Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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no subject
[ genuinely curious, especially since the whole power of suggestion thing is really freaking him out. he takes a shallow sip himself before capping the bladder and tucking it back behind his arm. ]
no subject
[It doesn't take much for something to bring her mood up, for it to be a good day for her in comparison to all the others she's had to live through. Back home especially. Here, she is still figuring things, learning about this place and navigating her way around. Making tentative connections with the others. But still, finding a source of water could definitely be useful.]
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Then let's get to it. What's next on your list?
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[She's pretty old hat at this now. Surviving outdoors. Traveling and scavenging for supplies, for food and water. She hasn't really had a choice, considering circumstances back home and all. So none of this is necessarily new to her. At least, this aspect of ending up here is familiar amid everything else she is supposed to believe and deal with.]
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[ he smiles at her softly, though it's only a brief thing. he just wants to help, that doesn't mean he's trying to take over; she obviously knows what she's doing. ]
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[Delegating and sharing in the work seems the best option. In keeping them both busy and keeping both of them feeling useful? At least she figures. If she is the one apparently in charge for some reason with her having decent experience with this sort of thing, even if she has never been here before.]
no subject
I can start on shelter if you get some kindling with the water?
[ he hands her his canteen, glancing around to make sure there's nothing he missed in the immediate area. ]
Try not to go too far. [ they shouldn't camp too far from the water anyway, and he can make out the nearest stream from here. but it raises another issue. ] Do you think we can trust it? The water?
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[Delegating the tasks makes this quicker. Keeps them both busy. The sooner they get the supplies and shelter sorted before it got too late and dark, the better. Clementine takes the offered canteen before glancing in the direction of the stream, giving a shrug at the question.]
Aside from signs saying it isn't safe to drink or swim? Only one way to find out.
[The obvious in trying some herself, of course.]
no subject
[ they're totally going to be fine. frank turns away from her to start setting up a rudimentary place to rest and get out of the weather, trying not to wonder what the hell is the point of him being here at all. ]
no subject
[But, of course, presumably, there are no signs. No such warnings. So Clementine cups her hands and takes a sip, before seeming to figure it safe enough, filling their canteens. Thankfully, it doesn't take her long, as she figures restocking their water and any other potential food she might come across on the way. Some berries or such she might be less sure on if it might be safe, but she figures it can't hurt to take them and see if he might recognize them to check if they were alright to eat.
She carries them with the water, trying to be quiet but not silent so she doesn't startle him when she approaches and returns.]
I found these too. Not sure if they're safe to eat, but. I figured maybe if you recognized them, if they were alright.