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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2017-11-28 05:45 pm
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❪ introlog #3 ❫ GUERRILLA FORCES.

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit any AC eligible thread of participating in this log's prompts for Two (2) Wyver REP points HERE.
JUMP INTO THE DEEP END    
As soon as the Natha begin to observe that the new arrivals are beginning to wake, a message goes out to all refugees currently on El Nysa with an unfamiliar ping on their phone.

Hi everyone. It's Sael. The people that were recovered from stasis recently are going to need your help getting to El Nysa. It's not the Teleporter this time, though. I highly recommend that you come back, or you'll miss out on some pretty important stuff.

When everyone is gathered aboard Thesa Station, characters may notice that working access to the Teleporter has been blocked. Stepping inside and attempting to teleport back to El Nysa will yield absolutely nothing. Luckily, it isn't long before you're given instructions on how to proceed.

Hello everyone. We're doing things a little differently this time around. Darma senses the presence of foreign forces; she says they're distant right now, but we know it won't be long before we'll need your help to protect El Nysa on the spacefront. Some of you have piloted spaceships or flightsuits before, haven't you? Please lend the others your help and expertise. You'll be flying down to El Nysa to get some practice maneuvering in zero gravity. I encourage you to come back and practice with other people; learning how to work with different personalities is important.

We've prepared spaceships for you in the Hangar. For this type of spacecraft, it's important that you truly work together to achieve harmony with your co-pilot. It's the only way to ensure a smooth trip.

True to his word, there are plenty of ships waiting to be boarded in the Hangar. Although more than two people can fit in a ship, there are only two main pilot seats. Anyone who's piloted any sort of ship, mecha, or even a car will be able to figure out the controls. But that's not the only thing to figure out.

GET IT TOGETHER. When the ship glides out from the hangar opening, it soon becomes apparent that the stability of the ship is highly dependent on emotion sharing between the two pilots. It is imperative that both parties reach an emotional equilibrium: you must be calm, focused, almost zen in your demeanor. Any sign of distress, anger, or negative emotions will be felt by the ship. Not being able to help each other reach a calm and happy emotional state will result in wild movements, difficulty steering, or malfunctions in the electrical circuitry.

JUST KIDDING. Were you and your partner able to find shared emotional compatibility and maneuver the ship? Good. Just when you've got a good smooth drift going, Sael's voice cheerfully resonates in your mind.

Great! Good job! This is kinda boring now, though. Hey guys, think fast!


You don't have more than two seconds after his voice fades out of your mind to notice that a wave of massive meteorites are flying directly towards your ship at breakneck speed. How well can you avoid getting hit while maintaining your cool?

Thankfully, if you're not great at it, the ship comes equipped with protective barriers that prevent any structural damage from physical impacts. Think of them as training wheels; getting struck by a meteorite will still give you nasty whiplash and nausea, your ship will likely spin wildly until you can regain control, and it will probably be pretty painful. But you and the ship will be unharmed.
When you've had enough of being beaten around by meteorites or having to deal with the insufferable personalities of others, the ship will naturally gravitate to land on a particular island in El Nysa.



The island that you land on is outfitted with docks and one or two small shacks where a hunter or fisherman could spend their nights on a long hunting expedition, but they don't look like they've been used in a while. It's quickly obvious that this isn't the main city of Wyver, and you have two paths ahead to choose from: cross an old stone bridge to the mainland and continue on foot, or get into one of the available simple rowboats and row your way. The path on land is longer, but safer, while going by water is faster, but more treacherous.

Better get going.
LAND ON BARBAROUS COASTS    
Though the water has been relatively calm on your journey, the rowing has proved to be tiresome for all your party member's arms. There is reprieve if you leave the open water, in a cavern where you can tie your boat to a rock and stretch your legs. If you want to go for a dip, there are naturally curved waterslides in the rock face and platforms of rock jutting out up high perfect for diving/jumping off of. The water is warm and there's dry land; this is the ideal place to rest for the night.

But the giant skull that sits in the middle of the site may put a damper on the mood.

  • WORKS OF ART. Upon closer inspection of the skull, you'll notice that the exterior is actually made up of artfully carved white rock. Those that investigate it will find two entrances: the mouth, which can be climbed into; and around the side, where the ear would be. Inside is a more spacious cave, riddled with tools that are dirty and rusty with disuse. In the center of the cave is what looks like a shallow pool, although it has long since run dry. Within the pool's dry crater sit... bones. Bones from all kinds of creatures litter the floor, and the walls are lined with intricate paintings portraying death, feast, and celebration, faded and cracked with time. The bones are real, and while there is no indication where they came from before winding up here and many of them are in pieces, several are whole enough to be identified as distinctly animal or human.

    If your party isn't put off enough by the decor to leave their only refuge for the evening, they may set up camp here (unless they want to sleep in their boats). There is dry wood to gather for a campfire, and it's certainly the perfect atmosphere for ghost stories. But as the night falls, the sound of water flowing outside slowly begins to become more distant.

    All at once, your companions are no longer themselves; their voices dull to a whisper, their language one you have never heard before. Your campfire sputters down to embers and the cavern is lit instead by a faint glow coming from the paintings on the walls.

    As you watch, several tall, robed figures carrying another limp, shrouded figure enter the cavern. They have tools in hand, and as two lay their motionless companion into the shallow pool of water, the others raise their blades.

    With a vibrant flash of blue from the paintings lit across the walls, you come back to yourself; the fire is full and crackling, the pool is dry. Nothing else will occur as the night goes on, but the experience leaves you with a sense of foreboding... and yearning.




After a long night's rest, good or not, the journey ahead is not far at all. You can see the coastline, and Wyver's walls aren't far behind. However, it begs the question of why your rowboat was so heavily equipped. The back ends of your oars are carved to a sharp point, the net under your seats is too heavy duty for any normal fishing excursion, and you'd do well not to pull the strings wrapped around those canvas balls without throwing them first, unless you want a faceful of gunpowder and a noise like shotgun fire that will make your ears ring.

  • FROM THE DEPTHS. At first, there were simply a few ripples in the water before the bow of your boat. Minutes pass where you continue to row freely, but dark, long shadows begin to appear out of the corner of your eye. Ripples turn into bumps under your feet, and if you weren't paying attention before, you certainly have to now. The head of a sea serpent breaches the water's surface, mouth wide and teeth sharp. You cannot possibly see all of the beast in the short span of time you have, but what you can see that it's possibly the length of three of your rowboats. You best not have wasted your supplies, because it wastes no time in snapping towards your head.
ABOUT THE SERPENTS: The sea serpents attack by striking in high, arching swoops over the boat and back into the water. Their scales are softer and thinner than a dragon's, so they are susceptible to any weapon or magic that can pierce. Characters may use what has been made available in the boats and their own powers to take them down at medium difficulty, but if they delay for any reason, they will proceed to snap the boat in half and leave them to swim the rest of the way.

The number of serpents that can be encounter are limited to 1 per boat outing! If a character brings back parts of the thing, it can be sold on the market. The prices are:

  • 500 silver for a fully intact head
  • 50 silver for one of the following: several teeth, scales, or blood
  • 200 silver for all three at once (teeth, scales, blood)
A QUIET PLACE    
The jungles outside Wyver's city limits are sprawling and mysterious. Deep in the wilderness there is an innate eeriness, a quiet mysticism that permeates the lush foliage all around you. If you've wandered around Wyver's territories before, you might have some idea of what to expect, but if you're brand new to this world—well, best of luck.

Here, inland from the water, the trees are dense enough to cast the jungle floor in darkness in some places, while others let the sunlight filter in to expose creatures great and small—among other things. In the thick of the jungle, history before that of the current Wyver can be found, if one knows where to look.
  • NATURE VS. NATURE? Wyver's jungles are teeming with more species of plants and wildlife than even the natives can name. After that rough landing stirred up the island and nearby land, the jungle is uneasy. Even if the group fresh from the Station scatters, there's no easier way to become an obvious target for nature's curiosity than how you got here.

    Maybe you encounter a Cutpurse Willow, a tree known for wrapping its hanging vine-like branches around anything that brushes past underneath it. Loose items in your pockets? Glasses? A weapon over your shoulder? Much like a venus fly trap closes around its food, the viney branches of this tree coil around anything that comes in contact with its leaves. Once grabbed, the vines begin to rise back up into the canopy, and these trees are quite tall—better grab your things before you have to do some climbing! Who knows what other lost items you might find up there, though...

    Or maybe you'll find yourself somehow not encountering... anything. Instead, you'll start to wonder: did I pass by that tree already? Or have I seen that stream before? Somehow you've gotten turned around, and no matter what methods you take to mark your path, you always seem to wind up right back where you started. But there aren't any predators here; listen closely, and all you'll hear is the innocent trilling song of the Duldrums, creatures that have yet to be studied in detail due to their ability to lose trackers easily among the foliage. Oddly, these creatures respond to conversation and don't appear hostile... but where exactly were you going, again?

    Or, you run into something else entirely! The forest is the home for many creatures from many worlds; who knows what you may encounter?



  • A HISTORY LESSON. Something these jungles are rich in is history. Throughout the area there are all kinds of relics of the past to find, from crumbled ruins to the bones of fallen dragons. It seems that both these things fell where they stood and have remained untouched since, preserved only as much as nature will allow. After a long day's trek through the jungle, this is as good a place as any to rest.

    What's out here? You might find yourself stopping to lean against the ribcage of a dragon, left standing as a memorial to the great beast that left it. The people of Wyver revere their dragons both living and dead, and while some of these bones seem to be moderately taken care of (plants cleared away, no animal nests resting on them, etc.), they are very purposefully not moved. It probably wouldn't be a good idea to change that.

    You may also come across building ruins from the people who would, generations later, settle in what is now Wyver. Rudimentary and mostly stone and old wood, these buildings were once homes and meeting places for the people. One notable ruin is mostly the floor of what was once an oblong room; look closely and you'll see runes and other symbols carved into the stones, weathered with time. If you draw them or otherwise bring this information to the natives of Wyver, they seem to not know what you're talking about—or they don't want to answer you at all.

    Wherever you stop to rest, there are very few predators in this area, so you should be safe to camp for a little while!
WELCOME TO WYVER    
After your trek, whichever way you went, you'll wind up in Wyver! Unlike when the first refugees arrived to Olympia's outpost, there isn't any fanfare this time; you're given a lukewarm welcome and left to your own devices. There are places to see and businesses to be aware of here in Wyver, but other than that, the city is yours to explore.

FINAL OOC NOTE    
An AC-eligible thread for 2 WYVER REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE by DECEMBER 19th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
seagoing: (pic#8771940)

Isabela | Dragon Age 2

[personal profile] seagoing 2017-11-29 01:41 am (UTC)(link)
[1. Jump into the deep end (Pirates...IN SPAAAACE)]
[Well...its not anything like a ship she's ever been the head of, but some of it seems familiar at least. Isabela's been fiddling with buttons and knobs here and there, idly turning her wheel this way and that. It's likely this makes the whole thing shake somewhat in which, oops. She's learning okay? She's still getting used to how different everything is in this world after all.]

Some of this is familiar, but the rest is a bit foreign to me. [She shrugs at her partner for good measure.] They want us to work together do they? I can play nice if you can...or naughty, both work for me.

[2. Smooth sailing?]
[Now this, this is a ship that she knows how to control, blessedly without the need of being in sync with someone else to keep it from crashing. This much is comfortingly familiar, and so she's chosen to take the faster route because who doesn't like a bit of danger in their day right? The company is nice too if not slightly nostalgic of days when she'd captained a much larger ship in lawless waters.

She's tossing an oar to the other person in her boat with a grin before turning to face the waters ahead, pushing her own oar through the water to help push the boat along towards where they're heading.]


First time out on the sea? She's a bit of a feisty one but with the right touch she can be a lot of fun to handle. Use that to help row, won't you?

[3. From the Depths (We monster hunter now)]
[A sea beast. Of course there are sea serpents, why is she even surprised. The size of it though is impressive even to her, and if she knows anything about giant beasts they usually make for good coin. So she braces herself on the boat in a fighting stance, both blades in hand (And eternally grateful that they made it with her-) while she looks around for the next place it'll surface from the water.]

Should have known this way would have a catch. Well, might as well have a bit of fun right? Maybe someone will even buy us a round of drinks at the nearest tavern and we can make an exciting story out of it.

[4. Man vs Plant]
[Isabela had fought beasts and monsters in damp moldy caves, traveled sandy beaches, even convinced to go deep underground into The Deep Roads, but this was different. So much green, and the terrain has her grateful for her preference for long boots with the various flora she's stepped on or over since coming onto land. Maybe she's lost in conversation or simply dealing with trying to find her way to the nearest town when a vine creeps down out of seemingly nowhere and snatches up one of the blades from her back. She startles at the sudden loss, turning to face the culprit.]

Hey! That's mine you stupid plant!

[And there she goes, jumping and trying to snatch back her blade from the vine, swiping at it with her other blade and trying to grab it to wrestle it back.

>Help the pirate?]


[5. Welcome to Wyver]
[The city is much different than any place she'd encountered in Thedas, the cavernous size and height of it bringing her to pause and look around for a moment before she continues to explore it. And as is her luck, she eventually runs across a well aged tavern to drop into for a drink. She's on her second or third when she glances over to whoever is sitting closest to her, offering a tilt of the head to the general area.]

So, this is quite the city. What kind of dastardly exciting deeds go on in a place this size?

[6. Wildcard]
[Did I miss an opener? Or do you wanna do something else? Just let me know and we can work it out! Feel free to PM me or shoot me a message on [plurk.com profile] batterwitch!]
heraldsdawn: (I am going to sass)

2

[personal profile] heraldsdawn 2017-11-29 02:40 am (UTC)(link)
[ He's travelled by boat before but never for long distances. Maybe to reach an island of the Storm Coast, but never to get back to Wyver. it would've been so much simpler to just teleport back after their test run, but well, like all things it has to be difficult.

Still, he wouldn't complain, he would continue to march forward. Well, row forward anyways.

He's quick to catch the or thrown at him which he gives a short look before turning his gaze back to the clearly piratey looking woman. ]


It's no Aravel but, it has the same principle. Stay in the boat, don't fall in, try not to drown. Though with an Aravel the likelihood of drowning isn't as nearly high.

[ But, here he goes. Bringing the oar into the water and slowly paddling along. This is the correct way, right? He gives the woman a glance asking for affirmation if he is actually rowing this the right way.]
seagoing: (pic#8771937)

[personal profile] seagoing 2017-11-29 04:34 am (UTC)(link)
Oh, those- [Initially she's surprised at seeing someone else sort of familiar, or at least the markings remind her of a friend back home. Oh Merrill. Hopefully she's also around, or in one of those stasis things she'd heard about. She changes gears from that train of thought to her current companion.]

Well if that's anything like any old boat then yes, I imagine you know the basics. I think you could have your sea legs in no time.

[She nods when she looks back to see him tentatively rowing, though she does pause for a moment to watch him move.] Atta boy. You've got it, just make sure to mind your grip or the water will take the oar from you. Seen many get taken that way.

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getoutofmytemple: art by artmorte@tumblr ([disgusted noises])

2

[personal profile] getoutofmytemple 2017-11-29 03:14 am (UTC)(link)
[Abelas had done his best to keep mostly to himself, but apparently he had been noticed. He caught the ore tossed to him and quickly handed it off to the person beside him, he was not here to tend to the manual labor if he didn't have to. He supposed there was no way to delegate the conversation however, so he begrudgingly indulged.]

That would depend on your definition of "at sea", but if you refer to a shemlen contraption such as this, then yes, it is.
seagoing: (pic#8771939)

[personal profile] seagoing 2017-11-29 04:43 am (UTC)(link)
Oh? Are there other means of traveling the sea I'm unaware of? [Though she at least tries to think of other ways besides by boat before comping up with nothing anyway. She's instantly reminded of her friend from home when she looks at him, the markings different but still significant to tell her that this man probably knows of her home.]

Can't say I understand what you mean by shemlen...care to tell a poor girl what it means?

[She looks over at him with a curious glance, also doing her part in pushing the boat forward. She's not one to leave all the work to someone else at least, she cares about the performance and maintenance of a good boat as much as she does being the captain of one.]

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unweave: robbie-daymond @ tumblr (pic#11852141)

5!

[personal profile] unweave 2017-11-29 03:39 am (UTC)(link)
[ She's far from the welcome committee but Aranea's found that her services of tour guide, even if most is impromptu, can pocket a nice coin. Make nice with people, recruit them to the mercenary guild, then get a profit off their jobs. It kills time and keeps her from getting into too much trouble.

Aranea wasn't competing with Isabela for drinks, she stopped in with sweat on her brow for a cool drink — her bare arms dirty with fresh scrapes that were slowly (as in, within the next few hours) healing themselves. She enjoys a cool citrus drink, the alcohol stinging her throat with a satisfying smack of her lips.

Isabela's voice catches her attention like a siren's call, her eyes shifting over a few bar stools over. ]


Mmmm, dastardly isn't really my thing. Exciting, though — hm. There's some gambling in Old City, some tropical getaways in the Undergrowth and some of the best bars on this block. [ A shrug. ] And a more... adult district west of here, if that's what you're into.
seagoing: (pic#8771937)

ooh la la

[personal profile] seagoing 2017-11-29 04:31 am (UTC)(link)
[After the awakening she'd gotten from when she first arrived on the station to sea monsters and possibly ghosts Isabela felt due for a few drinks. Only enough to quench her thirst and warm her bones to get her feeling more comfortable, nothing too extra. She'd just been listening to the chatter, the din of the bar when she'd thought to ask about the place. If she's gonna get real answers, then here was the place to be.

She didn't of course expect her company to be so dashing, and it's icing on the cake really. Shallow is as shallow does anyway. She glances the other woman's way with a smile and a raise of her glass in acknowledgement.]


Oh? I do enjoy exciting, especially of the questionable sort. [Especially legally questionable. Just how she rolls really. She stirs her drink in thought, taking in everything from the day.] I'm into a lot of different things, depends on the time of day. Not that it's entirely related, but I'm guessing there's brothels and the like in the more adult areas right?

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punshots: (✘ watercolor.)

2

[personal profile] punshots 2017-11-29 08:00 am (UTC)(link)
Oh - uh...thanks! Got it. Rowing. Can do.

[ Hey, if there's one thing he's good at it, it's following instructions. Or...listening to them, at least. How well he executes remains to be seen, but he's got a respectable pair of arms on him, so he catches the oar when it's tossed to him and dips the flat end into the water. Rowing. Okay. How hard can it be? ]

You, uh...you seem pretty comf around the water.

[ She even called it "a bit of a feisty one"...you have to be a seafarer to get away with things like that. (Is she a pirate? He really hopes she's a pirate.) ]

Got any other senseational tips I should know?
seagoing: (pic#8771952)

[personal profile] seagoing 2017-11-29 08:55 am (UTC)(link)
Don't worry, you won't be doing it alone. I'll be right here with you. Besides, twice the manpower will get us to shore in no time.

[Isn't he just the cutest. Eager she can work with, but cute? Even better, and it helps She'd missed being on the water, and even a short boat ride like this is enough make her pleased after earlier affairs.]

Me and the sea are old friends, we have quite the history. [Over ten years in fact. They were Good Friends.] I'm afraid to admit I haven't been answering her call as much without a ship to sail, but a small boat like this makes me kind of nostalgic.

[Oh, but she catches that pun with a laugh. Absolutely adorable. Why can't all the men she encounters on the sea be this cute?] Well, mind your grip for starters. All too easy to get carried away and get your oars swept away or worse, stuck in the ground. That'll just end up with us dead in the water, quite a common fishue.

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beknight: (43.)

3.

[personal profile] beknight 2017-11-29 08:52 am (UTC)(link)
[ Who doesn't like a bit of danger? Bruce has taken the land route enough now to know he doesn't enjoy getting lost in a jungle, and it's said to be quicker out in the water, it'd be good to have some breeze. ]

[ The moment he boards this vessel he flashes Isabela a quick smile — the way she walks, with that sway, she can handle herself on a boat. Good. He's not as well-adapted, but he can manage for a short trip. At least the first time out here one of them isn't going to be unreliable. ]

[ He has his own knife in hand, his weight a counterpoint to hers; the waves are rocking the boat. ]

Sounds like fun. I'll watch this side for bubbles.
seagoing: (pic#8771932)

[personal profile] seagoing 2017-11-29 09:28 am (UTC)(link)
[If she had a middle name, or anything beyond a first name danger would have a strong possibility of being it. As it stands though she stays poised to fight as she can, grateful for having somewhat of a balance with how much the boat is rocking. She's also grateful for her boatmate as well, for being ready and being armed as she was.]

I like the way you think. I mean, what's life without a good challenge? [Even with her senses sharpened and eyes watching the water constantly she takes the moment to give him a smile of her own, appreciating his bulk and good humor.] Looks it'll a big one, whatever it is.

[And sure enough the bubbles do come after a few more minutes, of which there are a lot before the head of the beast itself surfaces with a cry and just missing them with sharp teeth glistening before diving underwater again, movements much more noticeable.]

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decompiler: (◇ all over now)

1. obligatory drift compatibility prompt

[personal profile] decompiler 2017-11-30 12:35 am (UTC)(link)
[ Being naturally technically-inclined has gelled nicely with the excessive number of hours he's logged in the training sims thus far. While Isabela speaks he's already scrolling through the display in front of his nav station, only glancing over once the innuendo lands, brow raised. ]

That is the plan. Nothing to worry about; we'll just take it one step at a time. Easy as driving a... mm. Did they have them, where you were? Cars, or... or personal water craft, or, well, or anything, I suppose?

[ Let's hope so, because they're already inching closer and closer to the bay door by the minute. ]
seagoing: (pic#8771936)

[personal profile] seagoing 2017-11-30 01:24 pm (UTC)(link)
[Play nice it is.] Of course there were, although mostly carriages and the like. If there's anything here to explain that's similar to a boat or a large ship I think I can help manage, those were more my style.

[It's strange to be in a vessel where you can feel the other person's emotions, which must be strange in return when Isabela has always been a person to act first and think later. If there's anything to be sensed from her, its mostly curiosity at the helm as she looks around at everything.]

I do appreciate the help though, well besides the fact that we have to know what we're doing to get anywhere. This is all sort of advanced for me. [There's a set of handles that look reminiscent of a wheel in front of her that she notices, and she places her hands on them before looking over to her companion.] Well, what's the first step to getting out of here? I will be your faithful student.

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puffing: (ᴛᴇɴ﹪ғᴜʀʀʏ / ᴄᴏᴍɪᴄ ― o59.)

wildcard!

[personal profile] puffing 2017-11-30 04:19 am (UTC)(link)
[ it isn't Isabela that finds herself parked on a stool in said well aged tavern. not this prompt. it is, in fact, Bigby Wolf, a man who loves to spend what little silver he earns on alcohol that didn't really do all too much to him in the first place. as usual, he's minding his own business, doing his best to sip and savor the whiskey he has purchased instead of downing it in one or two gulps like he is used to doing.

effort has to be made to avoid letting it go down the wrong tube when he finds himself nearly choking on it. why? because he's suddenly approached by a stranger. all he had known beforehand was that the door to the bar opened once, followed by a pair of footsteps that brought this woman straight to the bar where he sat. before she even managed to get a word out to him, — if that is, in fact, what she was choosing to do — the door opens again and it's multiple pairs of feet that follow. along with the noise is a variety of curse words and mumbles. they didn't sound happy.

when Bigby glances over to the woman, he has a brow perked. he doesn't like where this is going already. ]


... Uh. Hey?
seagoing: (pic#8771952)

Awwww Ye

[personal profile] seagoing 2017-11-30 08:55 am (UTC)(link)
Aww darling. You didn't even think to get me something too? I told you I was coming.

[She speaks in the smooth voice she always does, if not playing the flirtation up a little for theatrics. It's mostly believable, if not for the edge in her eyes and the way she leans forward as if to make herself less obvious.

(It was inevitable that she'd end up in some sort of trouble. It's almost familiar to back in the alleys of Lowtown in Kirkwall when she'd come across other raiders and smugglers thinking their britches were larger than they really were, too cocky and underestimating while thinking larger numbers were better than skill. The only thing stopping her from knocking the group of men looking for down a few pegs is the lack of reputation in this city, the lack of contacts and networks to rely on like she used to have. Everything is too new, and its better to lay low until she has more stable footing.)

The look she gives him is a silent plea to play along, to help her blend in as she places a hand over his wrist and offers a coquettish smile.]


You remember I like a nice whiskey right? Or have I been gone too long?

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hannya: (hounds of love)

2

[personal profile] hannya 2017-11-30 06:24 am (UTC)(link)
[Majima catches the oar with relative ease, but he's glad to have an excuse to sit down. Though life on Nysa has forced him to adapt to more rustic ways, he's still a street urchin at heart. The only boats he's been on have been far bigger and harbored in Tokyo Bay, and they sure as hell weren't manpowered.

Fortunately, the woman who jumped into the closest rowboat with him seems to know what she's doing. He mirrors her movements with his oar and watches it cut through the murky jungle water leading to the mouth of the jungle. He sighs and rolls up his sleeves; he'd only just gotten used to the cold in Olympia again, only to get sprung back here.]


You are talkin' about the boat, right? [He asks wryly.]

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motivation: (【 142 】)

5.

[personal profile] motivation 2017-11-30 07:10 am (UTC)(link)
[ dutch spends what a sane person might call an unhealthy amount of time in bars and taverns. even d'avin had told her that she drinks too much, but he'd said it while angry and desperate and grieving her before her death and really, he drinks as much as she does if not more. point being, dutch doesn't consider it an unhealthy amount, or maybe she just doesn't care if it is.

so she's here, she has a glass of whiskey in one hand and she's smirking at the question. ]


Ever met a dragon?

Re: 5.

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flashystyle: (Have you ever watched)

3

[personal profile] flashystyle 2017-12-01 12:58 pm (UTC)(link)
I think I'll be doing more drinking than all that, I think. Storytelling isn't really my forte-- better left to dwarves who don't know how to stop talking.

[Dorian's not going to have any fun. He hasn't had any for awhile now, because while this isn't a ship on treacherous waters, he's rapidly approaching a very mild form of seasickness during all this. His staff is out, and he's poised to strike once it pops from the water, but he just might puke instead of getting a spell out.]

Who do you think will get more drinks out of the hypothetically gracious patrons?

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kissintime: (in the mirror)

1

[personal profile] kissintime 2017-12-01 06:38 pm (UTC)(link)
Hey, hey, don't touch that- shit!

[ and then the ship sways a little to the side, but only for a second, but it's enough for ermes to grip onto the arms of the seat for dear life. she's been with the orbiters for a few months and is a little more comfortable with their ships from simulations, but even so she doesn't like it. being in any kind of moving aircraft is stressful since the day she fell out of a helicopter back in her world.

she breathes in when it looks like they aren't going to die and exhales.
]

Please don't kill us. [ please. ]

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otiosity: (you are not alone)

1

[personal profile] otiosity 2017-12-02 12:37 am (UTC)(link)
[When Hawke sees the familiar figure sitting in a ship, her stomach does a strange little flip. Kind of like she's both in a battle and a little seasick at the same time.

She figures this is the Isabela she knows, but does this Isabela know her? Maybe it would be easier if she didn't. Less history to be messy over.

Cool as a cucumber, Hawke walks over to her and leans against the side of the ship in the most casual position possible.]


I dunno. I'll leave it up to you to surprise me like you always do.

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moneytwin: Art by <user name="thebutt">; commisioned by me, do not take! (Wink~)

3. Calling Dibs on the Head :P

[personal profile] moneytwin 2017-12-02 12:50 am (UTC)(link)
[ Because of course a trip where she's been separated from her brother can't go smoothly ever.

Fortunately, Vex does at least have her armor, her bow and (apparently) a shipmate who knows their way around the blade.
]

So long as someone else is paying while we keep the proceeds from bringing in the goods. [a pause, as she takes a moment to nock an arrow, thumb rubbing against the elven wood of the Sky Sentinel bow] How about 35-65 split on the head, hmm?

so kind <3

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baguablade: (15)

3

[personal profile] baguablade 2017-12-02 01:56 am (UTC)(link)
[ Cain's sword comes from its sheath with a soft whisper of sound, glinting in the sunlight as he hefts it. His grip on it is sure, and the well-worn but still meticulously polished blade shows the reflection of his smile, cock-sure and even a little eager. This is something he's used to, an echo of his life before The Storm, and even though he doesn't wish the creatures any more harm than necessary, he still is glad for the nostalgic rush of familiarity thrumming through him at the sight of the serpent rising from the river, water cascading down its massive form.

The serpent towers above them, almost beautiful with the way the sunlight hits its gleaming scales — and Cain laughs, soft and beneath his breath, but still audible to Isabela who's standing so near him.

He shakes his head to rid himself of that nostalgic feeling; there's no place for it in battle, and a battle this is clearly going to be!
]

I'll buy a round once we make it out of this. [ If, not when. Cain refuses to think that they won't make it. ] Just make sure you're still in one piece to drink it!

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shashka: (model swaps with quiet are in)

welcome to wyver!

[personal profile] shashka 2017-12-03 11:00 pm (UTC)(link)
Depends on what sort of dastardly deeds you're looking into.

[ he's going to have to be very careful at what he mentions. but, he's definitely able to answer a few questions, if she has them. ]

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2

[personal profile] judicia 2017-12-05 12:38 am (UTC)(link)
( Anders is already regretting not taking the jungle path. Not because of the danger, necessarily, since that would be there no matter where he went, but because of the expectation they he help row them to shore with his lanky arms. He sighs reluctantly and takes the oar, though, tossing it into the water and doing his best to paddle forward. )

The last time I was in a row boat like this, I was in chains. ( Since that was the only way to get to and from Kinloch Hold, short of diving into the water and swimming across. )

Couldn't get much rowing done that way. So you'll have to forgive me if I'm a bit out of practice.

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blap_blap: by kashuan @tumblr (A heavy heart on the boulevard tonight)

5

[personal profile] blap_blap 2017-12-11 07:46 am (UTC)(link)
[Tim needs a drink, after having to deal with Jack for a while. Luckily, he was able to make a little cash off of selling some of the stuff he'd grabbed off of those fishmonster things that had attacked-- he hates this planet, for the record-- so he has some cash to burn. He'd gone up to the bar to get a refill, and next to him was this... gorgeous woman, who's also not wearing pants? What is it with pantsless women and Tim?]

[He tries not to look at her too much, but wow. She's really pretty??]

[And then she talks to him????? At least, he thinks it's to him, she's looking at him and everything. Oh, god, what did she say? She asked a question, think, Tim, respond appropriately. Talk to the pretty lady like a normal person, you can do it.]


U-uh? I, I, I um only just got here, so you probably know as much as I do! Oh, gosh, you're really pretty? I mean! Ahahaha, I'm sure you can find whatever you want, oh, god.

[Please, god, let him die right now, before he makes an even bigger ass of himself.]

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oh my god that icon is so cute

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that's because Tim is cute

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its true

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