Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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[Otherwise his cat must have survived the end of the world and made it here all by itself, which seems unlikely at best. But rather than linger on that thought, he takes the hint for the moment and approaches the broom.]
I'm not very heavy anyway, and it'd be useful to get a lift...is there a certain way I should sit so I don't throw off the weight...?
[There's not exactly a huge amount of space, but he figures it's probably best to ask so he doesn't do something potentially endangering in the not-fun way.]
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[It's possible for a broom to strain under weight, but not two average-sized people.
She scoots forward on the broom.] You can sit behind me. Place your hands on the handle or my shoulders, please.
[Not required, but the other option is her waist. And that's just awkward.]
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As Diana requests, he sits on the broom behind her - a little careful about it, since he doesn't have the best balance anyway - and places his hands on her shoulders. For now, the grip is gentle, more just there because she said he should hold on than because he's actually concerned about falling off.]
Is that okay?
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No wonder she's in the robe.] Let me know when you feel secure and we can fly.
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[He doesn't seem at all uncomfortable, though, despite it being something he hasn't experienced before, and he tilts his head for a moment at Diana's remark before seemingly realising that she's serious.]
I'm fine to go whenever you're ready.
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When he announces he's ready, she murmurs:] Tia Freyre.
[And the broom smoothly rises into the air. She tucks her legs underneath, crossing her ankles for support.]
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As it is, Ren tilts his head with obvious interest when the broom floats up, and he mirrors her crossing of her legs...for the moment. He tends to get fidgety about being in the same position for too long, but for now he's okay.]
How early do witches learn how to do this in your world?
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Raised by a proper family in the witching world, I'd say most witches have basic flight skills by the time they're 10.
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[He's reserving judgement for the moment, but it sounds like there's a bit of a bias towards witches raised in their own world here just going by the wording.]
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And as for the second question, there's only ever been one, to my knowledge, in my lifetime. [A beat.] She wasn't very good at it. Not that it's her fault. Entirely.
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[He's not getting into it too far for risk of showing his own hand, but as someone who landed himself with powers he barely understood at the age of about thirteen, he has some reservations about this kind of attitude.]
You still sound kind of like you think it's her fault. But I'm kind of surprised it's that uncommon, to be honest.
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She didn't make it easy on herself. She was reckless and headstrong and refused to focus on the basics before trying to skip right to advanced techniques. I can-- and did-- certainly criticize her for that. But there were extenuating circumstances, in all fairness to her.
[Diana shrugs, looking back forward at the destination.] Witches and magic aren't very popular in the rest of the world these days. Technology does much of what once only we could provide.
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Oh, I certainly know people who are like that... [Too headstrong for their own good, but the people he knew were usually good enough at their chosen pursuit to get away with it.] That's a shame to hear, though. Even if technology can do it as well, I think there should always be a place for magic in any world that has it.
[His own doesn't, but he has the example of Cray to work from, which did quite a good job of fusing the two, he always thought.]
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I had a professor who was very intrigued by the possibility of melding magic and technology together. While I don't agree with some of her conclusions or methods, I will say she was quite, ah... visionary in her own right.
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He certainly looks interested at the combination of magic and technology, though.] Oh, that sounds like a good way to modernise things a bit. Though the way you say that makes it sound like she was doing something nasty while she was trying to figure it out...
["I don't agree with their methods" is, in his experience, generally a polite way of saying they're doing something bad.]
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[And that is all she plans to say on the matter.]
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So what kind of thing were you planning to do when you went out into the world? You must've been pretty close to finishing school when you came here, right?
[He remembers she'd mentioned something in that post they first talked on that implied she'd just turned eighteen, and he's also pretty sure she's been here for a while, so he figures she never got that chance to try and make changes herself.]
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She didn't want to.]
I haven't decided what to do after I graduated. [A pause, and she corrects.] Hadn't decided, that is. I was preparing to take my place at the head of the Cavendish family, and then I imagine I'd have had some work to do restoring the household to what it once was. I'd have liked to follow in my mother's footsteps as a diplomat, but I don't think I have her silver tongue.
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His smile widens a little at that last sentence, though.] No, I think you're a little blunt for diplomacy...though you do seem like you'd want to be somewhere in leadership.
[Ren feels she might be a little bit on the selfish heroism side to pull that off, but then, sometimes learning that lesson once you've put yourself in a position where it's a disadvantage is necessary.]
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[She looks a little over her shoulder back at Ren.] Sometimes, speaking the frank truth is what's needed.
My mother was always very good at finding common ground with others, though. I don't think I can do that.
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I think you're right about that part, though I think your ability to compromise could probably use a little work as well...but the point is that I agree you'd do better in another position.
[The tone he says that in is as bright as ever, as if it's just good useful facts.]
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Sometimes, people are wrong.
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But I've found that hard-to-swallow truths need still be said or people won't listen.
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[It's how he usually goes about it, at least. There's too many straightforward people in his life for him to take up that position too.]
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