Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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Clementine l The Walking Dead
She figures some supplies. A change of clothes, some food and water. Some basics that aren't too heavy to carry.]
I:
[Clementine, evidently, is new so doesn't know her way around. Doesn't necessarily know quite what to expect from this place. Still, she doesn't expect or question the convenience of finding say, a stream when she starts getting thirsty, or some berries when she wonders on how long they might be out here, how long her food she packed might last.
But she doesn't realize what is going on to question it, merely thinks she might have convenient timing. Since there's no such magic or powers or whatever back home, that it isn't the first thing that comes to mind to explain this, for her at least.]
This is lucky? I was just thinking I was thirsty.
II:
[The most she takes off at first is her jacket and then her hoodie. Under that, the sleeves don't quite manage to hide the brand at her arm. Marking her as one of the New Frontier back home that she was no longer part of any more.
Clementine isn't used to feeling so at peace. Not in a long time. So of course she savors the feeling. While part of her knows she should probably be more cautious. Be more wary of this, she can't help but embrace it all the same. To have something of a break from being constantly on edge. To be free of responsibility over others, or at least AJ specifically. If only for a while.]
Wildcard?
[Clementine is new so I'm keen for whatever people want to throw at her. If you want to plot something specific, PM and I can give my contact details for Plurk/Discord?]
I
[ Duo has been here long enough that the entire thing is giving him the heebies a little. Things are just popping up a little too conveniently for his liking, but thankfully war training and the rest meant he'd packed enough snacks and water to sustain himself for a while without needing outside sources.
Clementine asks about the water and Duo cracks a bit of a smile, shrugging black-clad shoulders a bit unceremoniously as he thinks about it. ]
I dunno. You got any water on you so you don't have to drink anything out of here? Might be a good call.
[ He pauses, shifting his own back pack slightly before explaining. ]
Usually there's more than what you can see going on when it comes to these places when we first explore. So it might do well to just leave it.
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[She's still so new to this place. There's a lot she is still learning. Adjusting to. Especially in comparison to her situation back home. So she isn't as experienced with this, with such strange occurrences. Well, outside of walkers at least. And the ever more desperate actions and reactions from the survivors.]
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I mean that sometimes places are a lot more dangerous than they may seem. And they're meant to be that way. [ Duo takes a breath in to begin explaining again and, once again, catches a deep whiff of that metallic smell this forest seems to have, the way it seems stronger now that he's felt a few drips in his wanderings.
He's smelled blood in the air a few too many times to not sort of make a grimace, fidgeting.
It would seem that the smell makes him antsy. ]
Like why does it smell like.. metal.. blood around here? If I woulda known that I would've brought something for under my nose.
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[Or at least, that's what it seemed to taste and smell like to her. She's experienced enough with blood in dealing with it to recognize it. The scent and taste of it, the smell. Clementine shifts then, scrunching her nose at the scent now he mentions it and she sniffs for it.
This probably won't bode well. So of course she tenses, on edge from it. Wondering what to expect from this here. As far as she has noticed there were no walkers here, but something had to have happened?]
I've dealt with enough blood to recognize that.
[It comes with dealing with walkers. Let alone survivors, back home, with how desperate they get now and her strategies of dealing with walkers at times.]
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You too? [ Damn, this place had a way with pulling people from hard up places in life. Not that it's all around bad it's just.. well. He's not used to running in to people outside of the other gundam pilots who know the smell of blood so well. It's not a bad thing for most people to not know what the smell of blood is - that's why Duo had chosen to fight, after all. ]
Yeah.. it's. The smell makes me antsy all by itself.
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II.
He's ambling on all fours, despite usually being fine on two, caught between concern and utter bliss, but seeing someone else looking a little too comfortable feels like a mirror of his own state and he quickly pushes himself back onto two legs and gives Clem a slap on the leg as he steps up beside her. It's easier to resist if there's someone else to encourage.] Hey, hey. Eyes open, kid. This place is... I dunno. Something.
[He can't even really place a word to it. Not dangerous, not sketchy, just... Odd. In a way that's unpleasant and pleasant at the same time.]
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Which is why she might briefly almost even seem angry more than confused, initially for a second, when Rocket smacks her leg and tries to get her attention. She glances down to him,]
Hm? This place is....?
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[Which... by all logic means that it's probably okay. How can everything be a problem? An entire forest just fucking with you? How would anyone even get across it? Nurray seemed confident that they could.]
Maybe I'm just being paranoid... [He reaches up and scratches the back of an ear and paces the length of the clearing to make sure the trees aren't producing some kind of rap or pollen that promotes deep relaxation or opens doors to other parts of your head.]
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[She's not sure she likes the sound of that. She had already had to change, to adapt, back home in order to survive. Out of necessity more than anything else. But still, that didn't mean she wants anyone or any....place? messing with her head. Psychologically. She's already been through enough as it is.
At the same time, this does make her reconsider eating.]
You couldn't have told me that before I snacked earlier?
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[Well, that might not entirely be true. There are some weird plants in the forest that you probably shouldn't ingest for fear of weird side effects.]
I didn't eat anything, and I still feel off, so it's probably not that here.
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II
This place is nice, isn't it? Where I'm from, everything is dead. But we're not there now.
[She sounds sleepy. Emori looks down and sees a little bit of the brand on Clem's arm. It makes her mad-- (or it would, if not for the forest. She's immediately calmed down) branded people usually didn't ask for it.]
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It is. I like it. I mean, not that everything back home is dead, but....most of the people are. So this is nice.
[Seeing so many people here trying to help. Actual people. Hearing them talk soothes her in some ways. Because that's a telltale difference between the survivors and walkers back home.]
HAHA U SAID TELLTALE!!
Everything is beautiful. Everything in my home is dead too. I feel kind of dizzy, do you feel dizzy?
[She stops walking and leans against a tree. The plants are making her feel kind of... nice. Drunk nice.]
Yes. Yes I did.
[But for all she knows that's just her adjusting to this place or whatever? Different altitudes could do this even back home, right? So this probably wasn't necessarily something to be worried about? Not that Clementine is exactly herself at the moment either.
She shifts then, glancing back to Emori against the tree. Her hand raises to her forehead as she frowns briefly, before deciding to join the other at the tree, sitting next to her.]
Maybe this will help.
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Hm? Yeah, a good sit down might help. Do you feel all right? I feel really weird. I've walked farther than this before, why do I feel weird?
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Luck is one bad day away from misfortune.
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[Considering her circumstances at home? She doesn't get a lot of luck or good days. So she will take what she can get. Clementine is hardly spoiled and fussy, after all she's been through. And she is oblivious to the strange ways of this place yet to know this should earn more caution than gratitude at the timing. At the help in not depleting her packed supplies if she can access water this readily as they go.
She pauses though at the tap at her shoulder, glancing to see the canteen behind her before giving a shrug and taking a sip. Then she hands it back, thanking him as she wipes at her chin.]
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[ genuinely curious, especially since the whole power of suggestion thing is really freaking him out. he takes a shallow sip himself before capping the bladder and tucking it back behind his arm. ]
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[It doesn't take much for something to bring her mood up, for it to be a good day for her in comparison to all the others she's had to live through. Back home especially. Here, she is still figuring things, learning about this place and navigating her way around. Making tentative connections with the others. But still, finding a source of water could definitely be useful.]
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Then let's get to it. What's next on your list?
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i
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[They could drink and refill their water bottles. This was good. Clementine isn't used to this, having this sort of convenience or luck, whatever you call it, but she isn't about to question it. Not when this is so useful in conserving their supplies, given they can't be sure how long this might take. Or at least, she isn't sure. Being so new, Clementine probably figured she had just been distracted trying to navigate to have heard the water.]
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[Because back home, it was normal. Normal in the 'the place doesn't change around to accommodate or mess with you specifically' sort of way. Clementine isn't used to that even being something she has to consider at all. That this place would or could change around them. Trapping them, luring them into some sort of false sense of security or something. So of course she (literally) shrugs it off.]
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