ROCKET (
beatupgrass) wrote in
nysalogs2018-01-08 12:30 pm
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[OPEN] so he replies, "then how do you manage?"
Who: Rocket (
beatupgrass) & various others MAYBE EVEN YOU
What: Catch-all for January- quests and other things.
When: ...January.
Where: Wyver, mostly. But with some stuff in the surrounding areas.
Warning(s): None.
𝐚. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐜𝐫𝐲𝐬𝐭𝐚𝐥 𝐝𝐫𝐨𝐩)
[Rocket lives in Wyver. He doesn't owe it any loyalty, so naturally when he hears an Olympian is a little bit greedy and fond of paying exorbitant prices for shiny things, his own greed leads him. The crystal drops weren't something he went in on when that creepy shopkeeper because he hates water, but if this dude is gonna pay triple... Well, discomfort only lasts a few seconds.
Rocket is on one of the banks of the streams, suddenly reminded of his horrible fishing excursion when he first arrived on El Nysa. This is easier than fish, though. He has keen eyes and crystals don't move. He just has to wade in and hope he doesn't get all weird from the water on top of getting wet.
Sigh. No time like the present. He huffs an aggravated sigh and wades in, leaning down so his sensitive hands can pad along the stream bed. Weird how this actually feels... pretty normal. Like it's what he's supposed to be doing with his life.
Coming up on him will find a raccoonoid half-submerged in water, feeling along the bottom of the clear streams with his head tilted up with a very focused, intense stare like he's keeping watch for predators. Amazing what some enchanted water will do to your animal hindbrain.]
𝐛. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐞𝐝𝐫𝐚𝐭𝐡𝐞 𝐫𝐮𝐢𝐧𝐬)
[The ruins aren't fucking enchanted or full of water, so Rocket is more eager to deal with the caves than he was with the streams. Though considering his last cave adventures led to getting trapped, he's still hesitant.
The good news is he's an experienced climber, so getting up into places where normal people might not be able to reach and avoiding detection from slumbering creatures is a cakewalk for him. The problem is he's not the only person exploring these caves and hunting for quartz.
Walking deep into the creepy tunnels, you might hear the sound of something moving in the shadows, scratching and hacking at the walls, but there's no human-sized figure to accompany it. That's fine. That's not creepy at all. Don't worry about it.
Or maybe worry about it when a few tiny rocks roll into your path, proving that all that hacking and muttering isn't just your imagination.]
𝐜. 𝐬𝐭𝐫𝐨𝐧𝐠 𝐚𝐫𝐦𝐨𝐫𝐲
[Rocket's not picky about getting people together for a good old-fashioned weapon heist. In fact, he probably assembled people based entirely on false pretenses because he thought they'd either be good at heavy lifting or an excellent distraction or both. There's a fifty-fifty chance that the person he's dragged out to intercept these shipments has no idea what he's up to, and that's true in Wyver and Olympia (though in Olympia you got approached by a tiny figure in a cloak- he's not taking chances).
Either way you're here now, in a hiding spot, overlooking weapons being sorted and prepared to be sent out, and Rocket has this greedy look in his eyes that definitely spells nothing good. He's got a plan, and you're a key player, whether intentionally or unwittingly.
𝐝. 𝐝𝐢𝐬𝐭𝐮𝐫𝐛𝐢𝐧𝐠 𝐭𝐡𝐞 𝐝𝐞𝐚𝐝
[So many of these quests involve stealing and things Rocket is particularly adept at, so he's been working overtime making sure he gets ALL THE SILVER. He's gonna be rich. This particular mission from Cree sounds as easy as anything- he doesn't believe in ghosts and traps are nothing for him. He builds traps. He can disable them easily.
So he's an asset to have around as you head into the unknown. He's also a skeptic, and will tell you as much whenever something spooky happens.] Seriously, though? Ghosts. C'mon, man. The traps are bad enough. They don't have to add ghosts to it.
𝐞. 𝐰𝐢𝐥𝐝𝐜𝐚𝐫𝐝
[Rocket stays primarily in Wyver, but occasionally ventures into Olympia because he has people he does business with there (he always wears a cloak to cover his face). If you would like a more "day to day" thread with him or need to meet up to discuss things, ask him for a favor, etc. and so forth, you can make your own starter or contact me via PM or over Plurk, and I'll make you something custom.]
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What: Catch-all for January- quests and other things.
When: ...January.
Where: Wyver, mostly. But with some stuff in the surrounding areas.
Warning(s): None.
𝐚. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐜𝐫𝐲𝐬𝐭𝐚𝐥 𝐝𝐫𝐨𝐩)
[Rocket lives in Wyver. He doesn't owe it any loyalty, so naturally when he hears an Olympian is a little bit greedy and fond of paying exorbitant prices for shiny things, his own greed leads him. The crystal drops weren't something he went in on when that creepy shopkeeper because he hates water, but if this dude is gonna pay triple... Well, discomfort only lasts a few seconds.
Rocket is on one of the banks of the streams, suddenly reminded of his horrible fishing excursion when he first arrived on El Nysa. This is easier than fish, though. He has keen eyes and crystals don't move. He just has to wade in and hope he doesn't get all weird from the water on top of getting wet.
Sigh. No time like the present. He huffs an aggravated sigh and wades in, leaning down so his sensitive hands can pad along the stream bed. Weird how this actually feels... pretty normal. Like it's what he's supposed to be doing with his life.
Coming up on him will find a raccoonoid half-submerged in water, feeling along the bottom of the clear streams with his head tilted up with a very focused, intense stare like he's keeping watch for predators. Amazing what some enchanted water will do to your animal hindbrain.]
𝐛. 𝐩𝐫𝐞𝐚𝐜𝐡𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐦𝐚𝐭𝐞𝐫𝐢𝐚𝐥 𝐰𝐨𝐫𝐥𝐝 (𝐞𝐝𝐫𝐚𝐭𝐡𝐞 𝐫𝐮𝐢𝐧𝐬)
[The ruins aren't fucking enchanted or full of water, so Rocket is more eager to deal with the caves than he was with the streams. Though considering his last cave adventures led to getting trapped, he's still hesitant.
The good news is he's an experienced climber, so getting up into places where normal people might not be able to reach and avoiding detection from slumbering creatures is a cakewalk for him. The problem is he's not the only person exploring these caves and hunting for quartz.
Walking deep into the creepy tunnels, you might hear the sound of something moving in the shadows, scratching and hacking at the walls, but there's no human-sized figure to accompany it. That's fine. That's not creepy at all. Don't worry about it.
Or maybe worry about it when a few tiny rocks roll into your path, proving that all that hacking and muttering isn't just your imagination.]
𝐜. 𝐬𝐭𝐫𝐨𝐧𝐠 𝐚𝐫𝐦𝐨𝐫𝐲
[Rocket's not picky about getting people together for a good old-fashioned weapon heist. In fact, he probably assembled people based entirely on false pretenses because he thought they'd either be good at heavy lifting or an excellent distraction or both. There's a fifty-fifty chance that the person he's dragged out to intercept these shipments has no idea what he's up to, and that's true in Wyver and Olympia (though in Olympia you got approached by a tiny figure in a cloak- he's not taking chances).
Either way you're here now, in a hiding spot, overlooking weapons being sorted and prepared to be sent out, and Rocket has this greedy look in his eyes that definitely spells nothing good. He's got a plan, and you're a key player, whether intentionally or unwittingly.
𝐝. 𝐝𝐢𝐬𝐭𝐮𝐫𝐛𝐢𝐧𝐠 𝐭𝐡𝐞 𝐝𝐞𝐚𝐝
[So many of these quests involve stealing and things Rocket is particularly adept at, so he's been working overtime making sure he gets ALL THE SILVER. He's gonna be rich. This particular mission from Cree sounds as easy as anything- he doesn't believe in ghosts and traps are nothing for him. He builds traps. He can disable them easily.
So he's an asset to have around as you head into the unknown. He's also a skeptic, and will tell you as much whenever something spooky happens.] Seriously, though? Ghosts. C'mon, man. The traps are bad enough. They don't have to add ghosts to it.
𝐞. 𝐰𝐢𝐥𝐝𝐜𝐚𝐫𝐝
[Rocket stays primarily in Wyver, but occasionally ventures into Olympia because he has people he does business with there (he always wears a cloak to cover his face). If you would like a more "day to day" thread with him or need to meet up to discuss things, ask him for a favor, etc. and so forth, you can make your own starter or contact me via PM or over Plurk, and I'll make you something custom.]
no subject
At least the road ahead is fairly straight, though if they need to get off the beaten trail that may not be especially helpful. His heart is beating hard against his throat by the time Rocket arrives, which he should count as a good thing, but...
Well. That axe isn't exactly a good sign. ]
Uhhhhh - um - wh-what - what do w-we do?
[ Subtlety is out, apparently, if people are throwing FRICKIN' AXES AT THEM. ]
no subject
Off what he expects to be horror, he adds, sardonically:]
I'll put it on stun, I guess.
no subject
But now he trains his focus on the road in front of them and trying to not, you know, crash this thing. He can steer a wheel well enough, but steering horses is another thing entirely. How does he get them to turn??
He better figure it out quickly, because there's a turn in the road up ahead. ]
Haaaang on - not quite sure how this is even gonna -
[ He just. Leans and pulls hard on the reins, prompting the horses into an inelegant and bumpy turn. ]
no subject
The other problem with that turn is it very nearly dislodges Rocket from the wagon. He digs his claws in as he slides off, barely managing to keep his gun and himself from falling off. His claws rip into the canvas, dropping him down another inch. One of the men manages to get up close to the wagon, hoping to get closer to the horses, but he can't resist going for what he thinks is a helpless monstrosity dangling precariously from the canvas. Rocket evades the man trying to knife him and grips the canvas as hard as he can, leaning into the momentum as the wagon surges over another bump so he can swing out and clock the man with his gun, momentarily stunning him, but not enough to get him off his horse.
While this is going on, another one of the guards has begun to come up on Prompto's side.]
no subject
Fortunately, he can just catch sight of Rocket clinging onto the canvas, and a precarious bump the wagon rolls over reminds him where his attention is needed.He faces forward again, his heart racing against his throat. ]
Crap, crap, crap, crap, crap --
[ He doesn't notice that guard until he's much too close, and Prompto nearly jumps out of his seat, spooking the horses into jostling the cart. The guard snatches at the side of the wagon to pull himself into the driver's seat, and Prompto summons a gun into his hand in a flash of light. Not to shoot with, but to slam the butt of the weapon hard against the side of the guard's head. Not quite expecting that, the guard loses his grip and slumps backwards. ]
Rocket! You okay back there, buddy?
no subject
[With the man this close, Rocket swings away from the canvas and lands with a clumsy sort of precision on the man's head, holding his gun aloft while he digs the claws of one hand into the bastard's hair and his feet onto his shoulders, giving him the appearance of a tiny bull rider having to deal with both the horse and the rider, who is trying to snatch him off. Every time his fingers come up to dislodge him, Rocket slams the butt of the gun into his fingers, causing him to lose control of his mount and veer off to the side, abandoning his pursuit of the wagon. Rocket grits his teeth. He'll have to catch up once he's dealt with this dude. There's still one more pursuer closing the gap left by his fallen comrades as he tries to take Prompto on alone.]
no subject
This time, Prompto is more alert about it as he tries to keep an eye out for Rocket after he falls behind. He has to fight the urge to stop and go back for him, but his chances at stopping this thing are probably even lower than his chances at steering it correctly, so it's just as well. This new guard is taking fewer chances than the last, and fires off a shot towards Prompto as soon as he can get a clear one. ]
Wh - [ Prompto ducks down as soon as he sees the gun in his peripheral vision, which certainly doesn't help his steering. He abandons the reins for a moment so he can kick at the guard's hand as he hauls himself into the driver's seat. Prompto is a little rusty on his hand-to-hand, unfortunately, and the guard dodges his blow and throws him into his back, winding him for a moment as the guard tries to grab for the reins. ]
no subject
The guard finally gets an advantage when Rocket has to buckle down to keep from being thrown to the ground as the horse gets panicked and abruptly turns to go back the way they came. One moment, Rocket is bearing down and the next, the guard has released the reins with both hands, keeping his legs locked around the horse's body to avoid slipping off, and has reached up and snatched Rocket by the back of his collar, flipping him over and wrapping his hands tight around his throat. Rocket keeps a death grip on his gun and seeing no other option, lifts it as far as he can get and pulls the trigger.
Even a weapon on stun is gonna be super unpleasant when it's shot at point blank range into whatever part of the body Rocket could aim for. He can feel the crackling of the discharge on his feet and they tingle a bit with numbness. Not a smart move, that.
Especially not when the result is twofold problematic- the stunned guard slips off the horse and hits the ground and Rocket slides off with him, managing to grab the reins of the horse at the last minute, but that's not really any kind of salvation. All it does is mean he now gets to be dragged unceremoniously through the underbrush as the horse gallops along.
Well, maybe Prompto's having better luck.]