ROCKET (
beatupgrass) wrote in
nysalogs2018-01-08 12:30 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[OPEN] so he replies, "then how do you manage?"
Who: Rocket (
beatupgrass) & various others MAYBE EVEN YOU
What: Catch-all for January- quests and other things.
When: ...January.
Where: Wyver, mostly. But with some stuff in the surrounding areas.
Warning(s): None.
𝐚. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐜𝐫𝐲𝐬𝐭𝐚𝐥 𝐝𝐫𝐨𝐩)
[Rocket lives in Wyver. He doesn't owe it any loyalty, so naturally when he hears an Olympian is a little bit greedy and fond of paying exorbitant prices for shiny things, his own greed leads him. The crystal drops weren't something he went in on when that creepy shopkeeper because he hates water, but if this dude is gonna pay triple... Well, discomfort only lasts a few seconds.
Rocket is on one of the banks of the streams, suddenly reminded of his horrible fishing excursion when he first arrived on El Nysa. This is easier than fish, though. He has keen eyes and crystals don't move. He just has to wade in and hope he doesn't get all weird from the water on top of getting wet.
Sigh. No time like the present. He huffs an aggravated sigh and wades in, leaning down so his sensitive hands can pad along the stream bed. Weird how this actually feels... pretty normal. Like it's what he's supposed to be doing with his life.
Coming up on him will find a raccoonoid half-submerged in water, feeling along the bottom of the clear streams with his head tilted up with a very focused, intense stare like he's keeping watch for predators. Amazing what some enchanted water will do to your animal hindbrain.]
𝐛. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐞𝐝𝐫𝐚𝐭𝐡𝐞 𝐫𝐮𝐢𝐧𝐬)
[The ruins aren't fucking enchanted or full of water, so Rocket is more eager to deal with the caves than he was with the streams. Though considering his last cave adventures led to getting trapped, he's still hesitant.
The good news is he's an experienced climber, so getting up into places where normal people might not be able to reach and avoiding detection from slumbering creatures is a cakewalk for him. The problem is he's not the only person exploring these caves and hunting for quartz.
Walking deep into the creepy tunnels, you might hear the sound of something moving in the shadows, scratching and hacking at the walls, but there's no human-sized figure to accompany it. That's fine. That's not creepy at all. Don't worry about it.
Or maybe worry about it when a few tiny rocks roll into your path, proving that all that hacking and muttering isn't just your imagination.]
𝐜. 𝐬𝐭𝐫𝐨𝐧𝐠 𝐚𝐫𝐦𝐨𝐫𝐲
[Rocket's not picky about getting people together for a good old-fashioned weapon heist. In fact, he probably assembled people based entirely on false pretenses because he thought they'd either be good at heavy lifting or an excellent distraction or both. There's a fifty-fifty chance that the person he's dragged out to intercept these shipments has no idea what he's up to, and that's true in Wyver and Olympia (though in Olympia you got approached by a tiny figure in a cloak- he's not taking chances).
Either way you're here now, in a hiding spot, overlooking weapons being sorted and prepared to be sent out, and Rocket has this greedy look in his eyes that definitely spells nothing good. He's got a plan, and you're a key player, whether intentionally or unwittingly.
𝐝. 𝐝𝐢𝐬𝐭𝐮𝐫𝐛𝐢𝐧𝐠 𝐭𝐡𝐞 𝐝𝐞𝐚𝐝
[So many of these quests involve stealing and things Rocket is particularly adept at, so he's been working overtime making sure he gets ALL THE SILVER. He's gonna be rich. This particular mission from Cree sounds as easy as anything- he doesn't believe in ghosts and traps are nothing for him. He builds traps. He can disable them easily.
So he's an asset to have around as you head into the unknown. He's also a skeptic, and will tell you as much whenever something spooky happens.] Seriously, though? Ghosts. C'mon, man. The traps are bad enough. They don't have to add ghosts to it.
𝐞. 𝐰𝐢𝐥𝐝𝐜𝐚𝐫𝐝
[Rocket stays primarily in Wyver, but occasionally ventures into Olympia because he has people he does business with there (he always wears a cloak to cover his face). If you would like a more "day to day" thread with him or need to meet up to discuss things, ask him for a favor, etc. and so forth, you can make your own starter or contact me via PM or over Plurk, and I'll make you something custom.]
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
What: Catch-all for January- quests and other things.
When: ...January.
Where: Wyver, mostly. But with some stuff in the surrounding areas.
Warning(s): None.
𝐚. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐜𝐫𝐲𝐬𝐭𝐚𝐥 𝐝𝐫𝐨𝐩)
[Rocket lives in Wyver. He doesn't owe it any loyalty, so naturally when he hears an Olympian is a little bit greedy and fond of paying exorbitant prices for shiny things, his own greed leads him. The crystal drops weren't something he went in on when that creepy shopkeeper because he hates water, but if this dude is gonna pay triple... Well, discomfort only lasts a few seconds.
Rocket is on one of the banks of the streams, suddenly reminded of his horrible fishing excursion when he first arrived on El Nysa. This is easier than fish, though. He has keen eyes and crystals don't move. He just has to wade in and hope he doesn't get all weird from the water on top of getting wet.
Sigh. No time like the present. He huffs an aggravated sigh and wades in, leaning down so his sensitive hands can pad along the stream bed. Weird how this actually feels... pretty normal. Like it's what he's supposed to be doing with his life.
Coming up on him will find a raccoonoid half-submerged in water, feeling along the bottom of the clear streams with his head tilted up with a very focused, intense stare like he's keeping watch for predators. Amazing what some enchanted water will do to your animal hindbrain.]
𝐛. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐞𝐝𝐫𝐚𝐭𝐡𝐞 𝐫𝐮𝐢𝐧𝐬)
[The ruins aren't fucking enchanted or full of water, so Rocket is more eager to deal with the caves than he was with the streams. Though considering his last cave adventures led to getting trapped, he's still hesitant.
The good news is he's an experienced climber, so getting up into places where normal people might not be able to reach and avoiding detection from slumbering creatures is a cakewalk for him. The problem is he's not the only person exploring these caves and hunting for quartz.
Walking deep into the creepy tunnels, you might hear the sound of something moving in the shadows, scratching and hacking at the walls, but there's no human-sized figure to accompany it. That's fine. That's not creepy at all. Don't worry about it.
Or maybe worry about it when a few tiny rocks roll into your path, proving that all that hacking and muttering isn't just your imagination.]
𝐜. 𝐬𝐭𝐫𝐨𝐧𝐠 𝐚𝐫𝐦𝐨𝐫𝐲
[Rocket's not picky about getting people together for a good old-fashioned weapon heist. In fact, he probably assembled people based entirely on false pretenses because he thought they'd either be good at heavy lifting or an excellent distraction or both. There's a fifty-fifty chance that the person he's dragged out to intercept these shipments has no idea what he's up to, and that's true in Wyver and Olympia (though in Olympia you got approached by a tiny figure in a cloak- he's not taking chances).
Either way you're here now, in a hiding spot, overlooking weapons being sorted and prepared to be sent out, and Rocket has this greedy look in his eyes that definitely spells nothing good. He's got a plan, and you're a key player, whether intentionally or unwittingly.
𝐝. 𝐝𝐢𝐬𝐭𝐮𝐫𝐛𝐢𝐧𝐠 𝐭𝐡𝐞 𝐝𝐞𝐚𝐝
[So many of these quests involve stealing and things Rocket is particularly adept at, so he's been working overtime making sure he gets ALL THE SILVER. He's gonna be rich. This particular mission from Cree sounds as easy as anything- he doesn't believe in ghosts and traps are nothing for him. He builds traps. He can disable them easily.
So he's an asset to have around as you head into the unknown. He's also a skeptic, and will tell you as much whenever something spooky happens.] Seriously, though? Ghosts. C'mon, man. The traps are bad enough. They don't have to add ghosts to it.
𝐞. 𝐰𝐢𝐥𝐝𝐜𝐚𝐫𝐝
[Rocket stays primarily in Wyver, but occasionally ventures into Olympia because he has people he does business with there (he always wears a cloak to cover his face). If you would like a more "day to day" thread with him or need to meet up to discuss things, ask him for a favor, etc. and so forth, you can make your own starter or contact me via PM or over Plurk, and I'll make you something custom.]
no subject
You must had an exciting life before now.
[A burglar, of course. But who is Shura to judge when she was currently grave robbing herself?
The ghost from before stays put as they move forward, unwilling to move too far from where his grave would be. But this place reeks of something unhuman, and not in a benign way. Sure, she had her sword, but that wasn't going to be of much use. Too bad most of her sutras seemed to be ineffective now.]
Is the path splittin' up ahead? Shoulda brought a better flashlight.
no subject
All right, if I got this pegged as well as I think, one of 'em will lead to the treasure and the other'll lead to a painful death.
[He ducks down on all fours and sniffs the earth, snorting again, seeing if he can figure out which one is which by the scent, but there's too much there to sort through. The whole place smells like rot, so it's impossible to tell which one has more death than the other.
But boy is he trying.]
no subject
[Good eyes and a good nose? Well, sniffing out the path was another option. Maybe he could sort out which path had the most blood and guts rotting in it. The entire place stinks of rot.
But he doesn't seem to have have an answer for what path to take by smell alone. Shura frowns, taking a cautious few steps forward and squinting to see in the dark. It takes a moment, but the pale faces slowly start to appear. There are more of them down the right path than the left, but what's more striking is that of the bodies on the right path have similar injuries, all skewered through on wooden spikes.
Well, that might be a hint.]
Wanna try the left path?
no subject
He's still not going to be gentle about it, even as he moves towards the left path.] Have you been down here before?
no subject
Nah, this ain't my kind of place. Not a good place to drink, y'know?
[ She'll just dodge giving him a real answer. But should she warn him about the next ghost he's about to walk through? Naaah, he'd be fine. So long as he just kept on walking, he shouldn't have any issues besides the chill. Probably.]
no subject
He flails an arm out behind him violently, hoping this time he will solve this mystery he's otherwise been ignoring.] What the hell was that? That's the third frickin' time since we got here.
no subject
Feeling cold or somethin'? No wonder they say there are ghosts around. Come on, let's keep going.
[She doesn't want to just march on ahead without checking for traps, but she'll start moving forward. Hopefully he'll just hush up and follow her... please...]
Sooner we get through, the sooner we can get out of a creepy place like this.
no subject
This better be worth all that silver. Heh. Maybe there'll be somethin' in here worth keepin'.
no subject
[Well, maybe there could be some holy artifacts or something like that. That might be worth a look to see if she could do something with it, but that was a pretty big if.]
I'd probably just sell it all. Place like this, there ain't much worth holding on to when things are lookin' like they are.
[Stepping around another ghost--this one doesn't look hurt, just dumb. Maybe he's the one buried here?]
no subject
[Even a knickknack in the hands of a genius is useful, and Rocket's not afraid to brag about it.] Some of the people from the station are into that sort of thing, and they're too prissy to get their hands dirty goin' in places like this.