people around here aren't from my world or whatever where people know what space colonies look like.
A lot of people like to see 'Scythe these days which is.. new, actually.
[ Shocker, Duo, people don't like your terrorist machine. ]
If he's around you could bring him by to see it. Just hit me up.
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[She gives a shrug, before glancing to the side when he mentions bringing AJ to see the robot.]
If I find him around here. If he's here and wakes up, I will.
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They get it pretty close, actually. I can tell the different when I'm actually on Earth but I... try not to be grounded too often. [ Duo pauses, and then maybe decides he ought to explain what the hell he means by that - ] I hate Earth weather. Storms and shit.
Humidity and heat too is just gross as hell and I would rather be in a vacuum instead.
[ There's a little laugh at himself as he shrugs about what she says about school. As a kid who probably only went to formal school for maybe two years? ]
Listen, school ain't gonna teach you everything. I only went while I was at the Orphanage and I made it just fine.
[ As an elite terrorist but.. details. ]
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[Not after the ice. After everything that happened that winter she reunited with Kenny and all. She tilts her head though when he mentions an orphanage. So he had lost his parents too. Not that that was uncommon, most all kids probably did, back when the outbreak happened back home. If the kids themselves even survived like she had. Like she'd helped AJ to.]
An orphanage? So you lost your parents too then.
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I don't think anyone does, and I thought bein' in the desert with Quatre would be nice until I nearly sweat to death.
[ Because, well, Duo refused to be parted from his all black wardrobe, but they wren't walking about his fashion choices right now, okay? Or his vanity in keeping himself with a five foot braid and a leather jacket all the damn time. ]
I never even knew them. I've been running on the streets my entire life, really. Until I got caught up stealing bread but, well.. I'd rather that than starve.
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[Details. Clearly no correlation at all between the hair and black causing him to overheat more. Obviously. Not that he shares that detail for more context that Clementine understands that had some impact in the 'sweat to death' situation there.]
I remember mine. I remember what it was like, before....before everything. I mean, sometimes I wonder if that's good or just more painful. Mine died when I was eight. At first I didn't want to resort to stealing, but in the end, you do what you have to. To survive.
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Yeah.. met him during the war. [ Possibly the last guy he'd ever peg to make himself in to a terrorist for anyone, but hey, he still pulled his end and more. Duo, for one, thought of Quatre as one of his closest friends from that entire struggle. Small and cherubic as he may look and for all of that 'total pacifism' malarky.. Quatre's a good guy. ]
I get that. I was providin' for myself and the other orphan kids I ran with in the group of us. Lots of war orphans.. that kinda thing. No one else was gonna take care of us so we did what we had to.
At least until they shipped you off to a Church, you know. [ Duo laughs lightly, shrugging. ] Thought the place was gonna get struck and burned down every time I told Sister Helen to stop lecturing me about God because he didn't exist but.. she was pretty damn patient with me.
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[Until he got bit. This....really wasn't a pleasant conversation. But at the same time, she also isn't sure there's many, if any others that might have as much chance at understanding her, what she went through. Not now when she is in this strange place and just starting to get to know everyone.]
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Haven't been in one since I left. [ Of course he's going to gloss over the gory details of why he left - there's no use in sitting here trading sad stories so far as Duo can tell. At least not in the hard details. It's a little early to go around sharing scars like that, he thinks. ]
The cops took me in. Stealin' bread. But once they figured out I was one of the street kids I got dropped off to Father Maxwell and Sister Helen to be .. you know. Reformed and then sent back out in the world.
Reformin' did work for me much though. [ There's a little shrug and a laugh before Duo very purposefully decides to move along in the subject they're talking about and literally. ]
Let's check this out. Sounds like a lot of running water.
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[Even if the 'reform' part didn't work out. He had a place to call home. People who looked after him and all. That couldn't be so bad? At least in comparison to some others that lost their parents.
She gives a shrug of her own, before glancing up to him and then over in the direction of the sound when she listens and hears.]
A river?
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They always try to take the street rat out of you. Barely ever actually works though. [ He shrugs, but that smirk says that it may have been a more active choice than anything else. A kid with a braid about as long as he is tall with a shit eating grin like that?
Definitely a hand full. ]
Possible. I'm not good at gauging what's what, though.
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[Being on the move, scavenging just to survive. Clementine sighs, though she can't help but return the smile somewhat when she notes that smirk of his. Yeah, he probably was trouble. But that wasn't to say he didn't have some things to teach, or some usefulness. Some helpfulness buried under it. However deep it might be.]
Only one way to find out. If it's water, we can maybe get a drink and figure a wash before setting up camp somewhere.
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That's the one I use. I guess you can kinda reclaim it from all the people that wanted to insult you with it, you know? Not like any kid asked to be a street kid, but, people don't really pay attention to that.
[ At the very least Duo isn't at all insulted about it. He'd rather use the term for himself and shrug about it than worry over other people using it. It seemed like a waste of energy to treat it any other way so far as he could tell.
Most of his wisdoms these days are lock picking and general survival. But also just the ability to say 'fuck it' and get a gundam to smash through. That helps sometimes too. ]
Yeah, camp's probably a good idea. It'll be settling in to dark soon and night comes fast.
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[The reasons being more obvious back home, considering their situation, at least, with the walkers and all, in comparison to the variety of circumstances before that, and probably in Duo's home world too. But still.
Clementine may not be the best academically for obvious reasons, but she is more knowledgeable on survival, on the use of guns or pretty much anything at hand in improvising a weapon if necessary, and dealing with people. Or, she wants to try believe she is better at it now than she was back then.]
Rather get to it and get settled before dark. Just so we're sorted.
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Without 'em what do you have, really?
[ Without a reason for most things what the hell is there to do? Of course there's always good old destruction or chaos for the sake of it, but.. well. Duo likes for there to be reasons. Just being a dick to be one doesn't seem to be completely on par with what he wants to achieve in life in the short or long term. Sure he wanted to make hell for the Alliance and all of that..
But effecting people who had nothing to do with them was just asking to bite him in the ass later. ]
Agreed. Let's make it happen. There's all night on watches to chit chat, right?
[ Duo throws one more of those smirks over his shoulder before he's pushing further in to the brush toward the sound of running water. The further he steps in the more carefully Duo cases the area around them, hand poised for what could be a concealed weapon when he hears things skittering in the woods. ]
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