Entry tags:
- *event,
- aldnoah.zero: slaine troyard,
- bleach: yoruichi shihoin,
- blood bank: reign fear,
- borderlands: handsome jack,
- borderlands: krieg,
- borderlands: rhys,
- borderlands: timothy lawrence,
- borderlands: zer0,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: ryuunosuke akutagawa,
- critical role: taryon darrington,
- critical role: vax'ildan,
- critical role: vex'ahlia,
- d.gray-man: allen walker,
- dceu: bruce wayne,
- dceu: clark kent,
- dceu: steve trevor,
- destiny: cayde-6,
- doctor who: clara oswald,
- dragon age: anders,
- dragon age: dorian,
- dragon age: justice,
- dragon age: lavellan,
- eureka seven: anemone,
- fairy tail: juvia lockser,
- fate/: cu chulainn (lancer),
- ffxiv: alisaie leveilleur,
- ffxiv: x'rhun tia,
- ffxiv: ysayle dangoulain,
- ffxv: prompto argentum,
- fire emblem: clair,
- fire emblem: keaton,
- fire emblem: lukas,
- fullmetal alchemist: olivier armstrong,
- galavant: king richard,
- got: eddard stark,
- got: jon snow,
- got: ramsay bolton,
- got: sansa stark,
- got: stannis baratheon,
- got: theon greyjoy,
- granblue fantasy: cain,
- guilty gear: sol badguy,
- guilty gear: venom,
- it: richie tozier,
- jjba: ermes costello,
- kado: yaha-kui zashunina,
- kingdom hearts: riku,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- league of legends: lux crownguard,
- les miserables: enjolras,
- les miserables: grantaire,
- mass effect: garrus vakarian,
- mcu: gamora,
- mcu: jessica jones,
- mcu: peter quill,
- mcu: rocket raccoon,
- merlin: merlin,
- metal gear: adamska (revolver ocelot),
- narnia: lucy pevensie,
- nier: a2,
- october daye: october daye,
- ouat: emma swan,
- outlander: claire fraser,
- overwatch: ana amari,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- overwatch: lena oxton (tracer),
- owari no seraph: crowley eusford,
- pandora hearts: elliot nightray,
- persona: minako arisato,
- persona: ryuji sakamoto,
- persona: yu narukami,
- persona: yusuke kitagawa,
- psycho-pass: shuusei kagari,
- pyre: sandra the unseeing,
- resonance of fate: leanne,
- star wars: jyn erso,
- sucker punch: babydoll,
- teahouse: linneus,
- the vorkosigan saga: byerly vorrutyer,
- transistor: red,
- transistor: royce bracket,
- transistor: the boxer,
- voltron: lance,
- yakuza: majima goro,
- yuri!!! on ice: jean-jacques leroy,
- zero escape: dio
❪ introlog #3 ❫ GUERRILLA FORCES.
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit any AC eligible thread of participating in this log's prompts for Two (2) Wyver REP points HERE. JUMP INTO THE DEEP END
As soon as the Natha begin to observe that the new arrivals are beginning to wake, a message goes out to all refugees currently on El Nysa with an unfamiliar ping on their phone.
Hi everyone. It's Sael. The people that were recovered from stasis recently are going to need your help getting to El Nysa. It's not the Teleporter this time, though. I highly recommend that you come back, or you'll miss out on some pretty important stuff. When everyone is gathered aboard Thesa Station, characters may notice that working access to the Teleporter has been blocked. Stepping inside and attempting to teleport back to El Nysa will yield absolutely nothing. Luckily, it isn't long before you're given instructions on how to proceed. Hello everyone. We're doing things a little differently this time around. Darma senses the presence of foreign forces; she says they're distant right now, but we know it won't be long before we'll need your help to protect El Nysa on the spacefront.
Some of you have piloted spaceships or flightsuits before, haven't you? Please lend the others your help and expertise. You'll be flying down to El Nysa to get some practice maneuvering in zero gravity. I encourage you to come back and practice with other people; learning how to work with different personalities is important. We've prepared spaceships for you in the Hangar. For this type of spacecraft, it's important that you truly work together to achieve harmony with your co-pilot. It's the only way to ensure a smooth trip. True to his word, there are plenty of ships waiting to be boarded in the Hangar. Although more than two people can fit in a ship, there are only two main pilot seats. Anyone who's piloted any sort of ship, mecha, or even a car will be able to figure out the controls. But that's not the only thing to figure out. ![]() GET IT TOGETHER. When the ship glides out from the hangar opening, it soon becomes apparent that the stability of the ship is highly dependent on emotion sharing between the two pilots. It is imperative that both parties reach an emotional equilibrium: you must be calm, focused, almost zen in your demeanor. Any sign of distress, anger, or negative emotions will be felt by the ship. Not being able to help each other reach a calm and happy emotional state will result in wild movements, difficulty steering, or malfunctions in the electrical circuitry. Great! Good job! This is kinda boring now, though. Hey guys, think fast! You don't have more than two seconds after his voice fades out of your mind to notice that a wave of massive meteorites are flying directly towards your ship at breakneck speed. How well can you avoid getting hit while maintaining your cool?When you've had enough of being beaten around by meteorites or having to deal with the insufferable personalities of others, the ship will naturally gravitate to land on a particular island in El Nysa. The island that you land on is outfitted with docks and one or two small shacks where a hunter or fisherman could spend their nights on a long hunting expedition, but they don't look like they've been used in a while. It's quickly obvious that this isn't the main city of Wyver, and you have two paths ahead to choose from: cross an old stone bridge to the mainland and continue on foot, or get into one of the available simple rowboats and row your way. The path on land is longer, but safer, while going by water is faster, but more treacherous. Better get going. LAND ON BARBAROUS COASTS ![]() Though the water has been relatively calm on your journey, the rowing has proved to be tiresome for all your party member's arms. There is reprieve if you leave the open water, in a cavern where you can tie your boat to a rock and stretch your legs. If you want to go for a dip, there are naturally curved waterslides in the rock face and platforms of rock jutting out up high perfect for diving/jumping off of. The water is warm and there's dry land; this is the ideal place to rest for the night. ![]() After a long night's rest, good or not, the journey ahead is not far at all. You can see the coastline, and Wyver's walls aren't far behind. However, it begs the question of why your rowboat was so heavily equipped. The back ends of your oars are carved to a sharp point, the net under your seats is too heavy duty for any normal fishing excursion, and you'd do well not to pull the strings wrapped around those canvas balls without throwing them first, unless you want a faceful of gunpowder and a noise like shotgun fire that will make your ears ring. A QUIET PLACE ![]() The jungles outside Wyver's city limits are sprawling and mysterious. Deep in the wilderness there is an innate eeriness, a quiet mysticism that permeates the lush foliage all around you. If you've wandered around Wyver's territories before, you might have some idea of what to expect, but if you're brand new to this world—well, best of luck. ![]()
WELCOME TO WYVER After your trek, whichever way you went, you'll wind up in Wyver! Unlike when the first refugees arrived to Olympia's outpost, there isn't any fanfare this time; you're given a lukewarm welcome and left to your own devices. There are places to see and businesses to be aware of here in Wyver, but other than that, the city is yours to explore. FINAL OOC NOTE
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Re: 5.
[It's bars and taverns that Isabela prefers whenever she goes anywhere, but especially somewhere new. It's yet to fail her when it comes to getting to know a place, or to find out what they consider decent booze when she isn't out looking for someone else to warm her bedsheets for the night. The answer she gets is a familiar one, and after seeing who answered she can't help but turn to face the other woman with a smile of her own, crossing her legs as she takes another swallow of the strong dark colored drink in her hand. Well helloo gorgeous.]
I've come across a few around here and there where I'm from, though mostly they turned out to be ancient witches or a damned good fight. Why, is that something common here as well? The dragons I mean. [Hopefully not the ancient witches or whatever that was.]
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[ dutch considers the question for a moment, grinning a little at the way isabela is looking at her because, well. she knows that kind of look and doesn't mind it at all. ]
They're a good fight, but I haven't seen any turn into ancient witches yet.
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[It's a boost to her confidence to have someone so attractive take to her attentions, however subtle. She leans in just a little, like someone preparing to speak of secrets and unmentionable things.]
How does a place so full of people handle dragons milling about? Are they mighty beings to be feared here as well?
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[ dutch lifts her shoulders in a shrug, the gesture at odds with the way she leans in a little as well, as though sharing a secret. it's hardly a secret, though, that folks in wyver appreciate strength. dragons are as strong as they come, dutch figures. ]
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[Well, that's certainly different. And here she was just used to them being rare occurrences, rumors outside of the ones she'd personally encountered. She smirks though, taking another swallow from her cup as she lowers her voice to a almost theatrical whisper, though its hardly needed amongst the general noise of the bar.]
A shame really. I was already coming up with plans to use that as a way to flirt with attractive and interesting people. I guess I'll just have to resort to the old fashioned buying them a drink.
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[ the only religion dutch knows (and doesn't exactly adhere to, though she observes some elements of the faith) involves worshipping trees, so worshipping dragons doesn't seem particularly strange to her.
at isabela's next words, dutch's lips curl up into a grin, something slow and pleased. ] Guess so. Let me know if you see any attractive and interesting people, will you? I bet they'd love a drink.
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[The religions she knows of from home are all a mess tied into the political and often conflicting depending on who you spoke to. This at least sounded more straight forward, if not at least strange to consider the beasts as revered and not just a threat.
She meets her grin then with a pleased smirk and an attentive look in her eye definitely meant only for the other woman.]
I've already got one in my sights. Which only brings me to question what your preferences are. Maybe a nice whiskey? Or are you one for surprises?
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(really, it had only been delle seyah, and that particular woman is sleeping with dutch's worst enemy now who just happens to look exactly like dutch. or who dutch just happens to look like, really, given that dutch is the copy and aneela the original.
and she's not going to think about that anymore, thank you very much.) ]
Whiskey's one of my favourites, but if you think you can do better, surprise me.
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[She turns for a moment to face the bar, motioning for the bartender to come over. When he does she leans forward to murmur something hopefully out of earshot, grinning when he nods and walks away to get to work. She turns back then, smile still in place as she rests her chin in her hand.]
So...I can keep calling you by various compliments like good looking and gorgeous, or I can also call you by your name as well if you'd like to share it.
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[ the compliments, that is. but despite that, dutch inclines her head in acknowledgement of isabela's point. ] Mine's Dutch. And yours?
[ the bartender's is busy preparing whatever isabela asked him to prepare (dutch didn't try to eavesdrop) and dutch pays him no mind, settling more comfortably against the bar — and, incidentally, closer to isabela. ]
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[Isabela can't help but feel a little proud of herself seeing her atentions so well recieved. When the bartender comes back over with the drink she asked for she slides the payment over with a grin, taking the opportunity to be a little closer than she was before herself when she hands the drink over to Dutch.]
I asked for something with a bit of a kick to it, figured you might like something exciting. He called it a sour, mentioned a surprise. [The drink itself being a whiskey sour, and the surprise being spice mixed in with the drink.] So do tell, what fun have you found in a city this size? I mean, the kind you might not come across on a casual stroll, that you might need...a personal guide for.
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[ dutch loves flirting and isabela's an attractive woman. dutch might look at men more quickly than at women, but she's neither blind nor opposed and her night with rosalind had been fun, so really. why limit herself? ]
Promising, [ she says about the drink, lifting it in a silent toast to isabela. ] Thanks. [ she takes a sip, nodding her approval a moment later. and licking her lips, mostly for show. ] Not bad.
Depends what kind of thing you're looking for. Wyver's not really making a secret out of anything, though. Fighting's all over the place, sex, too, apparently. At least on some nights.
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[She raises her own glass in turn, watching Dutch drink the cocktail and silently hoping it was actually good, or she was going to have words with the bartender. The positive response is good though, and the way she licks her lips...]
I had a feeling it might suit you. I'm glad I was right.
[It's been a minute since she'd had a moment to hang back in a seedy bar, enjoying the pleasurable act of flirting with other women. Mostly it had been men who tried far too hard and fell all over themselves to try and impress her with embarrassing results. Not that she didn't mind the ones that were better than the guys she'd laugh about later over drinks with her friends, but her connections with women were always stronger.]
Reminds me of back home, or at least the places I preferred to be. It's only a good city if it has its risks, and it's fun. Everyone needs a release however they choose to go about it. [Debauchery, brawling, legally questionable dealings...there's something for everyone.] You've got me curious though, what do you mean by some nights?
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