natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

impavid: (❖ Love's a small word)

[personal profile] impavid 2018-07-18 05:55 pm (UTC)(link)
John tenses, manages to just about avoided banging his head this time and slides out warily. This voice he doesn't recognise, and there have definitely been local scavengers here as well as folks recently from the Natha ship.

He studies her then pushes himself out the rest of the way to sit up, slightly ruffled and definitely with some smears of dirt on his hands -- and one on his face where he scratched. It slightly undermines his attempt at a cautious size-up of Janeway.

"Depends who's asking," he offers, because information isn't free after all. He drops his eyes to his hands, winces and tentatively rubs a clean thumb on his face. He's rubbing the wrong spot.
pebblestone: tacticianeleanor@tumblr (pic#12329905)

3.

[personal profile] pebblestone 2018-07-18 05:59 pm (UTC)(link)
[ A new environment means gathering the necessary supplies for survival, and gathering supplies means making a trip to the local market. Frederick's list is long and overly detailed - is there anyone in the world that really needs twenty pairs of woolen socks? or even ten pounds of fish? - but everything running through his mind immediately disappears at the sight of—

Well, he doesn't even know. A horse, but a woman, but a horse? He's never seen anything like it. Her lips move in some facsimile of words. His brain fails entirely at registering what it is she's said. ]


I beg your pardon?

[ Repite, por favor. ]
shashka: (senpai notice me)

[personal profile] shashka 2018-07-18 06:10 pm (UTC)(link)
[ he laughs a little at that. were he a younger man, he might've been deeply insulted, but he's learned to let such pettiness go.

besides, almost anyone else who's mocked him for using a revolver learned the hard way that it was better to keep their mouths shut. but, in this case, he was the one who started it. ]


I don't know, I've been told that I'm 'pretty good'.

[ he shrugs. ]

Same thing as you, I'd imagine. Figured I'd see what sort of hospitality our new hosts have to offer.

[ he'd ask if he's found anything interesting, but he's pretty sure this guy's not going to give him a straight answer just yet. ]
enfeeble: (pic#12271102)

a

[personal profile] enfeeble 2018-07-18 06:23 pm (UTC)(link)
[ Next to him, All Might is looking a little worse for wear as well but that's. It's par for the course for him. He observes Ren with sunken eyes and sallow cheeks, taking his time with a response as he tries to spot sign of injury or strain.

There doesn't seem to be anything too obvious, but more often the worst of scars tend to manifest on the inside, All Might notes sagely. ]


It's been a difficult journey for everyone. [ He agrees placidly. ] If you're tired, I can carry you to the hotel, young man. I won't be paying your stay there, however!

[ Don't get any ideas! ]
tailorable: (e12)

[personal profile] tailorable 2018-07-18 06:24 pm (UTC)(link)
[ He returns the yellow to the bar, and sets about doing some best-guess measurements into a cocktail shaker. Her tipsy enthusiasm only makes him grin. ]

Anything for a Scot. [ Does he think she's one of those Americans whose great-great-great grandmother was Scottish and wants to buy their family tartan at Edinburgh airport? Maybe, but he's glad for anything or anyone remotely connected to home. ]

[ with a shrug. ] I know a little. Can make a mean martini, up on the station.

[ which is an admission that he's as blind as she is, when it comes to guessing which local liqueurs will taste right — and/or not start smoking on the spot, like whatever silver liquid he just poured into the shaker, oops. ]
directives: (➣ sixty-five.)

[personal profile] directives 2018-07-18 06:25 pm (UTC)(link)
It's not much of a size-up, given Janeway's short stature. What she lacks in height, however, she tends to make up for in sheer presence, even if she's not actively trying to appear commanding or intimidating in this moment. It's second nature to her at this point, a setting she's had to keep herself on with far and few breaks from it in between.

She holds out a hand, "Captain Kathryn Janeway of the Federation Starship Voyager, though I'm sure how much merit any of that holds anymore."
directives: (➣ fifty-four.)

a warm welcome one-point-oh.

[personal profile] directives 2018-07-18 06:31 pm (UTC)(link)
[ janeway doesn't question the offer — not in the manner others might, anyway. this creature looks sturdy and likely hails from a world where environmental conditions were not as hazardous to their species as they were to her own. ]

I appreciate the offer, but I'm sure there's someone else here who is in more need of this than I am. [ she's had survival training, nevermind survival experience harsh conditions. others likely haven't and would benefit more than she would from some added layers and extra supplies. ]
almaredemptoris: (Default)

wildcard - roomies

[personal profile] almaredemptoris 2018-07-18 06:34 pm (UTC)(link)
It is not until the day turns toward its close that Jean Valjean realizes he has acquired a roommate. In fact, having had little to do after supper but walk about the city and return to settle into prayer, he is already in bed when the door opens. The sudden light pierces through the veil of sleep, jolting him awake and upright in bed to see that another man stands in the cramped confines of the room.

“Hello?” is all he can manage to say. It is less a greeting and more a question; in the shadow of his confusion lies chariness for this surprise.

As the haze that accompanies sleep burns off, like mist dissipating in the morning sun, he realizes that he knows this man, for they had spoken at the summit where first gathered the Coalition of Refugees.
Edited 2018-07-18 18:34 (UTC)
verflair: (109)

[personal profile] verflair 2018-07-18 06:37 pm (UTC)(link)
[ This is not the most dignified way X’rhun has ever greeted someone, that much is true. X’rhun’s first instinct is indeed to try and shake the thing off, so Jim spends a comical moment trying to snatch a small robot from the end of X’rhun’s frantically waving tail before he schools himself enough to fall still.

He cranes his head around to watch Jim try to handle the little terror currently clamped to his tail. Though it hurts like the seven hells, he still manages to quip, ]


Usually, I’d like a man to take me out to dinner before he goes pulling my tail.
verflair: (047)

[personal profile] verflair 2018-07-18 06:38 pm (UTC)(link)
No? Well, that makes two of us.

[ He means well. He doesn’t know how harsh the people here will be on a fellow refugee, but he’d rather not see anyone risk earning the ire of their new hosts. ]

I don’t suppose there’s aught I can do to persuade you to put it back, is there?
directives: (➣ thirteen.)

recreation in nadril.

[personal profile] directives 2018-07-18 06:39 pm (UTC)(link)
[ she holds up a hand, wrinkling her nose in distaste at the sight of the glimmering violet liquid. ]

I'd rather not, if it's all the same to you.

[ maybe she'd give it a shot if she knew who exactly was making the offer, but maybe she wouldn't. sometimes, getting kathryn janeway to change her mind about something was on par with asking earth's sun to move a little to the left to avoid shining directly into one's bedroom window so early in the morning. ]
verflair: (141)

exploration

[personal profile] verflair 2018-07-18 06:40 pm (UTC)(link)
[ Oh, make no mistake. The aethernet shard draws his attention far quicker than some magitek toy. The sight is so shocking in its familiarity, in the way it looks so starkly out of place among the more advanced technology littering the place, that for a moment he forgets to move, or even breathe.

He watches Krile slowly reach out with the smallest sliver of hope that so quickly gutters and dies when naught comes of her efforts. He walks up to kneel next to her, a comforting hand on her shoulder. ]


‘Tis but a relic now.

[ Much like them. ]
nostalgiabomb: (☆008)

[personal profile] nostalgiabomb 2018-07-18 06:50 pm (UTC)(link)
[ Peter is quiet for a moment, the howling winds filling in the silence.

Then, he deadpans, ]


You’re saying the magic was inside you all along.

[ This is a joke that only Peter will understand, admittedly, but— listen. He’s having a rough day (everyone is having a rough day), which means he’s going to make stupid comments if it kills him.

... Assuming, of course, the cold doesn’t beat his awful humor to it. ]


How long have you been back?
pullsheavendown: (※ you call my name)

1b

[personal profile] pullsheavendown 2018-07-18 06:51 pm (UTC)(link)
Roxas' black coat does a lot to protect him from the elements in any situation, but its primary purpose is to shield him from the darkness, not the cold, and continual exposure to the frigid air is starting to catch up to him. He's about to go see if Axel can do something with fire magic to warm people up without having to eventually cast the spell in a destructive fashion when the large man offers aid.

"Huh?" Roxas looks down...but not very far, even if he's standing and this man is sitting. Wow. "Are you sure? I don't want to bother you."
nostalgiabomb: (038)

[personal profile] nostalgiabomb 2018-07-18 06:53 pm (UTC)(link)
[ Hey, guess who’s got two thumbs and has no idea what Thieves’ Cant is?

This guy.

Which should be pretty obvious, considering the blank stare he levels at her. ]


... Uh.

What?
impavid: (❖ A part time thing)

[personal profile] impavid 2018-07-18 06:54 pm (UTC)(link)
She's still likely more intimidating than John, slightly dirty and ruffled from being underneath a panel and generally rummaging around in cables.

He lofts an eyebrow and hesitates before rubbing his hands clean on a cloth -- pushing to his feet to shake hers.

"That," he offers, "depends how much it means to you. It sounds impressive, at least."

Though it means nothing to him.

"Lieutenant Colonel John Sheppard, if we're trading titles. Recently off the Natha station?"

He's guessing she is, if she's introducing herself by way of a ship and not either something on Nadril or one of the other Nysa cities. He doubts Nadril folk still bother, unless they really can't let go.
directives: (➣ fourteen.)

warm welcome i.

[personal profile] directives 2018-07-18 06:56 pm (UTC)(link)
I imagine there's some limitations to their hospitality.

[ or some sort of catch, but she's not one to give voice to the cynicisms her calculative mind mulls over with dozens of other possible scenarios and reasonings. ]
almaredemptoris: (Default)

5

[personal profile] almaredemptoris 2018-07-18 07:01 pm (UTC)(link)
[What he has learned of the Nadril and of this man Magda leaves him with much to ruminate over, but as always Jean Valjean believes that the best course is to begin with what he can do. And so he takes up the labor of scavenging the wrecked ship, in the hope that a way to put to rest that terrible dragon might become possible. Already he has the start of a junk collection in his pack, slung over his shoulder in a manner that gives him the appearance of a strange Saint Nicholas. When Hayame address him, he returns her frigid look (beneath which ice her discomfort is plain enough) with one of warmth.]

I believe that the inner machinery is what is most valuable, mademoiselle.

[So speaking, he lowers his pack to the floor to withdraw from it a sample of the circuitry he had harvested from an open panel.]
torchwoodteaboy: (wtf on edge)

the mission;

[personal profile] torchwoodteaboy 2018-07-18 07:01 pm (UTC)(link)
[It takes Ianto a moment to realize that the light in the passageway is not ambient in nature, but due to the little orbs floating around the man beside him. Floating. It takes him a moment to gather that information and another moment to keep himself from reacting to it, but it's there if Caleb is watching. In the widening of his eyes and the smoothing of his expression from there.

Act natural. This is fine. Nothing to see here. This sort of thing is totally natural. Happens all the time...]


Ah, we're. Spare parts. That is. He's looking for spare parts from the wreck in the hopes to cobble something together and help with the dragon. At least. That's what he's said, at any rate.

[Ianto, being Ianto, is ever the skeptic.]

((ooc: lmk if there's anything i need to edit here and i can!))
directives: (➣ sixty-three.)

a frozen land.

[personal profile] directives 2018-07-18 07:03 pm (UTC)(link)
"Fire dragon?"

Talk about a conversation starter. Way to catch her intrigue right from the the get-go, Ianto.

"You can't seriously be talking about an actual dragon of some sort."

[personal profile] judicia 2018-07-18 07:15 pm (UTC)(link)
I'm glad you think so.

( It's not very often that Anders finds someone who shares his suspicions. Whenever he would question the authority back home, he'd either end up being silenced or having his fears invalidated by his friends. No one ever took him seriously. Ocelot does, and that's why Anders appreciates him so much. )

That's the thing that unsettles me the most, knowing that they have our friends up there to use as hostages. If their stasis pods malfunction, they're dead. If the Natha want to harm them, they can do so without batting an eye.

( This is exactly why Anders didn't allowed himself to fall in love for so long. He doesn't want his loved ones to be used against him like this. )

I don't like anyone having that much power over me.
Edited 2018-07-18 20:13 (UTC)
directives: (➣ fifty-four.)

[personal profile] directives 2018-07-18 07:15 pm (UTC)(link)
"Perhaps it ought to be, but I'm not exactly the commanding officer a starship here, am I? Nor do I hold any position of authority over anyone else."

At least, not until she's made aware of the other two Starfleet Officers present. Scotty she outranks, and while she may stand on equal footing with Kirk in terms of rank, there were protocols in place for instances wherein two captains were involved in a situation that lacked higher ranking leadership. It wasn't a card she would necessarily play, but it also wasn't one she'd be willing to completely discard, either.

"Pleasure to meet you, Colonel." She gives his hand a good, firm shake. "I wish it was under better circumstances."

Titles are familiar, a steadier ground to stand on than this icy new world had to offer. She silently appreciates that he offered up his own.

"Freshly off and freshly awakened."
almaredemptoris: (Default)

ii

[personal profile] almaredemptoris 2018-07-18 07:25 pm (UTC)(link)
[Having recognized the girl from the rescue operation that arose from the slew of abductions, Jean Valjean had decided to accompany her once their paths crossed in the wrecked ship. As Cheryl investigates the drawers, he focuses his attention on a loosened part of the doorframe. Here the metal is bent, perhaps as a result of the impact, or perhaps due to the wear of time. It provides the perfect opening for him to wedge in the broken metal bar he had taken from the wreckage earlier, which now he uses as a crowbar to further pry open the doorframe where it is built into the wall.]

Perhaps... There may be valuable materials within the wall here.

[What precisely he ought to look for he knows not, as the technology is far beyond him.]
enfeeble: (pic#12402345)

iii.

[personal profile] enfeeble 2018-07-18 07:28 pm (UTC)(link)
[ Lucky for Rider, All Might also has no idea what's going on. After a few days of break from his larger form, he figured he could spare some of his time in order to assist in the excavation.

He only hopes that he's doing more good than he is damage, taking apart the pieces gently and then inspecting them. He is empty handed when Rider catches his attention however, crossing his arms and doing his due diligence as he observes the piece of metal.

It's… glowing? Surely that means it's important. ]


I should say so. [ He offers, before stepping closer to get a better look. ] There looks to be electrical wiring of some sort, I imagine that would prove useful to whomever of the two you offer it to.