natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2019-01-15 06:34 pm

❪ event ❫ what is the storm—?

What is the storm —?    
The sky is falling. The moon draws closer, visibly now. Whether you've found out from Nurray, or somewhere else, everyone now knows that in about a week, Thesa will collide with El Nysa. However, not all is lost - Nurray has a plan. Old technology is being powered by the storm somehow, giving the developers in Nadril the means they need to create a device capable of jumping back into the past. The device can only transport to one singular point in time per activation, but passing through is a better chance for safety than remaining. As long as you're in Nadril you'll make it, which is why she'll urge everyone to try to get all their business done and travel back north.


At first, it was a mere atmospheric pressure drop. Headaches, a sense of dread in the gut, and a chill that would not be quelled drifted over all of El Nysa's inhabitants. And then the days grew shorter. By hours at a time, until there was nothing left but night. Still lit with stars, people turned to Thesa, to their scholars, to their shamans for answers. None came, only exploding lights in the sky. One by one, stars began to burst, like the grimmest of fireworks. For one dreadful night, the sky was alight once more with the death of the surrounding galaxy as thousands of stars extinguished in a blaze.

And then came the lightning, low hanging clouds and whipping wind that howls at all hours. It brings with it calamity, beasts and fog and a reality shattering effect that progresses ever closer. Against these unstoppable odds, the people of Nysa are finally united - desperate, and determined to preserve their homeland.

IN WYVER    

The life that imbues the jungle town has gone still. Animals do not seek shelter - they simply lay forlorn, lethargic and unresponsive to even their dearest handlers. The wild creatures are no different, with predator and prey supping from the same stream, seemingly resigned. Once vibrant plant life droops, blotted into obscurity by the darkness that surrounds. Only the people of this great kingdom remain lively, though their actions are fueled by desperation, than valor.

A rally cry rings out over Wyver, even to Olympia, begging anyone who is able to fight. Beasts no one has ever seen before have begun to attack, roaming the city and the lands surrounding as if it is their hunting ground. These creatures are cobbled together from the many worlds the storm has consumed - perhaps your own included. They could bear familiar technology, animal features, or even a loved one's visage. No matter their composition, they are always amalgamous, and always crazed.

The valiant warriors fighting these creatures have more to worry about than just the monsters. Their own bodies may become entangled and fused - an effect that only wears off when one retreats from the storm's epicenter. Specters also drift through the onslaught, oddly peaceful compared to the frenzy surrounding. They are wholly composed people, memories from planets devoured. Someone you know, perhaps, stuck in a loop - the same five minutes - for hours before fading away. They cannot be killed, doing so will simply reset the loop; they will vanish on their own, as mysteriously as they came.
I. THE FRONTLINES

Wyver might not be able to fully understand exactly what is happening, but they've already assigned a task force to combat these apparitions that have begun plaguing the jungle Kingdom. But the Storm is sentient; it has always gathered what it's known of the habitants of the universes the Storm has swallowed. And as it begins to unravel El Nysa, it will begin to learn of your time here — yes, it knows that you are trying to stop the Storm from happening, somehow. It knows you're looking to fight you way back north, and it simply cannot let that happen. After all, El Nysa is an anomaly created by Darma. All of its inhabitants, organisms, and even existence were not supposed to be.

The apparitions start off monstrous at first, taking forms of ghostly bestiaries. Your weapons won't do much to get rid of them — they will disappear, but only temporarily, until they come back. Each time, more evolved than the last — until it's able to take on the form of someone who has left you, someone who has returned to the stasis chambers in Thesa, awaiting to be devoured by the Storm.

Your partner will likely be doing the same, haunted by images of their loved ones of the past — and there is a possibility that as you fight along with your partner, that these apparitions will combine into ghastly, wretched creatures, serving no other purpose than to spook you into submission. They will fight you, embrace you, and seduce you into staying. "Let the Storm take care of this," they'd stay — "You've got it all wrong. You and that Witch had it all so, so wrong."

Will you make it out of Wyver, or will you let the Storm take you?
IN OLYMPIA    

All of Olympia is awash in fog. It creeps in around each and every corner, so thick it is almost difficult to breathe, and even more difficult to see. You can hear the panicked citizens all around you, although through the fog, their shapes are indistinct and almost menacing. A family fleeing from something might look like a quick-moving, multi-headed monster, or perhaps a lone man hauling his belongings to safety on his back might appear to be an imposing creature with wicked claws. And then, of course, there are the figures that look achingly familiar to you, like someone you've lost or care for deeply… but then, when you catch up to them, they vanish, only to call out for you from somewhere further in the city.

Tread carefully — with your impaired vision, it would be all too easy to inadvertently wind up injured. Of course, this isn't solely due to the hazards obscured by the mist, although that is certainly part of it. The fog has a quality to it that serves to amplify the desires and lower the inhibitions of everyone exposed to it.
II. SILENT HILL

Similarly, Olympia isn't properly equipped to deal with a crisis like this. Wars, they are certainly accustomed to — but when their very own land is indiscriminately being torn apart by alien forces, it is uncertain to know for sure what they can do. Word from Nadril is that the inhabitants up north has opened its gates for everyone to enter — this is news to Olympia, but they do not hesitate to migrate to the chilly gates regardless.

The first obstacle, of course, is to find a way out of Olympia. The fog is debilitating, but you may not immediately notice it. It starts small. A spark of annoyance at getting cut off by someone you barely saw coming might twist itseful up in you until it becomes unbridled rage. Simple fear becomes indescribable terror, and of course, people are at their worst when they are acting on fear. If what you want is an escape, you may find yourself willing and able to do things you simply could not fathom in order to get out of there. If what you want is riches… well, there is plenty of wealth ripe for the taking, should you simply ambush someone fleeing or break into their homes. The longer you spend in the fog, the more difficult it will become to fight back these urges.

If the fear doesn't completely paralyze you, you may find that there is a rather unconventional yet risky way of alleviating this ailment -- which might require someone you trust. The thing is, upon holding someone, all of your fears will be transferred unto that person. It will then be your duty, then, to escort them out of the fog before your fears start to completely deteriorate your ally's psyche. Move quickly, or you may both be crumbled by the weight of this Storm and its fog.
IN NADRIL    

The journey north is treacherous, but not without its own rewards. Nadril is marked by a storm that is raging at the territory's edge, as if the forces of nature are attempting to do away with the border itself. Strangely, the storm seems to be stopped by the borders — electricity crackles in midair as snow and ice whip about, disintegrating when they touch what seems to be an invisible dome sheltering the area.

Inside, the weather is even stranger. The iced-over lakes have begun to thaw, and it is warmer and brighter than anyone here can recall it ever being — almost as if it is summer near the Olympia-Wyver border, not the dead of winter near the northernmost part of the isles. There is an almost palpable level of unease as those who live here full-time attempt to adapt to their new climate.

Everyone is working, however. At the center of Nadril is what they all hope will be a solution to their problems: they claim it is a time machine, and that they have tested it through simulations and believe that it can, and will, work. They are already using it to help combat the storm at the borders — at times it does manage to penetrate the dome, but when it does, engineers turn back the clock an hour at a time to so that they can divert power to the parts of the shield that they know will need reinforcement. Be careful when this happens — it would be very easy to run into your own double in such a circumstance, and that could be… awkward, until enough time passes to bring you back to the "present" and you merge once more, taking on the memories of everything that you and your double (or triple, or quadruple) have experienced.

Operating such a machine will take manpower, which the people of Nadril are prepared to provide. However, the undertakings they will require in the past — waking the gods, who they believe can provide protection from the Storm if you can convince them — will require all of you. Relying on a single person to change history is untenable. Only by working together will you be able to make the jump to the past and secure your future.
III. INCEPTION

Most importantly, there will need to be volunteers to undergo stasis. Pods that were similar to those in Thesa can be found all over the city center, beckoning people to sleep now, and hopefully wake to better tomorrow. But just as the Storm benefits some technology, it negatively affects others — but this is to do with the mind more than technology itself. For one, those undergoing stasis will find themselves dreaming of a better time in their lives — be it their homeworld or some other happy memory of theirs. The Storm magnifies this dream — everyone within a certain radius will find themselves entering the dream, despite being wide awake.

Inside this dream, you will know instantly that something is awry. The events of reality, of the awoken, are beginning to seep into the sleeping person's dream. The lines between dream and reality become blurred, and you've been tasked to ensure that they remain asleep. That means that you must guide them into believing that nothing is awry with their happier memories, that they are not dreaming, and guide them through it. Ensure that the nightmares of reality be kept at bay, and that they may sleep through it all.
The Ark of the Woken    

The Ark of the Woken awaits, its chambers an imposing majesty of their own. Compared to the sleek design of Thesa, the Ark is a cobbled together patchwork of technology. But even with its exposed wires and manual input systems, Nurray promises it will get the job done. That is, once the pods have been brought to it from Thesa. The targets are Thesans who have previously awoken, however, no one has time to actually inventory the sleeping ones brought to this hamlet. If you choose to bring someone else, you'll probably get away with it.

The procedure is harrowing - severing the pods from Thesa runs the risk of interrupting the life support system inside. To compensate, there is a small device that can be hardwired into a port on the back of the pod. It's fragile, and the function it provides only lasts twenty minutes. You have that time to move the pod to a small ship, and pilot it planetside yourself. Nurray suggests traveling in pairs - the Natha duo pilot ships are faster, and more reliable. However, they rely on a neurolink between pilots. If one is not focused, the ship may begin to malfunction. While navigating through rough turbulence, each pilot will be able to feel the others emotions, and hear whispers of their thoughts.

All while the storm clouds around them play glimpses into their memories. Snippets, only seconds long, from the perspective of the pilot, provide easy distraction. Stay on task, and make your landing safely - your lives and others are depending on it.
A Simpler Time    
Your seven days is up. You have (mostly) achieved all your tasks, and you are now waiting. Those harrowing last hour may stay with you forever — while your peers tirelessly secure the time machine's effectiveness, you watch as Thesa draws closer. It's closer to you than you've ever seen it, more menacing than you realize as it threatens the lives of everyone you ever cared for. Alria, the lesser known moon, is first pulled toward Thesa, crushing a side of it. You may witness debris spilling into space and dissipate into the atmosphere.

You might think, perhaps, that those were bodies of some you were told not to bring to the Ark.

But you're assured many times that that won't matter, that this can be fixed if you simply wait and watch. The time machine will work.

It's into the final minute, and time seems to stop — yet, you feel your breath catch as Thesa penetrates the atmosphere. You can no longer breathe, and gravity loses all its bearings on the laws of physics. As you float into the air, you're wondering if the light that engulfs you is an explosion — you might wonder if it could be death. At the very least, you are among people you've known on this planet. It isn't as though you were never meant to survive the first Storm.

Simply close your eyes, and the Storm run its course.

In the distance, you hear a muted voice.

What is the Storm,
But an attempt to cleanse the world —
Of its anomalies?
Open your eyes, Traveler,
Where are you now?

FINAL OOC NOTES    
Welcome to El Nysa, Year XXX. Due to the time warping of the Storm, this event will not strictly follow the 1:1 ratio. Additional information about this world will be revealed early next month! For now, play at your pace. RNG for NPC threads will announced later tonight!

RECOMMENDED LISTENING: Live Forever
motivation: (【 ONE HUNDRED AND FOURTEEN 】)

[personal profile] motivation 2019-01-20 02:49 pm (UTC)(link)
[ they have history. the memories of living with him, of domestic bliss and worry and making love, of sharing a life —those are there. they were never real and dutch doesn't linger on them, but they're there. part of her wants to rage even more when he nudges in front of her, protective in ways he isn't usually.

like she can't handle it. like she can't handle this.

but then, maybe she can't. how does she fight johnny? it isn't johnny, it can't be, but whatever it is, it looks just like johnny and her heart stutters with it. ]


Do it already. [ she bites out, turning so her back's to his, so she can't look at johnny's face anymore. ]
bellare: (101)

[personal profile] bellare 2019-01-20 03:00 pm (UTC)(link)
[ he makes sure she's looking away when he plunges the knife into the beast wearing her friend's face. who will come next? maria? his father? someone or something else entirely, probably. ]

Show yourself. [ he grunts with the effort as the johnny-lookalike falls to his knees and frank plants his boot on the man's face to get the leverage he needs to pull the knife free from his guts, sending arterial spray up into the mist and ignoring the way it rains back down over him. the creature morphs back into a hideous beast, shambling but whole, and he nudges his elbow into dutch so she gets the memo to turn around. not johnny, and not human. the monster vanishes, surely to come back and terrorize them if they don't keep moving. ]
motivation: (【 ONE HUNDRED AND THIRTEEN 】)

[personal profile] motivation 2019-01-21 07:55 am (UTC)(link)
[ they have to keep moving, but dutch hasn't stayed idle while he's taking care of the beast that's taken on johnny's face, shooting at the creatures advancing toward them from frank's six. one gets close enough that she reaches for a knife to slash at its throat, not knowing whose face it is wearing and not caring terribly much.

it isn't johnny's face. it isn't the face of anyone she knows, so what's it matter? (it may be a face frank knows.) ]


Little busy. [ she tells frank in response to the elbow in her side. ]
bellare: (054)

[personal profile] bellare 2019-01-21 10:28 pm (UTC)(link)
[ he spins at her admittance, only to drop his jaw at frank sr. staring back at him. or at least some otherworldly, demonic version of him. frank swallows, touches the gun at his hip and draws it, not noticing as tears spring to his eyes and stagnate there. ]

Let me finish him.

[ his voice is tight and thick, hard to push past his lips, but he does it. ]

It thinks it can wear my father's face. He was a goddamn ward hero, you're nothing.

[ the second she moves out of the way, he'll empty his clip into the monster. ]
motivation: (【 FORTY 】)

[personal profile] motivation 2019-01-23 08:05 am (UTC)(link)
Knock yourself out.

[ his father. for a moment, dutch thinks about khylen —but she's already whirling away, moving on to the next creature, the next monster wearing a face it shouldn't, kicking and slashing with her knife, body moving even without her mind's conscious input. years of training have made it instinctive and the memory of khlyen doesn't make her falter now. ]
Edited 2019-01-23 08:05 (UTC)
bellare: (096)

[personal profile] bellare 2019-01-23 03:13 pm (UTC)(link)
I'm liable to at this rate.

[ he wears the blood and debris on his skin and clothes like a badge, though he won't be sure how much of it is his until later. frank follows after her through the mist without a second thought. there has to be an end to this eventually? a way out. he never considers that there isn't and he's sure that dutch is much the same. his actions are just as trained, just as precise. and then there's a beast too considerable for either of them to take on their own. he puts his gun away and glances over at her. teamwork makes the dream work, right? ]

I've got your six.
motivation: (【 THIRTY-FOUR 】)

[personal profile] motivation 2019-01-23 04:22 pm (UTC)(link)
I'm not dragging your arse out of here. [ except she would, and she figures he knows it.

no time to linger on that, though. dutch is already moving on, toward the beast, pulling another knife from somewhere while she's moving. the beast has too many arms for her to avoid them all, but she ducks under two and trusts frank to hold off the other two as she goes for the beast's throat. ]
bellare: (061)

[personal profile] bellare 2019-01-23 04:37 pm (UTC)(link)
[ he snorts because he knows she absolutely WOULD. that doesn't mean he intends to leave her that job. while she goes for the thing's jugular, frank pulls out a short sword (where was he keeping that) and slices cleanly through the two arms in her way. they wriggle on the ground and he huffs out a breath, watching her carefully and spinning to knock off two more. ]

How're you making out?
motivation: (【 SIXTY-THREE 】)

[personal profile] motivation 2019-01-26 09:55 am (UTC)(link)
I'm good.

[ she pushes her knife into the beasts throat the first chance she gets, putting her weight behind it until it gurgles and falls to the ground. for a moment, its features morph into something more human —something that looks an awful lot like khlyen. it's only a moment.

dutch is decidedly not good, but any other answer is a thing of impossibility. ]
bellare: (095)

[personal profile] bellare 2019-01-29 04:22 pm (UTC)(link)
[ he knows dutch isn't good because he isn't, but now isn't the time to point it out. they're both sharks, they just have to keep swimming. ]

Can you see anything? [ it would be nice to know how far they are from the transport, for instance. this doesn't seem to be slowing down and nothing they do really makes a dent. ] I'm all for fighting when there's a cause, but this is madness.
motivation: (【 FIFTY-FOUR 】)

[personal profile] motivation 2019-02-01 03:30 pm (UTC)(link)
[ nothing they do really makes a dent and dutch sees it, too. as far as tactics go, throwing bodies at them until they tire is a good one. ]

What's the alternative? [ to continuing to fight, she means. ]
bellare: (040)

[personal profile] bellare 2019-02-01 04:26 pm (UTC)(link)
Sometimes we must retreat in order to fight another day. [ he says this even while fighting, of course, but he's trying to edge closer to where it seems the mist is spawning from. he intends to beat a hasty getaway, but only if she's on board. ]
motivation: (【 SEVENTY-ONE 】)

[personal profile] motivation 2019-02-03 10:09 am (UTC)(link)
Retreat where?

[ that's the thing, isn't it? ]
bellare: (033)

[personal profile] bellare 2019-02-05 05:06 pm (UTC)(link)
Nadril? [ if the transport is even running, if they can even make it there. if they're even headed in the right direction. frank worries his lip, he's never felt this trapped before, even after all the things he'd been through. this is what trips him up. ]

Or we keep fighting 'til we die.

[ his gaze alights on hers heavily. it's obvious he's looking to her for guidance now. ]
motivation: (【 FIVE 】)

[personal profile] motivation 2019-02-05 08:24 pm (UTC)(link)
[ don't ever let it be you, little bird.

she'd been ready to die in order to win a war, in order to take aneela out. that feels like a long time ago now. it has been a long time, hasn't it? ]


Next opening we see, we take. [ to leave, not to die. ]
bellare: (072)

fade out here?

[personal profile] bellare 2019-02-08 12:07 am (UTC)(link)
[ he nods, understanding instantly she's not giving up. attagirl, dutch. ]

Yes, ma'am.

[ he'll fight at her side for as long as it takes, no matter how tired they both are. no matter how battleworn and bloodied. and the moment they see their chance, they make a run for it together. ]