Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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frank castle 💀 the punisher
Frank unzips his jacket as he heads deeper into the woods, thinking he's just a little out of shape at first — winded, maybe. But he realizes soon after it's a good ten degrees warmer as sweat starts beading up on his chest. Maybe this wasn't such a great idea, especially considering he lost track of the group he came here with already somehow. That really shouldn't be possible with his training, but this place has a way of turning him around; of disorientating him. The heat pulls up under his skin, reminding him of the desert and suddenly, there's a spring just in front of him and damn, does that look inviting. It also can't be real though, right?
He dips his hand in and sighs at the perfectly refreshing temperature. Okay, even if this is a mirage? He's in. Anyone who happens upon Frank will find him in a clearing with his boots and jacket next to him and his pants rolled up so he can leave his feet in the water up to his ankles. It might be hard to snap him out of the scene, but the second someone does he'll be on solid ground again, the temperature just this side of nippy, shivering a little even though he's dry and bundled once more.
This place is beautiful, even he has to appreciate just how much. A butterfly lands on his finger and he lifts his hand to study the creature before it flits away again. More and more come, landing on his nose and shoulders and in his hair.
"I feel like a goddamn Disney princess," he admits to no one in particular. It doesn't take him long to feel the effects of the plants all around him, and he stumbles until he can sit on the forest floor. He super hates being drugged, it's hella inconvenient. "So much for six months sober, assholes." Frank laughs once, dully, pulling a chip out of his pocket and spinning it between his fingers. So much for this place keeping him on the straight and narrow. Or his version of it, anyway. He tosses it carelessly away from himself in the grass.
Did you do something not-good? Or maybe you've been affected by the forest turning everyone into wildlife. Frank isn't above a little animal control duty. Every time he throws a person or animal-person in lock-up, however, there's this inexplicable tingling at the base of his skull like something is off. But then every time someone smiles at him or brings him a coffee or any mundane thing, he adjusts his badge and hat and forgets what he was worried about. Could be indigestion, or just too much caffeine maybe. He really has to start drinking more water.
He does his rounds every night, making sure the prisoners are comfortable and not causing any trouble. It's not normal that these animals sort of look like people and he's pretty sure they were getting aggressive with each other out in the woods, right? Except he can't remember why that's strange at all.
"Just make yourself at home, son. You're in for a long, boring night." His favorites tbh. Frank makes his way back to his tiny office to catch up on some local reading.
As he walks farther and farther from the invisible boundaries around Dranbu, it's as if he can physically feel the curse being lifted. He can identify everything that happened to him because of that place and now he's free, but a lot of people are still back there. He swallows and turns back around. Things always go great when he plays hero, so how is he supposed to resist the opportunity?
[ feel free to wildcard him though i'm not going the spouse route for new life memories, feel free to assume any basic cr you like from acquaintances to friends/frenemies. also if you prefer brackets i'll switch style no problem and if you want to plot anything else slide on over here! i'm hotdog#0520 on disco for anything else. ]
BARTHALA'S GROTTO
"I've seen Disney. On the Ring, in the archives. Before the first nuclear... thing."
She's a little too bogged down by the smell of those plants. Emori smiles at Frank and watches him throw the chip away. "What was that??" She crawls into the grass, fumbling for the chip. "I need to find it, it's lost, I need to find it."
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"Will loved Aladdin," he says, a little hazy even as her diving after the coin makes him laugh. It's a raucous, unstable thing, but it still counts. "It's not lost. But I'm definitely not sober anymore, so I have to start from scratch."
It sucks when it wasn't even his fault, but right now he isn't really thinking about that.
oh geez i used brackets too late now sry friend
I'll find it. I'll get it. [Her mutated hand has a mitten over it, and it just flattens the grass. Emori's other hand finds the chip and she holds it over her head like a certain green-clad adventurer does with items.]
whatever you wanna do lmao
You keep it.
a-thank ye
Cool.
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He thinks he's found it, a clearing with a gentle pool that looks like something off a meditation focused instagram. Too bad the guy in the water makes it a little less insta-worthy.
Still, Danny's not going to scoff at coming across someone. He can't be the only one wandering, after all.
"Hey."
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"Are you all right?"
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"Can you repeat the question?" It's so dry it could be a joke - or maybe he really didn't hear/understand. It's anyone's guess.
all roads.
The voice is kind but with a natural air of authority, like maybe he's the kind of guy used to giving orders or offering good and solid advice.
Steve stands on the dry side of the stream, star-spangled shield in one hand and the other reaching up to push loose strands of hair away from his face. (He could probably do with a haircut, but it's hardly a priority.) These days he doesn't much care to keep his Captain America identity as clean and prominent as he had back home; more than half of the people here have never even heard of him or the Avengers. His uniform is worn and frayed, the star on his chest a dingy silvered emblem with half of the shine that it once had, but his expression is mild.
"If what I've been hearing is true, anyway."
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"I'm not big on rumors," he admits, he believes in what he sees. It's an adjustment when everything here that he sees is decidedly unbelievable, but he doesn't seem to be cracking under the pressure just yet.
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Being on the constant alert is a better way to keep your limbs intact than getting a little too caught up in the flora and fauna surrounding you.
"If you're feeling a little too at home here, that's the first sign of trouble."
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"Definitely not having that problem." He worries his lip and decides to just ask, "Did you see that?" Or is he as crazy as he feels right now?
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"You okay?"
If Steve was supposed to see something ... well, it escaped the keen eye of this long-time soldier. To be fair, a lot of the unfamiliar, magical stuff is a little out of his expertise, and as a result ... missable.
But if there's a malevolent creature to be punched and he can see it, Steve's your guy.
your new life
home, where dutch is roasting some meat over a fire.
when he enters, she looks up and smiles. it's a warm expression and she tips her head back in obvious expectation of a kiss hello. ]
How was your day?
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Long. Sorry I'm late. Can I do anything?
[ frank hangs up his hat and moves towards the fire to take over dinner before waiting for an answer. ]
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there's an unshakeable faith in their relationship that she'd say comes from years of being with him, of being sure of him. (sometimes, especially when she leaves the village to hunt down some food, she wonders about that. has she really known him her whole life?
there's a memory of the night of her wedding, of her husband being her way out, of blood on her wedding dress, of running - but that can't be right, can it? she's still here. she's happy here.) ]
You could find us a drink. [ her lips quirk up. ] Something red, I think.
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[ a gentle tease, smiling softly before vanishing to the cellar to find them some wine. they make it by the gallon it seems, though as he picks up the jug he feels some type of way about it. like there's a reason he shouldn't be holding this... but that's dumb. they drink every night with dinner, don't they? it's harmless. out of habit, he goes digging into his pocket for his AA chip without knowing that's what he's searching for and predictably comes up empty. with a frown, he climbs to the top of the stairs again and goes to relocate his wife. dark hair, dark features instead of light eyes and hair. he swallows, holding out the wine to dutch. ]
I don't think I should drink tonight.
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the announcement he makes when he comes back is a surprise. ] Suit yourself. [ but - ] Did something happen today?
[ there's a frown tugging at her brows now. ]
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barthala's grotto!
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Princess.
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[ frank sighs, running a hand over and through his hair. suddenly, he's exhausted and he has only this place to blame. ]
At least tell me you know what a princess is.
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