Entry tags:
- *event,
- aldnoah.zero: slaine troyard,
- bleach: yoruichi shihoin,
- blood bank: reign fear,
- borderlands: handsome jack,
- borderlands: krieg,
- borderlands: rhys,
- borderlands: timothy lawrence,
- borderlands: zer0,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: ryuunosuke akutagawa,
- critical role: taryon darrington,
- critical role: vax'ildan,
- critical role: vex'ahlia,
- d.gray-man: allen walker,
- dceu: bruce wayne,
- dceu: clark kent,
- dceu: steve trevor,
- destiny: cayde-6,
- doctor who: clara oswald,
- dragon age: anders,
- dragon age: dorian,
- dragon age: justice,
- dragon age: lavellan,
- eureka seven: anemone,
- fairy tail: juvia lockser,
- fate/: cu chulainn (lancer),
- ffxiv: alisaie leveilleur,
- ffxiv: x'rhun tia,
- ffxiv: ysayle dangoulain,
- ffxv: prompto argentum,
- fire emblem: clair,
- fire emblem: keaton,
- fire emblem: lukas,
- fullmetal alchemist: olivier armstrong,
- galavant: king richard,
- got: eddard stark,
- got: jon snow,
- got: ramsay bolton,
- got: sansa stark,
- got: stannis baratheon,
- got: theon greyjoy,
- granblue fantasy: cain,
- guilty gear: sol badguy,
- guilty gear: venom,
- it: richie tozier,
- jjba: ermes costello,
- kado: yaha-kui zashunina,
- kingdom hearts: riku,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- league of legends: lux crownguard,
- les miserables: enjolras,
- les miserables: grantaire,
- mass effect: garrus vakarian,
- mcu: gamora,
- mcu: jessica jones,
- mcu: peter quill,
- mcu: rocket raccoon,
- merlin: merlin,
- metal gear: adamska (revolver ocelot),
- narnia: lucy pevensie,
- nier: a2,
- october daye: october daye,
- ouat: emma swan,
- outlander: claire fraser,
- overwatch: ana amari,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- overwatch: lena oxton (tracer),
- owari no seraph: crowley eusford,
- pandora hearts: elliot nightray,
- persona: minako arisato,
- persona: ryuji sakamoto,
- persona: yu narukami,
- persona: yusuke kitagawa,
- psycho-pass: shuusei kagari,
- pyre: sandra the unseeing,
- resonance of fate: leanne,
- star wars: jyn erso,
- sucker punch: babydoll,
- teahouse: linneus,
- the vorkosigan saga: byerly vorrutyer,
- transistor: red,
- transistor: royce bracket,
- transistor: the boxer,
- voltron: lance,
- yakuza: majima goro,
- yuri!!! on ice: jean-jacques leroy,
- zero escape: dio
❪ introlog #3 ❫ GUERRILLA FORCES.
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit any AC eligible thread of participating in this log's prompts for Two (2) Wyver REP points HERE. JUMP INTO THE DEEP END
As soon as the Natha begin to observe that the new arrivals are beginning to wake, a message goes out to all refugees currently on El Nysa with an unfamiliar ping on their phone.
Hi everyone. It's Sael. The people that were recovered from stasis recently are going to need your help getting to El Nysa. It's not the Teleporter this time, though. I highly recommend that you come back, or you'll miss out on some pretty important stuff. When everyone is gathered aboard Thesa Station, characters may notice that working access to the Teleporter has been blocked. Stepping inside and attempting to teleport back to El Nysa will yield absolutely nothing. Luckily, it isn't long before you're given instructions on how to proceed. Hello everyone. We're doing things a little differently this time around. Darma senses the presence of foreign forces; she says they're distant right now, but we know it won't be long before we'll need your help to protect El Nysa on the spacefront.
Some of you have piloted spaceships or flightsuits before, haven't you? Please lend the others your help and expertise. You'll be flying down to El Nysa to get some practice maneuvering in zero gravity. I encourage you to come back and practice with other people; learning how to work with different personalities is important. We've prepared spaceships for you in the Hangar. For this type of spacecraft, it's important that you truly work together to achieve harmony with your co-pilot. It's the only way to ensure a smooth trip. True to his word, there are plenty of ships waiting to be boarded in the Hangar. Although more than two people can fit in a ship, there are only two main pilot seats. Anyone who's piloted any sort of ship, mecha, or even a car will be able to figure out the controls. But that's not the only thing to figure out. ![]() GET IT TOGETHER. When the ship glides out from the hangar opening, it soon becomes apparent that the stability of the ship is highly dependent on emotion sharing between the two pilots. It is imperative that both parties reach an emotional equilibrium: you must be calm, focused, almost zen in your demeanor. Any sign of distress, anger, or negative emotions will be felt by the ship. Not being able to help each other reach a calm and happy emotional state will result in wild movements, difficulty steering, or malfunctions in the electrical circuitry. Great! Good job! This is kinda boring now, though. Hey guys, think fast! You don't have more than two seconds after his voice fades out of your mind to notice that a wave of massive meteorites are flying directly towards your ship at breakneck speed. How well can you avoid getting hit while maintaining your cool?When you've had enough of being beaten around by meteorites or having to deal with the insufferable personalities of others, the ship will naturally gravitate to land on a particular island in El Nysa. The island that you land on is outfitted with docks and one or two small shacks where a hunter or fisherman could spend their nights on a long hunting expedition, but they don't look like they've been used in a while. It's quickly obvious that this isn't the main city of Wyver, and you have two paths ahead to choose from: cross an old stone bridge to the mainland and continue on foot, or get into one of the available simple rowboats and row your way. The path on land is longer, but safer, while going by water is faster, but more treacherous. Better get going. LAND ON BARBAROUS COASTS ![]() Though the water has been relatively calm on your journey, the rowing has proved to be tiresome for all your party member's arms. There is reprieve if you leave the open water, in a cavern where you can tie your boat to a rock and stretch your legs. If you want to go for a dip, there are naturally curved waterslides in the rock face and platforms of rock jutting out up high perfect for diving/jumping off of. The water is warm and there's dry land; this is the ideal place to rest for the night. ![]() After a long night's rest, good or not, the journey ahead is not far at all. You can see the coastline, and Wyver's walls aren't far behind. However, it begs the question of why your rowboat was so heavily equipped. The back ends of your oars are carved to a sharp point, the net under your seats is too heavy duty for any normal fishing excursion, and you'd do well not to pull the strings wrapped around those canvas balls without throwing them first, unless you want a faceful of gunpowder and a noise like shotgun fire that will make your ears ring. A QUIET PLACE ![]() The jungles outside Wyver's city limits are sprawling and mysterious. Deep in the wilderness there is an innate eeriness, a quiet mysticism that permeates the lush foliage all around you. If you've wandered around Wyver's territories before, you might have some idea of what to expect, but if you're brand new to this world—well, best of luck. ![]()
WELCOME TO WYVER After your trek, whichever way you went, you'll wind up in Wyver! Unlike when the first refugees arrived to Olympia's outpost, there isn't any fanfare this time; you're given a lukewarm welcome and left to your own devices. There are places to see and businesses to be aware of here in Wyver, but other than that, the city is yours to explore. FINAL OOC NOTE
An AC-eligible thread for 2 WYVER REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE by DECEMBER 19th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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...my, your demons might just be even worse than ours.
[But also not very comparable. The way he says it, a weapon-- they sound artificial. Something that someone or something goes out of their way to create. And though there are certainly cases of humans deliberately summoning foul and evil demons -- and even cases of demons who've been "created" in some manner -- for the most part, they simply exist.]
But you know, my kind didn't come to be called demons for no reason. We've been called many things in the past-- and some are even still revered as gods in their own right.
[He pulls back one of his arms as Allen ties off the makeshift bandages, moving it slowly to test how well it holds together.]
And although there are many who stand beside humanity and co-exist peacefully, there are many, many more who lack the necessary understanding to make such a choice. Those who exist more as a force of nature than a singular, sentient being... where I come from, we're just as much a part of the natural order of things as humans.
Were you to ask an exorcist himself, I'm certain he too would say he only fights to protect his own. But regardless of my own allegiance, given what I am-- naturally, my own views on the matter are a bit biased.
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He does exhale then as a mild snort, wrapping his other arm now. ]
I'm sorry, but I'm afraid I've never really believed in demons. [ I mean he's talking to one right now and sure, he's actually going to believe you for that Mephisto since he's already run into far too many other strange and unexpected kinds of persons here, but ]
Because the way you describe it.. that isn't anything at all like I'm familiar with. There are those who mean to destroy humans with akuma—and there are Exorcists who mean to stop them. It's a holy war.
The way you describe it —
[ He isn't saying he believes you — who'd be so stupid as to just believe a self-proclaimed demon outright — but that concept... ]
..even so, it sounds a lot more peaceful.
[ tug. he's done. ]
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[After all: though he wore the name demon like a badge of honor, ultimately he considered himself to be a god.]
[He won't respond to all of that quite yet, moving both arms now without wincing -- and then reaching out to grab his coat and pull it on. He could deal with the blood stains in time, but it would work to keep him decent at least until they reached Wyver.]
Peaceful is certainly one way of putting it... or at least, it was.
[...]
[He stands, his phone poofing back into his pocket with a simple snap of his fingers. Though it's subtle, he'll be a bit stiffer as he moves now -- but that aside, you'd never know how much pain he'd been in before.]
Shall we move on to Wyver? If possible, I'd like to make it there before nightfall.
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But he straightens as well, watching the stiffened sort of way Mephisto rises with a quiet sort of look. With how far they have to go through jungle is he going to need help...? No lie, at first when he'd been lying there he thought he was going to have to carry him back.. despite having a good 8 inches on Allen. ]
Are you going to be alright for that? [ His tone is a lot gentler now than it was, albeit still guarded. Also most rhetorical.
He can guess the answer, but that's also not the point. ]
1/2
But of course. I've dealt with this condition of mine for a very long time. A little pain is nothing I can't handle.
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[This face tho]
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I'm sure you'll be fine.
[ You had your shot and blew it. ✩ Your consolation prize is you get sass instead. ]
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My, that's what I said, isn't it? As long as we don't run into any trouble, we should be just fine.
[That's a sentence that's just begging for karma to throw something their way...]
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You don't tempt fate like that when Allen Walker is around. You just don't. Do you not yet realize the vortex of bad luck around him???
He just shoots him a bit of an exasperated look at that, but will give a reluctant nod and........... let him go first. ]
Lead on, then. [ Look. He's had Timcanpy to show him where to go for the last three years. You.. you don't want him leading okay.
And it isn't about Mephisto bothering him as he tries to make his way back either now, after all. This is him making sure he gets back okay too now. ]
no subject
[Despite being injured, Mephisto doesn't seem the least bit hampered by the jungle around them. But perhaps, now knowing what Mephisto is capable of, it'll be easier to see why -- hovering just a few inches higher to make an otherwise uncomfortable step, rocks and debris gently shifting aside wherever he takes a step, only to roll back into place once he's passed... he's been a dirty rotten cheater about it this whole time!!]
[But at a certain point, he suddenly stops -- raising an arm up to stop Allen as well.]
...it seems there's something unpleasant up ahead. Shall we attempt a detour?