Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- avatar: mai,
- blood+: diva,
- bungou stray dogs: chuuya nakahara,
- cardfight!! vanguard: ren suzugamori,
- critical role: nott,
- dragon age: anders,
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- firefly: inara serra,
- got: jon snow,
- got: loras tyrell,
- got: renly baratheon,
- got: sam tarly,
- got: theon greyjoy,
- granblue fantasy: cain,
- granblue fantasy: sandalphon,
- guilty gear: venom,
- gundam: setsuna f. seiei,
- killjoys: dutch,
- kingdom hearts: axel,
- kingdom hearts: riku,
- kingdom hearts: roxas,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- les miserables: enjolras,
- les miserables: grantaire,
- love live: yoshiko tsushima,
- mcu: brock rumlow,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: gamora,
- mcu: maximus boltagon,
- mcu: peggy carter,
- mcu: peter parker,
- mcu: rocket raccoon,
- mcu: wanda maximoff,
- metal gear: adamska (revolver ocelot),
- my hero academia: all might,
- nier: a2,
- okami: amaterasu,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: gabriel reyes,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- pandora hearts: elliot nightray,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: makoto niijima,
- persona: ryuji sakamoto,
- riverdale: cheryl blossom,
- rivers of london: thomas nightingale,
- rwby: lie ren,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star trek: montgomery scott,
- star wars: rey,
- stargate: john sheppard,
- stargate: tamara johansen,
- torchwood: ianto jones,
- transistor: the boxer,
- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
Ren Suzugamori | Cardfight!! Vanguard G
[It's a long while into the recovery process within Nadril's walls before Ren is interested in interacting with anyone else. He's keeping his head up here, and accepting any offered assistance from the locals with a standard courteous air, but it's difficult to conceal the mood of something weighing down on him as he sips at his cider and lets himself slowly warm up. There's a shiver in his limbs that isn't born of cold and isn't letting up all that much even as he sits here - it's the bone-deep exhaustion of someone who just went through something of the likes they've never been exposed to before.
He's never been particularly physically able, but it's never been that relevant in his world. And yet in this one, in circumstances like this, there's a very real chance it could kill him if he leaves it like that.
It's...unfortunate, but something he'll probably have to set aside for later. It doesn't seem he was wrong in his judgement that they've awakened at a pivotal time, and that's a satisfying enough thought for now that he finally sets his drink aside to give a somewhat exaggerated stretch and flop backwards onto his seat, fiddling with the ear cuffs he'd been given.]
I hope it was worth the trip, but at this rate I'll be asleep the whole time we're here... [There's something of a pouty tone to his voice that's a bit at odds with the earlier gravity of his mood.]
--
[B: Images of Home]
[After a bit of welcome rest, Ren's curiosity gets the better of him, and he ventures out into the city to investigate what exactly it is they're dealing with here. Advanced technology is something he's unlikely to ever stop sticking his nose into, so the bugs hovering above the walkways quickly catch his attention - which, however unfortunately, also leaves him quite open to the bright flash of light when it comes.
Once he's rubbed the spots out of his vision, one of the bugs is already spitting a handful of photos at him, and Ren laughs a little as he manages to catch them out of the air.] I don't think you're going to get very good photos like--
[He makes the mistake of looking at the topmost photo on the stack, and stops abruptly. The image is of two men - one with side-spiked brown hair and a toned-down manner of dress who looks Ren's age, and a slightly younger one with blue hair that trails down to one side in front of his face - at what appears to be an evening party. The brunet seems to be in the middle of barbecuing up a storm, an unnecessarily intense look in his green eyes, while the other man watches on with an excitable, almost rapt expression on his face.
Ren's fingers have clenched tightly against the edges of the photo, but more noticeable is the downward twist to his mouth, subtle but borderlining venomous at the confrontation. He really isn't fond of being blindsided like this...
Of course, he corrects himself if someone else comes near, shoving the photos into his pocket with seeming carelessness and reigniting some vapid-sounding cheer into his voice as he flicks at one of the bug's wings.] It's a cute design for a robot, isn't it~?
--
[C: Dare or...Dare...?]
[Games, and especially games with high stakes, are much more Ren's speed, and though he's not as into the drinking buddies aspect of the tavern as some of his friends might have been, he's at least nursing a small glass as he observes dares being exchanged from the side of the bar. There's a curious, almost intent look in his eye, a sharp awareness of the potential for an entertaining challenge that stands at odds with the unaware obliviousness he's been trying to put off most of the time.
As an earlier dare-receiver stumbles back in from the frost, bright red and shivering yet clearly victorious, Ren gives a quiet laugh over his glass as he takes another sip.]
It's a shame there's not more of those kinds in here... [People taking their shirts off is interesting for about two seconds, but he'd much prefer some of those show of strength dares somewhere he doesn't have to freeze himself half to death to watch...]
--
[D: Spare Parts]
[Ren hasn't been in this place long enough to lay stakes for a side - he likes to actually know what he's doing that for before he makes any kind of decision. But the Natha saved some number of his friends, and he owes them for that more than he owes anything to Magda. As tempting as the prospect of information is, others will more than likely comb it out of the Nadril in their time here. He can pick up the whispers of it later on, but for now...if Thesa Station falls, so does anyone he has there, and that's far more important to him than a boring stirring of rebellion.
He's had very little choice but to be cautious in doing this, though, given how the trek here had been. He's taking advantage of the equipment provided by both the Natha and the Nadril to keep himself warm, though it's not going to stop the snow from blocking up exits or the roof from falling in if it wants to. For now, his main worry is his unfamiliarity with the technology as he crouches down to inspect another likely-looking but completely unidentifiable part of the ship.]
Hmm, I guess this looks important... [He's just going to wave down the nearest person who happens to be investigating at the same time, an oblivious curiosity in his tone.] Have you seen this before?
--
[E: Wildcard]
[[Ren will be only too happy to stick his nose into the various technologies of Nadril, so he can likely be found at Paws About Town, Central, the research and history facility, or the inn as well! Or feel free to contact me for other plans.]]
parts
[Yusei's got his own small collection of parts, but unlike Ren, he's not completely sure who he wants to give them to. He's not ungrateful to the Natha, but at the same time he wants to understand the Nadril more, why they've grown so bitter.
He wishes he had his bike, though. Yusei's gotten a little too used to being able to cart them home.]
That looks like... [Give him a second.] It's a common fuse component. Seemingly unimportant, but you'd be surprised how just missing one of these can throw something off.
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Alright, so then it's better to have it than not have it... [After an exaggerated hum and a little more inspection of the part, he laces his fingers into the wires around it to start carefully untangling it.]
Have you seen a lot of this kind of stuff before? [It's an innocent question, posed in a tone that could almost be described as childish curiosity. Ren wants more information on what they're working with here, but he prefers to come off unaware this early in the piece with a new person.] It's really weird compared to what I'm used to.
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[So yes, he's agreeing with your assessment of that.]
It's honestly been a while since I've seen this kind of thing. I don't come up to Thesa often, so the last time I saw anything similar to this was...
[...Back in Neo Domino City. He doesn't continue that train of thought.]
...Even then, it wasn't as advanced as this.
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If nothing else, Ren is skilled with his fingers, and he's unfastening the part properly before too long.] I hope the rest of this world isn't as cold and stormy as this bit is, but you must know more about it if you don't come to Thesa often, right?
[Ren's tone in complaining about Nadril's weather is vaguely pouty, but he still sounds curious about the experiences of someone who's been here longer than him.]
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[So. Reasonably fast, but not that fast.]
I know about Olympia and Wyver. This place is...markedly different from the rest of the places I've seen, anyway.
[It's a lonely place. That's really all he can say about Nadril.]
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[And those are both cool enough names to make him curious, whereas Nadril...well, it isn't uninteresting, but it doesn't have quite the same kind of gravity to it.]
What are they like that this place is so different, though? [The Natha had mentioned Nadril being hidden from their sight, so perhaps the difference has something to do with that, and the general hostilities there.]
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[Rude, Yusei.]
Olympia is a large city, with lots of steam and magic technology...it's honestly a huge bustling center of activity. And Wyver is a city built in the woods, more wild...they're starkly different from each other in their own ways.
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But thinking about Kai definitely isn't going to help him keep his front before a stranger, so he directs his lacking attention span towards the information.]
Oh, they sound like something from a fantasy story...I guess I'd have to see them myself to decide which one is cooler. Magical technology is amazing, but there's something really beautiful about the wilderness too, right?
[On that cheery note, Ren finally withdraws the freed fuse part.] Got it~
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a
There doesn't seem to be anything too obvious, but more often the worst of scars tend to manifest on the inside, All Might notes sagely. ]
It's been a difficult journey for everyone. [ He agrees placidly. ] If you're tired, I can carry you to the hotel, young man. I won't be paying your stay there, however!
[ Don't get any ideas! ]
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I'm sure I can find a way around that with the staff. I'm good at negotiating~ [It's hard to keep himself leaning like this when he's still shivering, though, so he flops down again with an exaggeratedly pathetic air a moment or two later.] But if it's been difficult for everyone, then it wouldn't really be fair to ask you to carry me, right? Even if it's pretty tempting.
[Despite his obvious exhaustion, Ren's tone remains upbeat and as unfazed as it can be when the shiver is occasionally creeping its way in there.]
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Is that so! We can make a fine exchange then: I will carry you if you bargain me free accommodations.
[ Granted, their stay in the hotel is actually free, but word of that has yet to reach All Might. And that aside, he doesn't mind helping out a young person: he hadn't been particularly useful during the trek itself, more damsel than dashing hero, and it's put him in an odd mood.
Left him itching for some hero work, perhaps. ]
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That sounds good to me. It wasn't much use on the trip, but maybe my business skills can still come in useful now that we've actually found civilisation again.
[Ren is more of a "work in the background and only step to the front lines at the eleventh hour" sort of guy. Manipulation, organisation and negotiation are his strong points, not physically grueling tasks like marching through snowstorms for days at a time.]
Are you sure you'll be ok, though...?
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I'll be fine, young man. [ He pats Ren's shoulder, urging him up so that he can climb onto All Might's back, which is a feat in itself when he stands at over seven feet tall. ] I'm much stronger than I look!
[ That's dubious, and he actually has no idea what will happen if he pushes himself like this, but there's only one way to find out. He can't rely on his Quirk forever. ]
And the thought of a free night on a soft bed is plenty motivating!
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Well, if you say so~ [Thankfully, while Ren is a good foot and a bit shorter than seven feet, he does have long limbs. And also he's light enough to probably get away with standing on what he was just sitting on for a boost. Maybe. He'll find out once he stands on it.
Thankfully, it doesn't immediately give way beneath him, so he takes the opportunity to attempt to clamber onto the other man's back despite how little his limbs want to actually cooperate with him at this point.]
I'll do my best to keep up my end of the bargain, then. It's good business.
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I trust you.
[ Which is true enough. Ren would have to be a particularly rotten scoundrel to take advantage of an old man like this, and All Might doesn't think that he is. He doesn't show any hesitation as he walks along, holding Ren steady while keeping careful of his injured side. ]
Just don't squeeze my sides too much. I might actually kneel over then!
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He can't help but laugh at that request, though.] I think that would be pretty rude anyway, so I'll just have to hope my arms don't give out on the way there.
[He's probably fine to just do this, though - his arms are a lot less strained than his legs are currently.
After a few moments, he tilts his head up and blinks, like he forgot something.] Oh, that was rude of me too...what's your name?
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[Thanks for announcing your arrival, Henry! He leans against the countertop with no drink in hand, watching the same group Ren's paying attention to with a slight tilt to his head.]
Why not be the change you want to see? What kind of dare would be entertaining to you?
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The question makes him laugh as he sets his glass down again. His tone has crept down a bit from upbeat, but still not quite lost that bubbly air.] Well, I'd really like to see some actual shows of power...or even a good fight...but that's kind of a problem for someone like me to instigate.
[He wafts an arm through the air by way of explanation - Ren's one of those people who has the questionable luck of being built like they'll blow away in a strong breeze.]
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Henry points a finger in the air.]
Why's that? All you have to do is win the bet, and you can ask for whatever you want. In that case, you won't have to do a thing: just sit back and let two hulking warriors duke it out just 'cause you guessed which doo-dad made it into which net!
[YES... WE CAN JUST IGNORE THE POSSIBILITY OF, YOU KNOW, LOSING THE BET...]
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I could, but they'd probably give me one of those hard bets like having to sit outside in the snow...unless I pretended to be really dumb to get someone to make me do something about intelligence, I guess...
[On that note, though, he sticks his head up and looks back over to the group exchanging bets, expression suddenly much more shrewd than it was a moment ago.]
Mmm...or maybe if it's the right turn, I could get one of the ones who just wants stuff they think is embarrassing. What do you think?
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[Instead of hovering around, Henry slides into one of the stools and drops his elbows on the countertop, leaning forward onto his palms. Then he points to a young woman who seems far more alien than human, with slick skin, sallow eyes, and a confident grin.]
Oh. She dared me to fork over my shirt earlier, if that helps any.
[Being that he still has his shirt, that's clearly a dare she didn't win.]
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Hmm, I don't think taking off my skirt would be that entertaining...but I think I might've seen her dare someone to make a confession to someone earlier as well. It'd be a lot easier if they picked the dares before the person.
[He tilts his head to one side like he's very disappointed that's not how it works, but keeps an eye on the game in case the chain of dares cycles back around to her.] Is that the only dare you did?
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Let's see... The obvious one that I've gotten plenty of times is standing out in the cold, sometimes in varying states of undress. That's a boring one, if you ask me. In another I would've had to kiss some stranger – also boring. Oh! But I was also dared to find somebody in this bar and bite their neck like a vampire! I thought that one would have been kinda funny, nya ha! Especially if I could manage to draw blood with these blunt things I call teeth...
[Henry drops his hand, clearly giving up on remembering all of the possibilities.]
There were some others, but, eh. Why?
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Mmm, mostly wondering what people are asking for the most. It's kind of boring that so many people are asking others to stand out in the snow when it takes three days of standing out in the snow to get here anyway. And if this game is popular here. I'd get really over that dare getting thrown out so often...
[Sure, it's a test of endurance, but it's not a very interesting one, and even less so if it's getting repeated again and again. There are better and more fun ways to test that.]
I wonder how long it's been since they had new people to dare.
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